Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/109681


Title: 3D互動敘事共創模式與演出控制之關鍵技術研究
Authors: 李蔡彥
Contributors: 資科系
Keywords: 互動敘事;共同創作;虛擬環境系統;3D角色動畫
Interactive Narratives;Co-authoring;Virtual Environment System;3D Virtual Character Animation
Date: 2015
Issue Date: 2017-05-17 15:24:47 (UTC+8)
Abstract: 3D 互動敘事是近年來具潛力的數位內容發展形式,可將互動遊戲電影故事化或將動畫電影結局多元化。使用者參與互動敘事的故事發展可以提高敘事的趣味性與沈浸感,但如何確保互動過程中故事的合理性及內容能自動適切的產生,是亟具挑戰的研究議題。在本計畫中,我們規劃以兩年的時間,在與法國INRIA共同開發的實驗平台上持續進行關鍵技術與創新應用的開發。在第一年的計畫裡,我們的研發重點在發展一個能支援多人延伸共創的說故事平台,並開發所需的各項關鍵技術,例如參數化的故事模組及情境式攝影機規劃模組等。截至目前(第一年十月)為止,我們已按原規劃完成了立互動數位敘事之智慧型共同創作平台( Intelligent CollaborativeAuthoring Platform, iCAP ),透過將故事元素視覺化,故事內容設定參數化等,加上智慧型檢驗運算,讓故事編劇們能夠透過此平台編修互動故事腳本,並在舞台環境中呈現新的故事內容。我們相信本計畫預期的研究成果,能提供數位遊戲產業一個創新的設計發展方向,並有助於即時動畫軟體相關產業的發展。
3D Interactive storytelling is one of the most promising applications of 3D contents in recent years. This new form of presentation attempts to make a digital game look like a film with a good storyline and make a film with diversified outcomes through user interaction. Although allowing user
participation can potentially enhance the enjoyment of narratives and immersiveness of a user, it is also a challenging issue to ensure the logics and automatic generation of the story contents and good user experience during the interaction. In this project, we have planned to use two years to continue to develop related key technologies and novel applications on a platform codeveloped by INRIA and our team. More specifically, in the first-year project, we focused on developing a story authoring platform for collaborative story augmentation and the related technologies to support this platform, such as
parameterized story module and context-aware camera motion planning. Our system, named iCAP, is an Intelligent Collaborative Authoring Platform for IDS, The iCAP system contains a graphical user interface for making the story editing process easier and the storyline more readable. The iCAP system includes the collaborative features such as the settings of access rights, the parameterization of the
scenario settings, the authoring logs of the collaborative process, and the intelligent error detecting tool that is used to detect the errors occurring in a story structure. We believe that the expected result of this research will shed some lights to a novel design direction for 3D entertainment and will also facilitate the industrial development of real-time animation software.
Relation: MOST 103-2221-E-004-011
Data Type: report
Appears in Collections:[資訊科學系] 國科會研究計畫

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