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Title: 3D互動敘事中以穿戴式裝置與虛擬角色互動之機制設計
Using Wearable Devices to Interact with Virtual Agents in 3D Interactive Storytelling
Authors: 王玟璇
Wang, Wen-Hsuan
Contributors: 李蔡彥
Li, Tsai-Yen
Wang, Wen-Hsuan
Keywords: 互動敘事
Date: 2019
Issue Date: 2019-10-03 17:17:57 (UTC+8)
Abstract: 近年來,越來越多的產業加入虛擬實境技術的開發與應用,例如職場訓練模擬或遊戲娛樂等,但大多數的應用,通常是利用手把按鍵或給定的動作選項與環境中的物件及NPC互動,故事體驗者選擇動作後,NPC給予的回應多只是制式的罐頭動畫或者是單純的語音文字輸出。
In recent year, more and more industries and companies are devoted to the de-velopment of Virtual Reality in applications such as work training and entertainment. However, most of them use traditional user interfaces such as buttons or predefined action sequences to interact with virtual agents. When a player has chosen her move-ment, the responses from NPC’s are usually fixed animations, voice, or text outputs.
We think this kind of interaction could not allow players to immerse into a virtual world easily. Instead, we suggest using wearable devices to capture the player’s ges-ture and use her natural movements as inputs. In addition, we attempt to make the animation module of virtual character parameterizable in order to deliver appropriate, flexible, and diversified responses. We hope that the player can experience different story plots and perceive responsive animation feedbacks when they interact with the virtual world.
We have implemented an interactive storytelling system which captures and in-terprets user’s body actions through wearable devices. The system can decide how to perform player character’s animation accordingly. The storyline will be adjusted if any NPC interactions are activated, thus leading to different story experiences. We have conducted a user study to evaluate our system by using traditional controller and wearable device for comparison. The participants evaluated the system by filling ques-tionnaires and were interviewed after the experiment. The experimental results reveal that the interaction methods we have designed are intuitive and easy to use for the users, compared to the controller. In addition, the users are willing to try to play with the system multiple times, which confirm the replay value of our interactive storytell-ing system.
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