Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/133995
題名: 以自我決定理論探討VR遊戲中自然對應與玩家類型對享樂感的影響— 以《NINTENDO LABO TOY-CON 04:VR KIT》為例
The Effect of Natural Mapping and Player Types on Enjoyment in a VR Game.
作者: 孫珮菁
Sun, Pei-Ching
貢獻者: 林日璇
Lin, Jih-Hsuan
孫珮菁
Sun, Pei-Ching
關鍵詞: 虛擬實境
自然對應
空間臨場感
自我決定論
日期: 2020
上傳時間: 1-Feb-2021
摘要: 本研究以遊戲研究中的「自然對應(Natural Mapping)」概念以及Deci和Ryan在1985年提出的「自我決定論(Self-determination theory,SDT)」切入,探究在虛擬實境中自然對應對玩家享樂感的影響。\n\n本研究以Skalski等人(2011)提出的遊戲控制器自然對應型態為架構,採用實驗法,以2(玩家類型:玩家vs.非玩家)x 2(自然對應:實際可觸摸自然對應vs. 定向自然對應)的參與者組間設計,透過研究《Nintendo Labo Toy-Con 04: VR Kit》沉浸式遊戲組,探討不同自然對應組別與不同玩家類型對於享樂感的影響。此外,加入空間臨場感與「自我決定論」中的自主性和勝任感需求滿足作為中介變項,進而探究空間臨場感與內在需求滿足,如何影響不同自然對應類型與不同玩家類型對於享樂感的影響。\n\n研究結果顯示:在虛擬實境環境中,實際可觸摸自然對應形式控制器的自然對應程度最高,並證實Tamborini等人(2010)之論述,具有較好自然對應的控制器,會產生更高程度的自主性與勝任感需求滿足,進而預測享樂感。此外也驗證Skalski等人(2011)提出,遊戲控制器的自然對應可以創造空間臨場感進而影響享樂感之觀點。
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描述: 碩士
國立政治大學
傳播學院傳播碩士學位學程
107464030
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資料類型: thesis
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