Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/108147
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dc.contributor.advisor林日璇zh_TW
dc.contributor.author陳懷娟zh_TW
dc.contributor.authorChen, Huai Chuanen_US
dc.creator陳懷娟zh_TW
dc.creatorChen, Huai Chuanen_US
dc.date2017en_US
dc.date.accessioned2017-04-05T07:43:11Z-
dc.date.available2017-04-05T07:43:11Z-
dc.date.issued2017-04-05T07:43:11Z-
dc.identifierG0103464043en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/108147-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description傳播學院傳播碩士學位學程zh_TW
dc.description103464043zh_TW
dc.description.abstract  本研究以遊戲的敘事特性作為主要的討論元素,企圖從敘事投入的概念而非過去經常使用的愉悅感去理解敘事在遊戲中所產生的機制,以此探討玩家在加入敘事元素後的遊戲過程中所產生的心理經驗反應以及其對學習效果的影響,並且根據過去嚴肅遊戲研究所提出的延伸概念,聚焦於嚴肅遊戲可能面臨的潛在弱勢玩家類型-遊戲學習動機低的抗拒型玩家,期望從不同的玩家類型差異討論其在高低敘事遊戲情境中的學習效果。研究結果發現不同的玩家類型在敘事投入上具有顯著的差異性,且嚴肅遊戲中敘事元素的加入的確會提升抗拒型玩家的學習效果,這表示敘事元素的加入或許是解決抗拒型玩家使用嚴肅遊戲時學習效果低落的一個方向。未來除了可以進一步比較影響不同玩家類型學習效果的因素,找出嚴肅遊戲可以改進的方向,也可以從敘事以外的遊戲特性、互動機制去思考其它能夠提升嚴肅遊戲學習效果的因子。zh_TW
dc.description.tableofcontents第一章 前言 1\n第一節 研究動機與目的 1\n第二章 文獻探討 4\n第一節 嚴肅遊戲的教育價值 4\n第二節 個人差異性-玩家類型 5\n第三節 研究特性-敘事 7\n一、遊戲中的敘事 7\n二、遊戲敘事與學習效果 13\n第四節 先備知識與個人遊戲經驗的影響 17\n第五節 小結 18\n第三章 研究方法 20\n第一節 研究方法、研究對象與實驗刺激物 20\n第二節 敘事元素設計 22\n一、高敘事組 23\n二、低敘事組 26\n第三節 實驗流程 27\n第四節 問卷設計 28\n一、玩家類型 28\n二、敘事投入 28\n三、先備知識 30\n四、學習效果 31\n五、個人遊戲經驗 31\n第四章 研究結果 32\n第一節 操弄檢測 32\n第二節 樣本基本資料分析 33\n第三節 研究假設分析 34\n第五章 結論與建議 41\n第一節 研究結論 41\n第二節 研究貢獻 45\n第三節 研究限制與未來研究方向 46\n參考文獻 48zh_TW
dc.format.extent1432423 bytes-
dc.format.mimetypeapplication/pdf-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0103464043en_US
dc.subject嚴肅遊戲zh_TW
dc.subject敘事zh_TW
dc.subject學習效果zh_TW
dc.subject玩家類型zh_TW
dc.title從玩家類型探討敘事在嚴肅遊戲中的影響zh_TW
dc.titleExploring the impact of narrative in serious game on different types of playersen_US
dc.typethesisen_US
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