Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/110445


Title: 布萊恩兔的奇幻旅程:問題解決型桌上遊戲
Other Titles: The Fantastic Journey of Bryant Rabbit: A Problem-Solving Board Game
Authors: 邱紫萱;洪梓容;施巧蓉;吳欣庭;吳詩庭;吳宛芸
Chiu, Tzu-Hsuan;Hung, Tzu-Jung;Shih, Qiao-Rong;Wu, Hsin-Ting;Wu, Shih-Ting;Wu, Wan-Yun
Contributors: 國立政治大學邁向頂尖大學計畫創新研究團隊
Date: 2016
Issue Date: 2017-06-19 17:45:05 (UTC+8)
Abstract: 科技日新月異、電子產品不斷推陳出新,導致現今的孩童從小就接觸電子產品,與人互動機會相對減少,孩子的應變及表達能力有可能會因此停滯不前,進而影響到人際關係的發展。為了提供下一代機會發展健康的心靈,我們設計了一套寓教於樂的桌上遊戲。希望藉由這套遊戲,提升孩子們解決問題的能力及語言溝通技巧。我們運用「中英翻譯(一)、(二)」課程所學,將這套桌上遊戲製作成雙語版。此遊戲不只單有一種玩法,還有額外兩種選擇,使遊戲玩起來更加有趣。本文將描述「布萊恩兔的奇幻旅程:問題解決型桌上遊戲」這套桌上遊戲的創作理念、研究背景,還有設計架構。As technology rapidly advances, children in our time are exposed to ever-changing electronic products and consequently have less social intercourse. This can pose a threat to their problem-solving ability and expressive ability; their interpersonal relationships may suffer as a result. In order to offer the next generation a chance to develop healthy mind and spirit, we design in our junior-senior project a board game, which may be helpful to users’ problem-solving ability and verbal communication skills. We apply what we have learned in the course “English-Chinese Translation I & II” to this game and make it a bilingual edition. This game can be used in three ways and hopefully doubles the fun playing it. This paper describes our research background, rationale, and the framework of the board game.
Relation: 2016創新研究國際學術研討會: 以人為本的在地創新之跨領域與跨界的對話 2016 International conference on innovation studies- human-centered indigenous innovation: trans-disciplinary dialogue
會議日期:2016.11.12-13
Data Type: conference
Appears in Collections:[2016創新研究國際學術研討會] 會議論文

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