Please use this identifier to cite or link to this item:
|Title:||A Preliminary Study on the Motives of Online Games Addiction Based on Flow Theory and Two-Factor Theory|
Center, General Education
College, National Kaohsiung Hospitality
online games addiction flow theory two-factor theory
|Issue Date:||2017-10-05 12:01:43 (UTC+8)|
Obviously, the negative impact of online games has received much attention as well as become a popular research topic. This research aims to explore the psychological motivations based on the flow theory and humanistic needs theory. The purpose of study 1 was to investigate the relationship between flow state and on-line games addiction. Results in study 1 indicated that flow state was negatively correlated with addictive inclination and it was not a significant predictor for subsequent additive inclination of online games. Findings also revealed that the flow state of addicts is lower than the nonaddicts’. Thus, flow state might not be the key psychological mechanism of online games addiction and. In study 2, the results showed that the psychological needs of players of online games were close to the two-factor theory with two satisfactory and dissatisfactory dimensions. The nature of needs for addicted players was similar to the feature of dissatisfactory factor. That is, without online games are likely to generate sense of dissatisfaction; the addicts’ compulsive use of online games seems to stem from the relief of dissatisfaction rather than seek for satisfaction. In contrast, online games tend to bring the nonaddicts with sense of satisfaction rather than sense of dissatisfaction.
|Relation:||TANET 2005 台灣網際網路研討會論文集|
|Appears in Collections:||[TANET 台灣網際網路研討會] 會議論文|
Files in This Item:
All items in 學術集成 are protected by copyright, with all rights reserved.