Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/114975
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dc.contributor.advisor廖峻鋒<br>陶亞倫zh_TW
dc.contributor.advisorLioa, Chun-Feng<br>Tao, Ya-Lunen_US
dc.contributor.author紀宇軒zh_TW
dc.contributor.authorChi, Yu-Hsuanen_US
dc.creator紀宇軒zh_TW
dc.creatorChi, Yu-Hsuanen_US
dc.date2017en_US
dc.date.accessioned2017-12-01T04:09:55Z-
dc.date.available2017-12-01T04:09:55Z-
dc.date.issued2017-12-01T04:09:55Z-
dc.identifierG0104462005en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/114975-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description104462005zh_TW
dc.description.abstractTUI以人們現實生活中的實體物件作為人與數位世界的互動介面,讓使用者直覺依照實體物承擔特質與過往經驗進行互動與操作,創造出感更具感受力的互動體驗。伴隨觸控螢幕普及,在多指觸控裝置上結合TUI應用成為發展趨勢,相關應用廣泛出現於兒童教具、互動遊戲、個人工作情境、合作學習活動、商業應用等領域。眾多在多指觸控裝置上實作TUI的方法中,以電容式辨識技術製作互動實體物的方式,最具有製作方法簡單快速以及成本非常低廉的優勢,適合各個程度的創作者進行實作開發。然而以往研究所提出的辨識樣式規則設計中,代表單一實體物的一組辨識樣式需要佔用過多的觸控點位,限制了同一時間可以在平板電腦上使用互動實體物的個數,而大幅限縮內容與互動設計的彈性,導致TUI的優勢與價值無法真正發揮。因此,本研究設計出一套電容式辨識技術的辨識樣式規則,使得每個互動實體物的感知、辨識與狀態追蹤僅需使用到三個觸控點便能達成。此外,再加上動態可調式機構的模型設計,幫助開發者可以在創作過程中能在代表不同實體物的辨識圖樣之間快速切換,以利進行相關測試,並且製作相對應的軟體開發工具包,整合成為成套工具,降低開發時的技術門檻,讓開發者只需要具備基本的應用程式開發知識,就可以開始實作TUI與觸控裝置結合的數位互動應用。最後將兩者整合成TUI結合平板電腦的成套工具開放資源,提供給TUI的創作者們取用,為他們帶來更順暢的創作歷程。zh_TW
dc.description.abstractIn tangible user interface (TUI) users interact with digital world through the physical objects. Because of affordance of objects, interaction with TUI always brings impressive experience. With the popularity of multi-touch screen, implementing TUI design on multi-touch devices has become a growing trend. Among lots of implementation methods, design touchpoint patterns representing tangible object on capacitive screen is the simplest for developers. However, the touchpoint patterns design published so far consisted of too much touchpoints, so users can only interact with one or two tangible objects on a tablet at the same time. Thus, we design a rule of tangible object identification patterns which only consist of three touchpoints. Besides, we add reconfigurable mechanism into the model of the touchpoint patterns design, so the developers can easily switch between touchpoint patterns representing different tangible object during development. We also provide software development toolkit integrating functions such as sensing, identification and operation of tangible objects on tablets. With providing our touchpoint patterns design and toolkit as open source, we hope to bring smooth TUI development experience on multi-touch devices to developers.en_US
dc.description.tableofcontents摘要 I\n圖目錄 V\n表目錄 VII\n第一章 緒論 \n1.1 研究背景與動機 1\n1.2 研究目的 10\n1.3 研究架構與流程 12\n第二章 文獻探討 \n2.1 實體使用者介面之價值與優勢 13\n2.1.1 促進社群互動 13\n2.1.2 支援探索複雜資料 15\n2.1.3 輔助學習活動 16\n2.2 多指觸控螢幕上之TUI實作技術 17\n2.2.1 影像辨識技術 17\n2.2.2 磁力感應辨識技術 18\n2.2.3 電容式辨識技術 20\n2.2.4 製作電子電路裝置 22\n第三章 研究方法與實作 \n3.1 電容式辨識偵測技術 23\n3.2 互動實體物辨識樣式設計 24\n3.3 互動實體物辨識樣式實作 29\n3.4 TOOLKIT開發 32\n3.4.1 辨識流程 32\n3.4.2 互動實體物類別 34\n3.4.3 實作範例 36\n第四章 評估與討論 \n4.1 評估方法 38\n4.2 對經濟性的評估 40\n4.2.1 Composing Cubes應用介紹 40\n4.2.2 Composing Cubes應用重現 41\n4.2.3 評估結果分析 45\n4.3 對可調性與易用性的評估 46\n4.3.1 測試對象 46\n4.3.2 測試內容與流程 48\n4.3.3 評估結果分析 52\n第五章 結論 54\n5.1 研究貢獻 54\n5.2 未來發展 55\n參考文獻 57zh_TW
dc.format.extent28594918 bytes-
dc.format.mimetypeapplication/pdf-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0104462005en_US
dc.subject實體使用者介面zh_TW
dc.subject多指觸控螢幕zh_TW
dc.subject成套工具zh_TW
dc.subjectTangible user interfaceen_US
dc.subjectMulti-touch screenen_US
dc.subjectToolkiten_US
dc.title研製可調觸控樣式的實體使用者介面zh_TW
dc.titleDesign and Implementation of a Tangible User Interface with Reconfigurable Touchpoint Patternsen_US
dc.typethesisen_US
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