Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/125247
DC FieldValueLanguage
dc.contributor廣告學系
dc.creatorFan, Ya-Fen
dc.creator鄭霈絨
dc.creatorCheng, Pei-Jung
dc.date2019-09
dc.date.accessioned2019-08-16T06:40:33Z-
dc.date.available2019-08-16T06:40:33Z-
dc.date.issued2019-08-16T06:40:33Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/125247-
dc.relationProceedings of IASDR 2019, IASDR
dc.titleUsing the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO
dc.type會議論文
item.openairetype會議論文-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:會議論文
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