Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/127154
題名: Setting the digital stage: Defining game streaming as an entertainment experience
作者: 林日璇
Lin, Jih-Hsuan Tammy
Bowman, Nicholas David
Lin, Shu-Fang
Chen, Yen-Shen
貢獻者: 傳播學院
關鍵詞: Game streaming ; Twitch ; YouTube gaming ; Audience effects ; Performance ; Self-determination ; Media psychology
日期: 八月-2019
上傳時間: 30-十月-2019
摘要: Game streaming—viewing live or recorded broadcasts of others’ video game play—has become widely popular in recent years due to the emergence of platforms such as Twitch and YouTube Gaming. We position game streaming as a form of collaborative game play, with implications for how we study games and communication. We first review the social history of gaming before explicating game streaming as a gaming activity that involves public performance and varying levels of social interaction and synchrony. The influence of these three core elements on the uses, processes, and effects of game streaming as an entertainment activity are discussed through the twin perspectives of communication and media psychology.
關聯: Entertainment Computing, Vol.31, pp.tbd
資料類型: article
DOI: https://doi.org/10.1016/j.entcom.2019.100309Get rights and content
Appears in Collections:期刊論文

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