Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/128972
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dc.contributor.advisor陳儒修<br>紀明德zh_TW
dc.contributor.advisorChen, Ru-Shou<br>Chi, Ming-Teen_US
dc.contributor.author洪子如zh_TW
dc.contributor.authorHung, Tzu-Juen_US
dc.creator洪子如zh_TW
dc.creatorHung, Tzu-Juen_US
dc.date2019en_US
dc.date.accessioned2020-03-02T03:34:21Z-
dc.date.available2020-03-02T03:34:21Z-
dc.date.issued2020-03-02T03:34:21Z-
dc.identifierG0105462007en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/128972-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description105462007zh_TW
dc.description.abstract本論文透過《Like Plant Like Painting》之VR創作研究,旨在利用VR之媒材特性,各種歧視眼光、語言、行為,使觀眾感到強烈的不適與折磨,透過無法動彈視角、無法言語的狀況,進而產生同理心並尊重不同族群,希望作品能讓人們開啟對話,理解觀看與被觀看者情緒複雜感受,體認到眼光重疊中的世界下所應具備的同理之心。\n本論文從文獻探討為始,從虛擬實境特性的本質討論,進入沉浸體驗的「觀眾主體性問題」,並比較大銀幕與小螢幕的差異,爬梳相關案例,來說明:甚麼是「沉浸式的影像」與體驗?隨後,藉由創作發想於研究過程,研究相關的拍攝、展演之技術,提供創作者對劇情的構思、影像風格的發想、並提供相關影像的影像視覺設計,藉此建立起觀者對此創作的初步理解。\n在創作最終的成果產出後,創作者於結論階段透過與觀眾的訪談,理解作品的效果是否有達成,檢討從中的學習經驗與反思。並發現:在VR創作中的內容設計與外在環境、體驗感受的「一體性」或「一致性」,或許將成為觀眾/使用者是否能融入情境的重要因素。zh_TW
dc.description.abstractThe goal of the VR creative project, Like Plant Like Painting, aims to employ the specificity of VR techniques so that it can represent all kinds of discriminatory gaze, language, and body gesture. By binding the audience in a motionless and speechless state, this VR film casts strong uncomfortable and painful senses into the audience. So that empathy and respect for different people can be achieved. Furthermore, it hopes that a dialogue can start and the complicated feeling exchanged between seeing and being seen can be understood.\nThis project report begins with literature reviews. The essence of virtual reality will be discussed, followed by questions about the subjectivity of the audience in immersive experience. It will also compare and contrast different sizes of screen. In order to explain the concepts of immersive images and experiences, some case studies are discussed. And, finally, the audience will have a basic understanding of this project by explaining creative process, discussing equiptments adopted for this project, and providing narrative structure and visual design information.\nAt the final presentation of this VR project, I will conduct the in-depth interview with the audience, with the purpose of understanding the effect of this project. Further improvement and reflection will be discussed. Study findings can be concluded as the following: content design and outside environment is equally important in VR creation. And the synchronicity and consistence of the immersive experience might be the key for the audience to immerse into the situation.en_US
dc.description.tableofcontents目錄\n中文摘要 I\nAbstract II\n誌謝 III\n目錄 V\n圖目錄 VII\n表目錄 IX\n第壹章 緒論 1\n第一節 創作動機 1\n第二節 創作背景 7\n第三節 創作目的 12\n第四節 觀察與發現 14\n第貳章 文獻探討 17\n第一節 虛擬實境的特性 17\n第二節 沈浸體驗 20\n第三節 銀幕空間VS螢幕空間 23\n第四節 相關案例介紹 25\n第參章 創作與實作 30\n第一節 創作準備 30\n第二節 創作內容 31\n第肆章 創作執行階段 43\n第一節 拍攝場地挑選 43\n第二節 各階段執行探討 45\n第三節 小結、反思與建議 58\n第伍章 成果與討論 60\n第一節 畫面設計與反思 60\n第二節 展覽呈現 64\n第三節 反思與建議與經驗回饋 72\n參考文獻 76\n中文文獻 76\n網路文獻 76\n附錄 78\n附錄一 :創作團隊介紹 78\n附錄二 :演員徵選內容範例 82\n附錄三 :場地拍攝規劃表、通告表 87zh_TW
dc.format.extent7763024 bytes-
dc.format.mimetypeapplication/pdf-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0105462007en_US
dc.subject沉浸式體驗zh_TW
dc.subjectVRzh_TW
dc.subject360度虛擬實境zh_TW
dc.subject《Like Plant Like Painting》zh_TW
dc.subjectimmersive experienceen_US
dc.subjectVRen_US
dc.subject360-degree virtual realityen_US
dc.subjectLike Plant Like Paintingen_US
dc.title《Like Plant Like Painting》360度沉浸式虛擬實境體驗創作論述與製作說明zh_TW
dc.title《Like Plant Like Painting》360 VR Immersive Experienceen_US
dc.typethesisen_US
dc.relation.reference中文文獻\n沈可尚(2012)。《築巢人》【紀錄片】。臺北:七日印象電影有限公司。\n列夫.尼可拉葉維奇.托爾斯泰(2013)。《托爾斯泰藝術論》。古曉梅譯。臺北:遠流出版社。\n何佳芬(譯)(2018)。麥蒂為何而跑:一個典型青少年的私密掙扎與死亡悲劇(原作者:Kate Fagan)。臺北市:英屬維京群島商高寶國際有限公司台灣分公司。\n金吾倫、劉鋼(譯)(2000)。從介面到網路空間:虛擬實在的形而上學(原作者:Heim Michael)。上海科技教育出版社。\n傅榆(2018)。《我們的青春,在台灣》【紀錄片】。臺北:七日印象電影有限公司。\n簡政珍(2006)。《電影閱讀美學(增訂三版)》。臺北:書林出版社。\n顏秉盈(2018)。《A Barbie》VR 創作論述。國立政治大學數位內容碩士學位學程碩士論文,台北市。 取自https://hdl.handle.net/11296/8d4f4a\n\n網路文獻\n聯合國(1948)。《世界人權宣言》全文翻譯線上連結。出自: http://www.un.org/zh/universal-declaration-human-rights/\n公益交流站(2018)。公益界的 VR 先行者:各種案例告訴你,用虛擬實境提升募款與服務的 5 種應用。出自:\nhttps://npost.tw/archives/42845\n龔郁雯(2018)。《沙中房間》:VR 突破了空間,然後呢? 。The News Lens 關鍵網。上網日期:2018年2月28日。出自: https://www.thenewslens.com/article/90476\nA Walk Through Dementia -(2016). Alzheimer’s Research UK. From http://www.awalkthroughdementia.org/(2016/06/02)\nAutism TMI Virtual Reality Experience(2016). The National Autistic Society. From https://youtu.be/DgDR_gYk_a8(2018/04/03)\nDamiani, J., Southard, D.(2017). “Writing for VR: The Definitive Guide to VR Storytelling.” From https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/ (2018/04/03)\nDamiani, J.(2017). “Storytelling in Virtual Reality: The Basics.” From\nhttps://www.huffingtonpost.com/jesse-damiani/storytelling-in-virtual-r_b_10448832.html (2018/04/03)\niAnimal: The Dairy Industry in 360 Degrees(2016). Animal Equality UK. From https://ianimal.uk/(2019/04/26)\nTake our myth-busting 360 Virtual Reality tour(2018). Royal Trinity Hospice. From https://www.royaltrinityhospice.london/news/trinity-launches-myth-busting-360-virtual-reality-tour(2018/01/18)\nThe Source | charity: water VR Video(2016). Vrse.works . From\nhttps://www.youtube.com/watch?v=nlVIsVfWwS4(2016/03/21)zh_TW
dc.identifier.doi10.6814/NCCU202000309en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_46ec-
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