Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/131387


Title: 網絡社會的身體部署:探究「數位青年」的網絡具身行動
Dispositif of Body in the Networked Society: Exploring Embodied Online Actions of the “Digital Youth”
Authors: 王喆
Wang, Zhe
Contributors: 陳百齡
Chen, Pai-lin
王喆
Wang, Zhe
Keywords: 具身性
行動者
技術哲學
網絡行動
能供性
社群媒體
Embodiment
Actors
Philosophy of technology
Online actions
Affordances
Social media
Date: 2020
Issue Date: 2020-08-03 18:49:34 (UTC+8)
Abstract: 網絡社會中,網絡作為基礎設施將人與人連結在一起,而身體作為人的物質基礎,可與網絡相連,形成人與技術的連結。生活在網絡社會的「母體」之中,人會經驗何種變化?新媒體研究中較為主流的觀點,傾向於認為計算機技術的去身體化、以及遠程監控造成了對「肉身」的直接取代,而網絡行動中的滑鼠點擊、按贊或實時分享被認為無法與線下集體行動相提並論,集體行動中的「實體團結」極為重視個體和群體在時空上的接近性。但在近年的網絡行動中開始出現新的「行動劇目」,新的行動主體「數位青年」也隨之走到了聚光燈下。
網絡行動的現實觀察和理論困境之間充滿張力,本研究立足於「具身性」的相關概念群,來觀察技術、身體和行動之間的關係,嘗試透過文獻梳理來論證「數位青年」和「網絡具身行動」這兩個概念的適用性,以幫助本研究進行聚焦,並在此基礎上提出了「技術入身」、「共做實踐」和「身體交錯」三層分析框架。在網絡社會中,數位青年的身體本身在網絡行動中起到了非常重要的作用,而在網絡行動中所體認到的行動意義和對他人的感知,也是透過身體的經驗和相對應的網絡行動方式而形成的。本研究以「身體速寫」的研究方法蒐集資料,包括站姐、遊戲玩家和短視頻內容主的日常實踐,以及「超越杯編程大賽」這一網絡行動中參與者的經驗感受,藉此考察數位青年如何感知、觀察、重組、運行自己的網絡化身體,並經由和他人一起行動而重新將自己的主體性與他人的主體性進行連結,繼而生成關於技術、自我和他人的意義動態過程。本研究發現在網絡社會中,數位青年的存在很難簡單還原到「肉身」或「技術」任何一端,而是持續身處於「顯身/隱身」、「控制/創造」、「錨定/延異」之間的二元調校狀態。本研究認為,「具身性」的進路將反思如何「做」傳播學研究,提供不同於單從技術角度或行為角度出發的實踐空間。
As a certain kind of infrastructure, the network connects people together in a network society. While the body is also a basic material for human being, which can be connected to the network, strengthening the tie between human and technology. Living in the matrix of a network society, what changes will human beings experience? The dominating approaches in our new media studies tend to believe that the disembodiment and remote surveillance are directly replacing the “body”, while the clicking, liking and sharing in online actions cannot be equated with offline collective actions. Moreover, the factual unity in the collective actions is merely about being together in the same time and at the same space. However, there are some new digital repertoires employed in online actions recent years, and actors who appeared in spotlight during these actions are digital youths.
For these dilemmas between theories and realities, this study hopes to come back to the idea of “embodiment”, to explore the relationship between technologies, bodies and actions. Based on the literature reviews, this study proposes the applicability of two notions of “digital youth” and “embodied online actions”, also constructs a three levels analysis framework of “technology incorporation”, “connective practice”, and “bodies interlace”. In a network society, human bodies are still meaningful: the meaning realized in the actions and how we perceive the others are through our body experiences or the digital repertoires we choose. For research method, this study suggests a method named “body sketch” to collect materials, including the daily media practices of “fans leaders”, online game players, and creators of meme videos, as well as the embodied experiences of the actors who engaged in an online actions named as “programming contests for Chaoyue”. By doing so, this study probes into how people perceive, observe, rearrange and move their own networked body. By taking actions with others, people may connect their subjectivities with others’ subjectivities, and this interrelationship will generate the meanings of technology, identity and others. It reveals that the being of digital youths cannot be simply reduced to “flesh” or “technology”, but it is in the middle of calibrating the “present/absent”, “control/create”, and “anchor/diffêrance”. Overall, this study proposes an approach of “embodiment” to take a reflect on how to do communication studies, hoping to provide a refreshing perspective that is neither from technology determinism nor behaviorism.
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Description: 博士
國立政治大學
傳播學院博士班
103463501
Source URI: http://thesis.lib.nccu.edu.tw/record/#G0103463501
Data Type: thesis
Appears in Collections:[傳播博士班] 學位論文

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