Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/131965


Title: 線上遊戲代打的勞動與愉悅
The labour and pleasure of boosters' in online games.
Authors: 易佳蓉
Yi, JIA-RONG
Contributors: 劉慧雯
Liu, Hui-wen
易佳蓉
Yi, JIA-RONG
Keywords: 代打
愉悅感
線上遊戲
勞動
boost/boosting
pleasure
online games
labour
Date: 2020
Issue Date: 2020-09-02 13:20:09 (UTC+8)
Abstract:   線上遊戲付費模式轉變,促進代打的成長。在遊戲中有時間壓力情況下勞動的代打行為,使得代打者與一般玩家不同。因此,本研究為更細緻了解玩家愉悅感的差異,透過半結構式訪談法,訪問7位代打。藉以了解代打取得工資的交換制度與代打者的遊戲愉悅與一般玩家的差異。
  研究結果發現,代打的技術與名望有助於其交換更多的工資,在代打身上的愉悅感也與一般玩家不盡相同。代打介於勞動與玩樂之間的遊戲狀態,係因代打仍受到遊戲規範與市場限制,無法發展成為產業,故代打者無法將之當成正職工作而形成的模糊地帶。
The change of online game payment model has promoted the growth of boosting. When there is time pressure in the game, the act of boosting makes boosters different from ordinary players. Therefore, in order to understand the differences in player pleasure in more detail, this research interviewed 7 players through semi-structured interviews for the purpose of understanding the exchange system of wagering and the difference joy between boosters’ and ordinary players’.
The results of the study found that the skills and fame of the boosters help them to exchange more wages, and the pleasure in boosters is also different from that of ordinary players. The state of the game between labor and play is a fuzzy zone formed by the fact that it is still subject to game regulations and market restrictions and cannot be developed into an industry. Therefore, it cannot be regarded as a regular job.
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Description: 碩士
國立政治大學
傳播學院傳播碩士學位學程
106464052
Source URI: http://thesis.lib.nccu.edu.tw/record/#G0106464052
Data Type: thesis
Appears in Collections:[傳播學院傳播碩士學位學程] 學位論文

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