政大學術集成


Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/135177


Title: Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http
Authors: 葉玉珠
Yeh, Yu-chu
Sai, Ngoc Phung
Chuang, Chia-Hua
Contributors: 師培中心
Date: 2020-04
Issue Date: 2021-05-26 11:32:10 (UTC+8)
Abstract: Self-determination (SD) and game-based learning have attracted great attention, and recent investigation studies have shown that SD is closely related to flow and mastery experience. This study pioneered at developing a game-based learning program with an emphasis on SD intervention, in which comprehensive creativity strategies within a story context were presented. Through this training program, we further differentiated between the ways that the SD need before the training and the SD experience during the training influenced flow and mastery experience pertaining to creativity. The participants were 82 third and fourth graders. The results showed that the SD experience was a better predictor of the pupils’ flow and mastery experience than the SD need, suggesting the importance of implementing SD intervention to maximize the game-based creativity learning. The developed training program and the proposed theoretical framework provide valuable implications for the instruction of creativity.
Relation: International Journal of Human–Computer Interaction, Vol.36, pp.1368-1378
Data Type: article
DOI link: https://doi.org/10.1080/10447318.2020.1750793
Appears in Collections:[Institute of Teacher Education] Periodical Articles

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