Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/136018
DC FieldValueLanguage
dc.contributor.advisor白佩玉zh_TW
dc.contributor.author戴佳暄zh_TW
dc.contributor.authorTai, Chai-Hsuanen_US
dc.creator戴佳暄zh_TW
dc.creatorTai, Chai-Hsuanen_US
dc.date2021en_US
dc.date.accessioned2021-07-01T13:21:03Z-
dc.date.available2021-07-01T13:21:03Z-
dc.date.issued2021-07-01T13:21:03Z-
dc.identifierG0103363114en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/136018-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description企業管理研究所(MBA學位學程)zh_TW
dc.description103363114zh_TW
dc.description.abstract針對科技產品採用的意願與動機,過去許多研究以企業角度探討顧客購買意願或顧客忠誠度,但較少研究以消費者的心理層面認知角度去探討,且以往相關的文獻較多以大學生或年輕族群為研究對象,故本研究結合上述兩個條件進行黃金時代對智慧型穿戴式裝置之價值與態度探討。\r\n\r\n本研究以 Apple Watch 為研究工具,並鎖定 50 歲至 65 歲黃金世代為受訪 之對象。問卷蒐集採個別一問一答的方式進行,先由研究者播放 Apple Watch 產品介紹短片作為受訪之開端,經由短片使受訪者對於該產品有初步的認知 後,則開始約三十至四十分鐘的結構式訪談。本次研究透過滾雪球法蒐集 100 份有效問卷,並以結構方程模式檢驗研究假說。研究結果歸納如下:\r\n\r\n1. 以黃金世代的立場,智慧型穿戴式裝置具有四項產品認知價值,若依重要 性排序為外觀吸引力、資訊性、社交性、易用性。資訊性與社交性對享樂 程度具有正向影響外,易用性與外觀吸引力對提升個人形象亦有顯著的正 向關係。\r\n2. 若欲提升黃金世代的正向情緒,則享樂程度及社會影響為關鍵影響因素, 該產品愈具有娛樂性且提升他們「服老,但不認老」的形象,愈能強化黃 金世代的正向情緒。\r\n3. 黃金世代若在使用該產品的過程中,其功能愈能結合他們的生活習慣,甚 至是融入他們生活裡,享樂程度就更能夠提升黃金世代的正向情緒。zh_TW
dc.description.abstractPrevious research discusses the purchase intention or the loyalty from the enterprise’s side; lack of research discusses the customers’ psychological motives towards new product adoption. Moreover, most literature on new technology adoption focuses on the younger generation or the college students. Therefore, to fulfill these research gaps, the study investigates the value of the wearable devices for the middle age, aged from 50 to 65, and their attitude and adoption intentions.\r\n\r\nThe study conducted 100 structured interviewees, along with 100 valid questionnaires to verify the research hypotheses using Structural Equation Model techniques. Accordingly, the results are included as follows:\r\n\r\n1. For those aged 50-65, wearable devices have four types of perceived value,\r\nincluding appeal attractiveness, informativeness, sociability and usability. Informativeness and sociability both have positive influences on hedonic level; usability and appeal attractiveness also have positive influences in enhancing personal image.\r\n2. Hedonic level and social influence both positively influence the positive emotion, significantly.\r\n3. For moderating effect, this study suggests that the better the wearable devices connect with their daily life, the stronger relationship between the hedonic level and positive emotion is.en_US
dc.description.tableofcontents目錄\r\n第一章 緒論 1\r\n第一節 研究背景與動機 1\r\n第二節 研究目的與研究問題 3\r\n第三節 研究範圍與步驟 4\r\n\r\n第二章 文獻探討與假設推論 5\r\n第一節 產品認知價值 5\r\n第二節 享樂程度 6\r\n第三節 形象提升 7\r\n第四節 正向情緒 7\r\n第五節 自我效能 8\r\n第六節 社會影響 9\r\n第七節 生活結合度 10\r\n\r\n第三章 研究方法 11\r\n第一節 研究架構 11\r\n第二節 研究設計 12\r\n第三節 問卷設計 15\r\n第四節 資料收集與分析方法 17\r\n\r\n第四章 資料分析與實證結果 18\r\n第一節 樣本結構 18\r\n第二節 敘述性統計 19\r\n第三節 衡量模型 21\r\n第四節 結構模型 23\r\n第五節 實證結果彙整 26\r\n\r\n第五章 結論與建議 27\r\n第一節 研究結論 27\r\n第二節 實務意涵 28\r\n第三節 研究限制與後續研究方向 30\r\n\r\n參考文獻 31\r\n附錄:問卷 36zh_TW
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0103363114en_US
dc.subject產品認知價值zh_TW
dc.subject享樂程度zh_TW
dc.subject形象提升zh_TW
dc.subject正向情緒zh_TW
dc.subject自我效能zh_TW
dc.subject社會影響zh_TW
dc.subject生活結合度zh_TW
dc.subjectProduct perceived valueen_US
dc.subjectHedonic levelen_US
dc.subjectPersonal imageen_US
dc.subjectPositive emotionen_US
dc.subjectSelf-efficacyen_US
dc.subjectSocial influenceen_US
dc.subjectConnectivity with lifeen_US
dc.title黃金世代使用穿戴式裝置之價值與態度探討 --以Apple Watch 為例zh_TW
dc.typethesisen_US
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dc.identifier.doi10.6814/NCCU202100473en_US
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_46ec-
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