Collection

專書/專書篇章 [13/25]
展演 [35/35]
會議論文 [115/134]
期刊論文 [71/71]
研究報告 [0/2]
考古題 [4/4]
資料庫 [4/4]
實習廣播電台 [1/1]

Sub-Community

傳播博士班 [23/31]
新聞學系 [2761/3779]
廣告學系 [973/1355]
廣播電視學系 [1013/1385]
傳播學院碩士在職專班 [194/269]
數位內容碩士學位學程 [156/213]
傳播學院傳播碩士學位學程 [247/271]
國際傳播英語碩士學程 [187/221]

Siblings


創新國際學院 [1/1]
文學院 [8793/12574]
社會科學學院 [18627/25016]
商學院 [22622/31386]
外國語文學院 [4025/5791]
法學院 [5759/6717]
理學院 [5802/7639]
國際事務學院 [4137/5914]
教育學院 [4839/6111]
研究中心 [2145/4150]
行政單位 [237/272]
學術期刊 [10985/11047]
政大會議論文集 [1800/1809]
政大學報 [1279/1281]

Community Statistics


近3年內發表的文件:492(6.33%)
含全文筆數:5773(74.33%)

文件下載次數統計
下載大於0次:5642(97.73%)
下載大於100次:4953(85.80%)
檔案下載總次數:9105927(6.12%)

最後更新時間: 2021-06-18 08:59

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Showing items 1326-1350 of 7765. (311 Page(s) Totally)
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DateTitleAuthors
2017-12 The Usage of Will Expression in Korean and the Misuse of Native Chinese Speakers -Based On the Analyzation Result Performed Under the Pattern of TTT 郭秋雯; Kuo, Chiu-Wen
2002 User Behavior and the “Globalness” of Internet: From a Taiwan Users' Perspective 劉駿州; 戴皖文; 孫式文; 汪琪; Liu, Chun-Chou; Day, Wan-Wen; Sun, Se-Wen; Wang, Georgette
1998 User’s evaluation of homepage as a function of two design factors: An online field experiment 郭貞
2006-09 Uses and gratification or addiction: Research on online photo album users in Taiwan 許瓊文
2013 Using active video games for physical activity promotion: A systematic review of the current state of research. 林日璇; Peng, Wei*; Crouse, Julia; Lin, Jih-Hsuan
2008-10 Using Data Mining for Analyzing Experiential Marketing in Blogs 許志堅; Chen, Fu-Mei; Li, Yan-Ze; Sheu, Jyh-Jian; Yang, Wei-Pang
2010 Using GPS to design narrative-centered environments for guided discovery learning: “Façade” - a case study of a nonlinear story Huang, Lingyi; 黃齡儀
2013-05 Using Rogers' diffusion of innovation model to examine the willingness to pay for public television in Taiwan 劉幼琍; Liu, Yu-li
2019-09 Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO Fan, Ya-Fen; 鄭霈絨; Cheng, Pei-Jung
2018-08 Using Thematic Analysis to Facilitate Meaning‐Making in Practice‐Led Art and Design Research 林玲遠; Lin, Fabia Ling‐Yuan
2017-05 Validation of A Brainstorming Tool &quot;IDEATOR&quot; 鄭霈絨; Pei-JungCheng
1992-08 Value conflict in Chinese Journalism:Between advocacy and detachment 鍾蔚文
2001-04 Values of public relations: Effects on organization-public relationships mediating conflict resolution 黃懿慧
2020 Video games, virtual reality, and fear responses 林日璇; Lin, Jih-Hsuan Tammy
2010-06 Views from the Field: Public Relations Industry-Academia Relationships Cheng, Huei; Gregorio, Federico de
2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
2003-05 Voter Cynicism Perception of Media Negativism and Voting Behavior in Taiwan's 2001 Election 彭芸; Peng, Wein Bonnie
2002-07 Voters' Media Use and Campaign Participation in 2000 Taiwan Presidential Election 彭芸
2011-10 Walking out of Sadness: the Other Side of Taiwan Cinema 陳儒修; Chen, Ru-Shou Robert
2018-09 Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising 林日璇; Wu, Dai-Yun; Lin, Jih-Hsuan Tammy
2019-02 “We are all Diba members tonight”: Cyber-nationalism as emotional and playful actions online 王喆
2009-07 We(Wii) are in control: The analysis of women’s social consumption of Nintendo Wii at home 方念萱
2015-06 Web 2.0 時代台灣消費者購物模式的轉變:檢驗AISAS 網路消費模式 郭貞; Kuo, Cheng
2000 The Web as a New Marketing Channel in Comparison With Catalogs and Retail Stores: A Niche Analysis 郭貞; 李海容

Showing items 1326-1350 of 7765. (311 Page(s) Totally)
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