Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/51524
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dc.contributor.advisor吳岳剛<br>廖文宏zh_TW
dc.contributor.advisorWu, Yueh Gang<br>Liao, Wen Hungen_US
dc.contributor.author張樹安zh_TW
dc.contributor.authorChang, Shu Anen_US
dc.creator張樹安zh_TW
dc.creatorChang, Shu Anen_US
dc.date2010en_US
dc.date.accessioned2011-10-07T07:56:25Z-
dc.date.available2011-10-07T07:56:25Z-
dc.date.issued2011-10-07T07:56:25Z-
dc.identifierG0098462004en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/51524-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description98462004zh_TW
dc.description99zh_TW
dc.description.abstract近年來GPS導航軟體正蓬勃發展,但市面上的導航軟體大多只能帶領使用者到達旅遊景點,無法更進一步提供旅遊資訊與行程建議。因此,本研究結合行動裝置與「3D擴增實境」(3D Augmented Reality),試圖規劃一套新型的導覽模式。我們以淡水為例,結合當地古蹟景點與歷史典故,使導覽系統能提供豐富的數位內容。在設計的過程中,本研究建構出「新科技敘事模式」,在「故事」、「影音效果」、與「互動機制」之間取得平衡,讓使用者體驗到故事、感官刺激、和旅遊合而為一的導覽經驗。此外,在「3D擴增實境」上,本研究建構了不同精細度的3D模型,並且在行動裝置上測試其效能。結果發現,「局部精化」的新形態建模概念,能夠兼顧美觀與運算效能。最後,本研究針對行動裝置硬體效能的負荷進行了權重測試,並獲得GPU(Render)>CPU(PR)的結論。zh_TW
dc.description.abstractIn the past few years we have witnessed the rapid growth in the sales of GPS related products on the market. Nonetheless, most navigation software solely provides route planning rather than travel information or tour guidance. This research aims to combine mobile devices and 3D augmented reality (AR) to create a novel form of navigational experience. Taking the famous tourist spot Tamsui as an illustration, materials adapted local monuments and historical allusions are re-arranged creatively to provide substantial digital contents with helpful navigation information.\r\n\r\nDuring the design process, this research creates different modes of narration, enabling users to undergo a brand new navigation experience through the blending of various media sources, including story, video and interaction. Additionally, this research constructs 3D models of different levels of detail and examines their efficiency on mobile devices. The experimental results indicate that 3D model built with partial fineness provides a balance between artistic fidelity and computational efficiency. Also, the results from the experiment suggest that the loading of the GPU (responsible for rendering the model) is greater than that of the CPU (responsible for pattern recognition).en_US
dc.description.tableofcontents中文摘要...............................................1\r\n英文摘要...............................................2\r\n謝誌...................................................3\r\n目錄...................................................4\r\n第一章 緒論..........................................11\r\n1.1 研究背景與動機..................................11\r\n1.2 研究目的.......................................12\r\n1.3 研究流程與架構..................................13\r\n1.4 研究範圍界定....................................16\r\n第二章 文獻探討.......................................18\r\n2.1 擴增實境.......................................18\r\n2.1.1 擴增實境顯示技術................................20\r\n2.1.2 擴增實境辨識技術................................28\r\n2.1.3 擴增實境之應用..................................30\r\n2.2 3D立體影像.....................................46\r\n2.2.1 3D影像的構成...................................48\r\n2.2.2 3D視覺效果.....................................61\r\n2.2.3 3D行動運算.....................................66\r\n第三章 創作計畫.......................................72\r\n3.1 創作概念與動機.................................72\r\n3.2 創作構想.......................................73\r\n3.2.1 打造一個嶄新導覽經驗............................73\r\n3.2.2 創作目標.......................................76\r\n第四章 創作內容.......................................79\r\n4.1 實作層面.......................................79\r\n4.1.1 3D角色模型設計.................................79\r\n4.1.2 3D擴增實境效能測試..............................83\r\n4.1.3 3D擴增實境硬體權重測試..........................88\r\n4.2 企劃層面.......................................92\r\n4.2.1 導覽遊戲故事大綱................................93\r\n4.2.2 導覽流程設計...................................101\r\n4.2.3 導覽任務設計...................................105\r\n第五章 創作結果分析與討論..............................122\r\n5.1 實作層面分析討論................................122\r\n5.1.1 3D模型設計與運算效能間的平衡......................122\r\n5.1.2 硬體成本與效能考量...............................124\r\n5.2 企劃層面分析討論.................................125\r\n5.2.1 結合景點特色的互動設計............................125\r\n5.2.2 連續不間斷的導覽體驗..............................130\r\n第六章 結論與建議......................................132\r\n6.1 結論與設計建議...................................132\r\n6.2 後續研究之建議...................................135\r\n參考文獻................................................137zh_TW
dc.language.isoen_US-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0098462004en_US
dc.subject擴增實境zh_TW
dc.subject行動導覽zh_TW
dc.subject互動敘事zh_TW
dc.subject3Den_US
dc.subjectAugmented Realityen_US
dc.subjectMobile Navigationen_US
dc.subjectInteractive Story Tellingen_US
dc.title3D擴增實境應用於行動導覽之研究zh_TW
dc.titleA study of 3D augmented reality on mobile navigationen_US
dc.typethesisen
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