Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/52848
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dc.contributor.advisor李蔡彥<br>陳聖智zh_TW
dc.contributor.advisorLi, Tsai-Yen<br>Chen, Sheng-Chihen_US
dc.contributor.author張允泰zh_TW
dc.contributor.authorYun-Tai Changen_US
dc.creator張允泰zh_TW
dc.creatorYun-Tai Changen_US
dc.date2010en_US
dc.date.accessioned2012-04-17T01:31:23Z-
dc.date.available2012-04-17T01:31:23Z-
dc.date.issued2012-04-17T01:31:23Z-
dc.identifierG0098462002en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/52848-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description98462002zh_TW
dc.description99zh_TW
dc.description.abstract對於許多人而言,在寫作時要寫什麼題材、元素常另人傷透腦筋。本研究的目的為透過設計一個輔助敘事創作的電腦系統,來激發使用者在素材上的創造力,以期幫助使用者創作出一個題材新穎的故事。許多電腦輔助系統 (如 CAD, CAI, ITS等),已經注意到協助創意思考的重要性。Liu (2000) 利用電腦運算將形狀重組,讓原本單一的形狀能延伸出許多不同的形狀,提供更多的變異性以激發使用者的創造力;因而本研究擬對於圖片、文字等以內容為主的元素,嘗試以Liu所提出的方式再生多樣的訊息;然而目前電腦要產生內容性的元素仍十分困難,因此人們對同樣一件事物的不同的想法,便成了提供變異內容的最佳資料庫,例如,Huang, Li, Wang & Chang (2007) 便利用腦力激盪的合作方式達成創意學習的目標。\n 本研究針對敘事創作,提出一個Picture-Attributed-Note (PAN) 架構,期望能激發使用者的敘事創意並協助其完成故事創作。在激發創意的部份,我們利用圖片、分類和筆記來呈現和記錄資料。其中分類筆記是以文字方式呈現,我們採用 Rabiger (2000) 所提出的 Character, Location, Object, Situation, Action, and Theme (CLOSAT) 來進行分類,藉圖片和分類資料的刺激,讓使用者能對故事中各樣的元素有更多的想法或聯想,以達到透過變異資料來激發創造力的目的。我們以PAN架構為基礎實作了一個電腦輔助系統來了解系統對使用者所產生的影響,並驗證所設計系統的有效性。本研究邀請了四位受測者來創作故事,其中一位在創作過程中沒有系統的輔助。在創作完畢後,四位受測者皆立刻觀看實施影音回溯來說明創作的過程。此資料最後用內容分析法,透過Chen (2002) 針對電腦系統所提出涵蓋 Conceptual, Operation, Perceptual和 Evaluation四個構面的編碼予以分析比較。實驗結果說明PAN 系統能幫助激發使用者尋找元素且不會改變使用者敘事創作的過程,同時PAN系統的介面設計能讓使用者能更專注於敘事創作的過程。zh_TW
dc.description.abstractIt is difficult to find elements or topics for many people when they are writing a story. The goal of this research is to design a computer-aided system for narrative, which can stimulate user’s creativity on finding story elements. Many computer-aided systems (e.g. CAD, CAI, ITS etc.) have noticed the importance of assisting creative thinking. Liu (2000) reassembled a shape to provide different shapes for users, so their creativity can be stimulated through seeing more variables. This study uses pictures and texts as the elements and tries to use Liu’s method to reproduce more elements. However, it is difficult for computer to automatically generate pictures and texts that can deliver appropriate meanings and contexts. Nevertheless, people’s divergent thinking is a good source for computer to leverage. For instance, Huang, Li, Wang & Chang (2007) proposed a method to assist creative learning by brainstorming and cooperation. \nIn this study, we focus on narrative creation and propose a Picture-Attributed-Note (PAN) framework to assist a writer’s creating process. We use picture and attributed notes to present and record story elements and to stimulate creativity. The attributed notes are presented by texts and in this study we utilize six attributes: Character, Location, Object, Situation, Action, and Theme (CLOSAT), which were proposed by Rabiger (2000), to categorize the text. We attempt to stimulate user’s creativity through the pictures and attributed notes and make the user think and associate elements for his/her story. In this study, we have implemented the PAN framework as a computer-aided system and conducted experiments to know how a user uses the PAN system for story writing. We invited four participants to create a story, one without the PAN system. When they completed their stories, they were asked to do video/audio protocol immediately. We used content analysis to analyze the data through four main categories: Conceptual, Operational, Perceptional and Evaluation (COPE) coding system, proposed by Chen (2002), to analyze and compare data. The analysis on our experimental results reveals that the PAN system can help stimulate user’s creativity and does not change the writer’s main creating process. In addition, the user interface of the PAN system can allow the user to concentrate more on the creating process.en_US
dc.description.tableofcontentsCHAPTER 1 Introduction 1\nCHAPTER 2 Related Work 3\n2.1 Creativity 3\n2.2 Narrative 4\n2.3 Computer-aided system 7\n2.4 HCI 7\nCHAPTER 3 System Design and Implementation 9\n3.1 The elements to stimulate creativity 9\n3.2 The user interface of the PAN system 10\n3.3 The structure of the PAN system 12\n3.4 How to show elements in the PAN system 13\n3.5 Implementation of the PAN system 13\nCHAPTER 4 Experiments and Results 18\n4.1 Pre-test: Test of the ability of divergent thinking 18\n4.1.1 Procedure 18\n4.1.2 Experimental Result 19\n4.2 Main Experiment 20\n4.2.1 Procedure 20\n4.2.2 Experiment Result 21\nParticipant 1: without the PAN system 21\nParticipant 2: with the PAN system 21\nParticipant 3: with the PAN system 24\nParticipant 4: with the PAN system 24\nResult Summary 26\n4.3 Establishing The Coding System 27\nCHAPTER 5 Analysis and Discussion 29\n5.1 Participant 1’s Process of Creating a Story 30\n5.2 Participant 4’s Process of Creating a Story 35\n5.3 Process of Creating a Story with Pictures 37\n5.4 Finding Appropriate Pictures for Using 38\n5.4.1 General Pattern of Seeing a Picture 38\n5.4.2 Recalling a Picture 39\n5.5 Deciding to Use a Picture 41\n5.6 With and Without the PAN System 43\n5.7 The Use of CLOSAT 45\n5.8 Augmented writing process 47\n5.9 Seeing-imaging-writing 47\nCHAPTER 6 Conclusions 49\nReferences 51\nAPPENDIX A (In Chinese) Examples of Pictures and Notes in Database 1\nAPPENDIX B (In Chinese) Analysis Data of Pre-test 8\nAPPENDIX C Analysis Data of Main Experiment (In Chinese) 18\nParticipant 1 18\nParticipant 3 57\nParticipant 4 81\nAPPENDIX D Curriculum Vitae 105\nAPPENDIX E Conference Paper 107zh_TW
dc.language.isoen_US-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0098462002en_US
dc.subject創造力zh_TW
dc.subject電腦輔助系統zh_TW
dc.subject數位敘事zh_TW
dc.subject人機介面zh_TW
dc.subject認知過程zh_TW
dc.subjectcreativityen_US
dc.subjectcomputer-aided systemen_US
dc.subjectdigital narrativeen_US
dc.subjectHCIen_US
dc.subjectcognition processen_US
dc.title敘述創作電腦輔助系統zh_TW
dc.titleA Computer-aided System for Narrative Creationen_US
dc.typethesisen
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