Please use this identifier to cite or link to this item:

Title: PostHere: 使用者產製情境內容之手機社群平台設計
PostHere: Prototype Design of a Mobile Social Networking Platform for Context Aware Content
Authors: 黃素琳
Ng, Su Lin
Contributors: 盧非易
Lu, Feii
Ng, Su Lin
Keywords: 情境內容
Context awareness
Mobile content
Digital content
Location-based service
Social networking
User-generated content
Date: 2012
Issue Date: 2013-02-01 16:48:38 (UTC+8)
Abstract: 本內容為手機社群平台介面設計創作論述。PostHere 是一個讓使用者在智慧型手機上分享和接收情境內容的社群平台。使用者根據所在的情境,產製出一則則多媒體數位故事,並利用全球定位系統(GPS) 與數位羅盤技術,將內容留在空間中,共同建立地點資料庫。其他使用者便可從不同地點的資料庫中讀取內容,並利用擴增實境、數位地圖或街景重新建構的情境觀看內容,有如在真實空間中覆蓋一層數位故事空間。平台使用了社群機制進行內容排序和篩選,並刺激使用者更踴躍分享內容。
This paper presents the prototype design of PostHere, a mobile social networking platform that will enable users to share and receive context aware content through an application on the smartphone. Digital stories in multimedia forms created by the mass users in relation to their spatial and temporal context are “planted” and left on a location using Global Positional System (GPS) and compass technology. These stories are stored in a location database for other users to retrieve and view in recreated context through augmented reality, world map or street view, like over layering a digital space on top of the physical space. Social mechanisms are used to sort out and filter content, while motivating users to share content actively.
Literature review on context aware content, social networking and user experience design, together with case study on current mobile social networking app act as the basis of the development. Professionals from the app development field were consulted throughout the course of the user interface and user experience design.
The final prototype has four main functions, targeted at urban young adult ranging from the age of 21 to 35. User may create and leave stories on a geographical spot, explore stories at their current location, search for interesting stories shared by others and connect with users they are interested in. Micro- travel log is chosen as the main content to help build up content paradigm. The prototype received positive feedback from test participants in Taiwan and will be ready for development into an actual product.
Reference: Ahern, S., Davis, M., Eckles, D., King, S., Naaman, M., Nair, R., . . . Yang, J. H.-I. (2006). ZoneTag: Designing Context-Aware Mobile Media Capture to Increase Participation. Paper presented at the Proceedings of the Pervasive Image Capture and Sharing: New Social Practices and Implications for Technology Workshop (PICS 2006) at the Eighth International Conference on Ubiquitous Computing.

Ahern, S., Eckles, D., Good, N. S., King, S., Naaman, M., & Nair, R. (2007). Over-exposed?: privacy patterns and considerations in online and mobile photo sharing. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, San Jose, California, USA.

Andrzejewski, A. (2012, 17 October). The New Foodspotting. Retrieved from

Bae, B. P., Marika, L., & Håvard, S. J. (2010). Too many Facebook “friends”? Content sharing and sociability versus the need for privacy in social network sites. International Journal of Human-Computer Interaction, 26(11/12), 1006-1030.

Carassa, A., Morganti, F., & Tirassa, M. (2004). Movement, Action, and Situation: Presence in Virtual Environments.

Carson, D. (2000, 1 March). Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry. Retrieved 1 Nov, 2012, from

Cheung, C. M. K., Chiu, P.-Y., & Lee, M. K. O. (2011). Online social networks: Why do students use facebook? Comput. Hum. Behav., 27(4), 1337-1343. doi: 10.1016/j.chb.2010.07.028

Crawford, C. (2005). Chris Crawford on interactive storytelling: New Riders.

Datalogi, E. I., Fagerberg, P., Artman, H. H., & Sundblad, E. Y. (2002). Social Awareness in a Location-Based Information System

Dear Photography. (2012). Retrieved 5 November, 2012, from

Deshpande, P. (2012, 4 June). 4 Reasons Why Content Curation Has Gone Mainstream. Retrieved 30 October, 2012, from

Dey, A. K. (2001). Understanding and Using Context. Personal Ubiquitous Comput., 5(1), 4-7. doi: 10.1007/s007790170019

Ericsson Consumer Lab (2012). City Life. Ericsson Consumer Insight Summary Report, May 2012. Retrieved 20 October, 2012, from

Event Handling Guide for iOS. (2011). Retrieved 13 November, 2012, from - documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/GestureRecognizers/GestureRecognizers.html

Foursquare. (2012). Foursquare Official Website. Retrieved 12 November, 2012, from

Goodchild, M. F., & Glennon, J. A. (2010). Crowdsourcing geographic information for disaster response: a research frontier. International Journal of Digital Earth, 3(3), 231-241. doi: 10.1080/17538941003759255

Hardawar, D. (2012, 6 March). Wallit lets you leave your digital mark in locations, with an augmented reality twist. Venture Beat Mobile. Retrieved 12 November, 2012, from - s:wallit-product-shot

Hargreaves, D. (2011, 4 May). The Reality Behind the “Check-In” Hype. Retrieved from

Hassenzahla, M., & Tractinskyb, N. (2006). User experience - a research agenda. Behaviour & Information Technology, 25(2), 91-97. doi: 10.1080/01449290500330331

Hogg, M. A., Hohman, Z. P., & Rivera, J. E. (2008). Why Do People Join Groups? Three Motivational Accounts from Social Psychology. Social and Personality Psychology Compass, 2(3), 1269-1280. doi: 10.1111/j.1751-9004.2008.00099.x

Huberman, B. A., Romero, D. M., & Wu, F. (2009). Crowdsourcing, attention and productivity. J. Inf. Sci., 35(6), 758-765. doi: 10.1177/0165551509346786

iOS Human Interface Guidelines. (2012). Retrieved 18 November, 2012, from - DOCUMENTATION/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html

Jenkins, H. (2003). Game Design as Narrative Architecture. In N. Wardrip-Fruin & P. Harrigan (Eds.), First Person: New Media as Story, Performance, and Game. Cambridge: MIT Press

Joinson, A. N. (2008). Looking at, looking up or keeping up with people?: motives and use of facebook. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Florence, Italy.

Joshi, A., Finin, T., Java, A., Kale, A., & Kolari, P. (2007). Web (2.0) Mining: Analyzing Social Media Paper presented at the Proceedings of the NSF Symposium on Next Generation of Data Mining and Cyber-Enabled Discovery for Innovation, Baltimore, MD.

Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011). Social media? Get serious! Understanding the functional building blocks of social media. Business Horizons, 54(3), 241-251. doi: 10.1016/j.bushor.2011.01.005

Kinder, M. (2003). Designing a Database Cinema. In J. Shaw & P. Weibel (Eds.), Future Cinema: The Cinematic Imaginary after Film. Cambridge, Massachusetts: The MIT Press

Kirsner, S. (2009). Fans, Friends And Followers: Building An Audience And A Creative Career In The Digital Age: CinemaTech Books.

Kunz, M. B., Hackworth, B., Osborne, P., & High, J. D. (2011). Fans, Friends, and Followers: Social Media in the Retailers’ Marketing Mix. Journal of Applied Business and Economics, 12(3), 61 - 68.

Lampe, C., Wash, R., Velasquez, A., & Ozkaya, E. (2010). Motivations to participate in online communities. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Atlanta, Georgia, USA.

Lin, D. (2010, 14 June). Location Based Social Media for Brands. Retrieved 31 October, 2012, from

Lin, S., Tsai, T.-C., Chen, S.-C., & Lee, S. (2011). Location-Based Mobile Collaborative Digital Narrative Platform. Paper presented at the The Third International Conference on Creative Content Technologies, Rome, Italy.

Lindqvist, J., Cranshaw, J., Wiese, J., Hong, J., & Zimmerman, J. (2011). I'm the mayor of my house: examining why people use foursquare - a social-driven location sharing application. Paper presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada.

Lu, F. (2010). 《數位敘事的理論與實踐初探》. Retrieved 1 December 2011

MacworldStaff. (2011). iOS Basics: Navigate on your iPhone or iPad. Retrieved 12 November, 2012, from

Mahmud, N., Aksenov, P., Yasar, A.-U.-H., Preuveneers, D., Luyten, K., Coninx, K., & Berbers, Y. (2010). Geo-social interaction: context-aware help in large scale public spaces. Paper presented at the Proceedings of the First international joint conference on Ambient intelligence, Malaga, Spain.

Mandich, G. (2008). Disembodied Intersubjectivity. Social networks, space and experience. University of Cagliari.

Manovich, L. (2002). The Language of New Media: MIT Press.

Mathes, E. W. (1981). Maslow's hierarchy of needs as a guide for living. Journal of Humanistic Psychology, 21(4), 69-72. doi: 10.1177/002216788102100406

McKinney, B. C., Kelly, L., & Duran, R. L. (2012). Narcissism or Openness?: College Students’ Use of Facebook and Twitter. Communication Research Reports, 29(2), 108-118. doi: 10.1080/08824096.2012.666919

Miluzzo, E., Lane, N. D., Lu, H., & Campbell, A. T. (2010, 26 September). Emiliano Miluzzo and Nicholas D. Lane and Hong Lu and Andrew T. Campbell. Paper presented at the The First International Workshop Research in the Large: Using App Stores, Markets, and other wide distribution channels in UbiComp research, Copenhagen, Denmark.

Nivala, A.-M., & Sarjakoski, L. T. (2003). Need for Context-Aware Topographic Maps in Mobile Devices. Paper presented at the Scandinavian Research Conference on Geographical Information Science, Espoo, Finland.

Norman, D. A. (2002). The Design of Everyday Things: Mit Press.

Nov, O., Naaman, M., & Ye, C. (2010). Analysis of participation in an online photo-sharing community: A multidimensional perspective. J. Am. Soc. Inf. Sci. Technol., 61(3), 555-566. doi: 10.1002/asi.v61:3

O'Reilly, T. (2005, 30 September). What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software. O'Reilly Spreading the knowledge of innovators. Retrieved 20 October, 2012, from

Oeldorf-hirsch, A., & Sundar, S. S. (2010). Online Photo Sharing as Mediated Communication. Paper presented at the the annual meeting of the International Communication Association, Suntec Singapore International Convention & Exhibition Centre, Suntec City, Singapore.

Ostrow, A. (2010, 23 March). Foursquare Lets You “Follow” Celebrities. Mashable Social Media. Retrieved 12 November, 2012, from

Parker, J. (2012, 6 June). Foursquare checks in with a slick new UI. c|net Retrieved 12 November, 2012, from

Persson, P., Espinoza, F., Fagerberg, P., Sandin, A., & Cöster, R. (2003). GeoNotes: a location-based information system for public spaces. In H. Kristina, B. David, J. M. Alan, D. Dan & S. Colston (Eds.), Designing information spaces (pp. 151-173): Springer-Verlag

Pievatolo, M. C. (2011). Maria Popova, In a new world of informational abundance, content curation is a new kind of authorship. Bollettino Telematico di Filosofia Politica.

Schaefer, M. (2012). Five steps to fix Foursquare. {grow} Retrieved 12 November, 2012, from

Schlack, J. W., Jennings, M., & Austin, M. (2007). Meeting business needs by meeting social needs in small communities: Why size matters. Retrieved 16 October, 2012, from Communispace

Shirky, C. (2009). Here Comes Everybody: How Change Happens when People Come Together: Penguin Adult.

Shneiderman, B. (1998). Designing the user interface: Pearson Education India.

Solis, B. (2010, 15 December ). The difference between friends, fans and followers. Retrieved 14 September 2012, from

Spriensma, G. J. (2012). Social Networking Apps. Retrieved 25 October, 2012, from DIstimo

VanHouse, N. A., Davis, M., Takhteyev, Y., Ames, M., & Finn, M. (2004). The Social Uses of Personal Photography: Methods for Projecting Future Imaging Applications. University of California, Berkeley, Working Papers.

Wand, E. (2002). Interactive Storytelling: The Renaissance of Narration. In M. Rieser & A. Zapp (Eds.), New screen media: cinema/art/narrative (Vol. 1). London: British Film Institute

Wikipedia. (2012a, 25 August). Intersubjectivity. Retrieved 30 October, 2012, from

Wikipedia. (2012b, 24 October). Vimeo. Retrieved 26 October, 2012, from
Description: 碩士
Source URI:
Data Type: thesis
Appears in Collections:[廣播電視學系] 學位論文

Files in This Item:

File Description SizeFormat

All items in 學術集成 are protected by copyright, with all rights reserved.

社群 sharing