Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/60128
題名: 社群隨境遊戲運用於觀光景點-以淡水為例
Multi-player Pervasive Social Game(MPSG) in Tamsui
作者: 陳正和
Chen ,Cheng Ho
貢獻者: 廖文宏<br>吳岳剛
陳正和
Chen ,Cheng Ho
關鍵詞: 隨境遊戲
擴增實境
虛擬實境
行動導覽
日期: 2010
上傳時間: 4-Sep-2013
摘要: 本論文運用隨境遊戲(Pervasive Game)其具備空間,時間,社交延展的特性,透過遊戲機制以及故事設計,將兩個遊戲空間的玩家-街頭手機玩家以及線上3D社群遊戲串聯在一起,並且為了讓遊戲內容與真實世界產生關連以及應用,本研究以一具備古蹟導覽以及觀光消費的景點-淡水為例,以便於更清楚的呈現設計概念,並在過程中探討加入其他應用,如廣告行銷應用的可能性。\n\n 在設計方法上,分為概念發想設計以及雛型實作及探討兩部分。首先透過文獻探討,找出1.隨境遊戲定義、實作架構、評估方法及案例分析 2.現今社群平台提供的互動機制、社群應用行動化趨勢、及遊戲與廣告行銷社群化的原則與案例 3.電腦遊戲中如何處理冒險類型遊戲的設計,及當中的重要元素為何?。從文獻探討中歸納出設計原則後,接著進行故事與遊戲機制設計,並透過影片模擬應用情境,呈現設計概念。最後進行架構規劃與可操作之系統雛形實作。創作過後,也針對初期玩家體驗的心得進行討論。\n\n 在結論部分,我們也探討了設計過程中未被採用的設定,並且探討其優缺點。期望此隨境遊戲的敘事框架與雛型經驗實作經驗,能轉移到其他具備同性質的應用情境,並提供給後續研究參考。
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描述: 碩士
國立政治大學
數位內容碩士學位學程
98462010
99
資料來源: http://thesis.lib.nccu.edu.tw/record/#G0098462010
資料類型: thesis
Appears in Collections:學位論文
學位論文

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