Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/65048
DC FieldValueLanguage
dc.contributor師培中心en_US
dc.creatorLin, Chun Fu ; Yeh, Yu-chu ; Hung, Yu Hsin ; Chang, Ray Ien_US
dc.date2013en_US
dc.date.accessioned2014-03-31T09:04:17Z-
dc.date.available2014-03-31T09:04:17Z-
dc.date.issued2014-03-31T09:04:17Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/65048-
dc.description.abstractCustomizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized creativity learning system (PCLS) that is based on the data mining technique of decision trees to provide personalized learning paths for optimizing the performance of creativity. The PCLS includes a series of creativity tasks as well as a questionnaire regarding several key variables. Ninety-two college students were included in this study to examine the effectiveness of the PCLS. The experimental results show that, when the learning path suggested by a hybrid decision tree is employed, the learners have a 90% probability of obtaining an above-average creativity score, which suggests that the employed data mining technique can be a good vehicle for providing adaptive learning that is related to creativity. Moreover, the findings in this study shed light on what components should be accounted for when designing a personalized creativity learning system as well as how to integrate personalized learning and game-based learning into a creative learning program to maximize learner motivation and learning effects.en_US
dc.format.extent1505585 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen_US-
dc.relationComputers & Education,68, 199-210en_US
dc.subjectIntelligent tutoring systems; Architectures for educational technology systems; Teaching/learning strategiesen_US
dc.titleData mining for providing a personalized learning path in creativity: An application of decision treesen_US
dc.typearticleen
dc.identifier.doi10.1016/j.compedu.2013.05.009en_US
dc.doi.urihttp://dx.doi.org/10.1016/j.compedu.2013.05.009en_US
item.fulltextWith Fulltext-
item.languageiso639-1en_US-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.grantfulltextrestricted-
item.openairetypearticle-
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