政大學術集成


Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/71601


Title: How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory
Authors: 葉玉珠
Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C.
Contributors: 師培中心
Keywords: Improving classroom teaching;Interactive learning environments;Interdisciplinary projects;Post-secondary education;Teaching/learning strategies
Date: 2015-02
Issue Date: 2014-11-20 12:19:57 (UTC+8)
Abstract: This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.
Relation: Computers & Education, 81, 143-153
Data Type: article
DOI link: http://dx.doi.org/10.1016/j.compedu.2014.09.011
Appears in Collections:[Institute of Teacher Education] Periodical Articles

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