Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/79041


Title: A cognition-based interactive game platform for learning Chinese characters
Authors: Tsai, Jie-Li
蔡介立
Liu, C.-L.
Lee, C.-Y.
Lee, C.-L.
Contributors: 心理系
Keywords: Chinese characters;Chinese text processing;Cognition-based;Computer assisted language learning;Computer assisted learning;Effective learning;Interactive games;Oral presentations;Platform for learning;Serious games;Software tool;Errors;Linguistics;Teaching;Technical presentations;Text processing;User interfaces;Word processing;Computer aided instruction
Date: 2011
Issue Date: 2015-10-26 15:31:34 (UTC+8)
Abstract: Evidence observed in classrooms and findings reported in neurolinguistic research have suggested that awareness of the correspondence between graphemes and phonemes in Chinese is instrumental for effective learning of Chinese characters. We collected and analyzed errors in written Chinese characters, and found that phonologically related factors also participated in a large proportion of the reported errors. To verify and evaluate the influence of the phonetic awareness on learning Chinese, we built interactive games for computer assisted learning of Chinese characters. A software tool was implemented to recommend Chinese characters that are phonetically or visually similar, and we applied this tool to assist the task of selecting useful characters in designing the games. We discuss the related findings of ours and the designs of the games, but results of the final evaluation will be available only in the oral presentation. © 2011 ACM.
Relation: Proceeding SAC '11 Proceedings of the 2011 ACM Symposium on Applied Computing , Pages 1181-1186
Data Type: conference
DOI 連結: http://dx.doi.org/10.1145/1982185.1982445
Appears in Collections:[心理學系] 會議論文

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