Please use this identifier to cite or link to this item: https://ah.nccu.edu.tw/handle/140.119/79397


Title: Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games
Authors: 林日璇
Peng, Wei;Lin, Jih-Hsuan;Crouse, Julia
Contributors: 傳播學院
Date: 2011-11
Issue Date: 2015-11-10 17:06:24 (UTC+8)
Abstract: This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs—types of AVG, player age, and player weight status—were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant modera-tors for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.
Relation: CyberPsychology, Behavior, and SocialNetworking, Vol.14, No.11, pp.681-688
Data Type: article
DOI 連結: http://dx.doi.org/10.1089/cyber.2010.0578
Appears in Collections:[廣告學系] 期刊論文

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