Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/80765
DC FieldValueLanguage
dc.contributor傳播學院-
dc.creator林日璇-
dc.creatorPeng, W.;Pfeiffer, K.;Winn, B.; Lin, Jih-Hsuan ;Suton, D.-
dc.date2015-
dc.date.accessioned2016-01-25T03:13:45Z-
dc.date.available2016-01-25T03:13:45Z-
dc.date.issued2016-01-25T03:13:45Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/80765-
dc.description.abstractObjective: Active video games (AVGs) transform the sedentary screen time of video gaming into active screen time and have great potential to serve as a “gateway” tool to a more active lifestyle for the least active individuals. This pilot randomized trial was conducted to explore the potential of theory-guided active video games in increasing moderate-to-vigorous physical activity (MVPA) among young adults. Method: In this pilot 4-week intervention, participants were randomly assigned to 1 of the following groups: an AVG group with all the self determination theory (SDT)–based game features turned off, an AVG group with all the SDT-based game features turned on, a passive gameplay group with all the SDT-based game features turned on, and a control group. Physical activity was measured using ActiGraph GT3X accelerometers. Other outcomes included attendance and perceived need satisfaction of autonomy, competence and relatedness. Results: It was found that playing the self-determination theory supported AVG resulted in greater MVPA compared with the control group immediately postintervention. The AVG with the theory-supported features also resulted in greater attendance and psychological need satisfaction than the non–theory-supported one. Conclusion: An AVG designed with motivation theory informed features positively impacted attendance and MVPA immediately postintervention, suggesting that including AVG features guided with motivation theory may be a method of addressing common problems with adherence and increasing effectiveness of active gaming-
dc.format.extent107 bytes-
dc.format.mimetypetext/html-
dc.relationHealth Psychology, Vol.34, No.Suppl, pp.1229-1239-
dc.titleA pilot randomized, controlled trial of an active video game physical activity intervention-
dc.typearticle-
dc.identifier.doi10.1037/hea0000302-
dc.doi.urihttp://dx.doi.org/10.1037/hea0000302-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
item.openairetypearticle-
item.grantfulltextrestricted-
item.cerifentitytypePublications-
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