Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/95158
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dc.contributor.advisor苑守慈zh_TW
dc.contributor.advisorYuan, Soe Tsyren_US
dc.contributor.author林鈺婷zh_TW
dc.contributor.authorLin, Yu Tingen_US
dc.creator林鈺婷zh_TW
dc.creatorLin, Yu Tingen_US
dc.date2009en_US
dc.date.accessioned2016-05-09T07:17:59Z-
dc.date.available2016-05-09T07:17:59Z-
dc.date.issued2016-05-09T07:17:59Z-
dc.identifierG0096356004en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/95158-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description資訊管理學系zh_TW
dc.description96356004zh_TW
dc.description.abstract隨著體驗經濟時代的來臨,顧客越來越重視“服務體驗”,而服務體驗過程中必由服務提供者與顧客之間彼此互動所構成,因此設計一個難忘的互動回憶則成為研究的目的。然而,具有品牌力量與資源豐富的高能力服務提供者,往往在進行服務互動中面臨以下的難題:1) 標準化的流程無法彈性地識別各個顧客的心理需求;2) 成本考量難以管控不同顧客間高變異的期望;3) 在一定市場佔有率之下持續挖掘潛在顧客。再加上服務互動過程中,服務提供者與顧客存在既瓜分利益又共創服務價值的競爭合作關係。有鑑於此,本研究透過顧客的心理感受,即顧客期望與情緒兩方面來探討,並採用競合理論設計一系統化動態調整演算法,協助服務提供者找出最能吸引並滿足顧客的服務元件,進而創造整個服務生態環境的最大效益。實驗方法主要以會展服務為例,利用實作系統與問卷調查數值模擬服務互動結果,發現顧客的心理需求與價值不僅能被確認,更能按照管控的趨勢滿足顧客期望,同時為高能力服務提供者提升競爭力,形成彼此愉悅又精緻的服務體驗。綜合以上的研究問題、方法、實驗與貢獻,未來若能將本研究競合理論服務互動設計方法應用於展場活動上進行實地研究,藉由回饋修正方法內參數設定以期適用任一服務產業,為服務科學之應用提供發展方向。zh_TW
dc.description.abstractThe importance of customer satisfaction and customer loyalty has attracted increasing attention as both the concerns of service quality and consumer behavior in service-related industry. Today with an emerging experience economy, customers increasingly desire neither goods nor services but sensation-filled experiences that engage them in a personal and memorable way. However, service providers with high competence (e.g. good branding, large resources) are being confronted with difficulties like: 1) recognizing customers’ psychological sentiments within the mental changeability of customers 2) managing high variation of expectations 3) surmounting potential customers’ discovery. Therefore, this study proposes a research method which based on coopetition theories to make high competence service providers (HCSPs) optimize customer attraction within a cooperative/competitive relationship in order to accomplish customer satisfaction/loyalty.\r\nFrom the experiment results which take the exhibition application to simulate a service ecosystem, customers’ psychological sentiments can be managed toward the trend in enhancing expectations together with fulfilling their demands. Therefore, our major research contributions is assisting HCSPs to design personalized and flexible interactions rather than standardized service by using systematical coopetition based interaction design method. Accordingly, HCSPs are easily enriched their competitiveness through managing customer expectations and pleasuring customer mentality in an experienced service journey. \r\nAt last, the designed system grounded on the extensions to expectation and coopetition theories has shown its intended contributions with the positive simulation evaluation results in the exhibition application domain and could be a step ahead to demonstrate the system’s values in the future field test validation.en_US
dc.description.tableofcontentsTABLE OF CONTENT (FIGURES).........................III\r\nTABLE OF CONTENT (TABLES)..........................IV\r\nTABLE OF CONTENT (EXHIBIT).........................V\r\nCHAPTER 1 INTRODUCTION.............................1\r\n1.1 BACKGROUND AND MOTIVATION......................2\r\n1.2 RESEARCH QUESTIONS AND OBJECTIVES..............4\r\n1.3 CONTRIBUTIONS..................................5\r\nCHAPTER 2 STATE-OF-THE-ART.........................7\r\n2.1 Expectation Management.........................7\r\n2.2 Emotion Theory.................................9\r\n2.3 The Concept of Attraction......................11\r\n2.4 ANTECEDENTS OF COOPETITION.....................11\r\n2.4.1 PARTS........................................13\r\n2.5 SUMMARY........................................15\r\nCHAPTER 3 MOTIVATING APPLICATION...................16\r\n3.1 Theoretical Model..............................16\r\n3.2 Underpinning Control Mechanism.................17\r\nCHAPTER 4 METHODOLOGY..............................21\r\n4.1 MOTIVATING CONCEPTS............................21\r\n4.1.1 Design Logic.................................22\r\n4.1.2 Optimization Objectives......................24\r\n4.2 COOPETITION BASED INTERACTION DESIGN FOR OPTIMAL CUSTOMER ATTRACTION................................25\r\n4.2.1 The Proposed Approach........................25\r\n4.2.2 Descriptions of Modules......................27\r\n4.3 VALUE IDENTIFICATION MODULE....................28\r\n4.4 SKILL-LEVEL DETECTION MODULE...................31\r\n4.5 PARTS MODULE...................................35\r\n4.6 SC SELECTION MODULE............................42\r\n4.7 FEEDBACK MODULE................................45\r\nCHAPTER 5 SCENARIO.................................48\r\nCHAPTER 6 EXPERIMENT...............................55\r\n6.1 EXPERIMENT SCENARIO-AUTOTRONICS SHOW...........55\r\n6.1.1 Portraying Stakeholders in AutoTronics Show..57\r\n6.1.2 Scripts in AutoTronics Show..................58\r\n6.2 EXPERIMENT OBJECTIVE...........................60\r\n6.3 PARAMETER DESIGN...............................62\r\n6.4 EXPERIMENT DESIGN AND EVALUATION...............68\r\n6.5 THE COMPARISON RESULT..........................89\r\nCHAPTER 7 CONCLUSION...............................92\r\n7.1 CONCLUSION.....................................92\r\n7.2 MANAGERIAL IMPLICATION.........................95\r\n7.3 DIRECTION FOR FURTHER RESEARCH.................96\r\nAPPENDIX...........................................98\r\nREFERANCES.........................................108zh_TW
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0096356004en_US
dc.subject互動設計zh_TW
dc.subject顧客期望zh_TW
dc.subject情緒zh_TW
dc.subject競合理論zh_TW
dc.subjectInteraction designen_US
dc.subjectCustomer expectationen_US
dc.subjectEmotionen_US
dc.subjectCoopetitionen_US
dc.title優化顧客吸引力之競合理論服務互動設計―以高能力服務提供者為標的zh_TW
dc.titleCoopetition based interaction design for optimal customer attraction with high competence service providersen_US
dc.typethesisen_US
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