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題名 智慧型電腦動畫攝影編輯輔助系統
Design of An Intelligent Camera Editing System for Computer Animation作者 王柔文
Wang, Jou Wen貢獻者 李蔡彥
Li, Tsai Yen
王柔文
Wang, Jou Wen關鍵詞 虛擬攝影
即時攝影機規劃
智慧型編輯系統
Virtual Cinematography
Real-Time Camera Planning
Intelligent Editing System日期 2016 上傳時間 21-Jul-2016 10:02:32 (UTC+8) 摘要 電影是門用畫面說故事的藝術,除了劇情上的編排,導演也必須思考如何運用鏡頭配置和運鏡技巧來渲染氣氛並傳達故事。電影拍攝製作上一直都是件費時費力的工程,儘管現在有不少電影後製工具,但專注在根據電影內容提升或改善拍攝手法的工具卻不多。本研究目標為開發智慧型電腦動畫攝影編輯輔助系統及互動操作平台,透過圖示化攝影機拍攝的結果作為選項的介面和推薦系統,讓使用者可以快速簡單的設置虛擬攝影機,配合智慧型回饋提醒系統檢查各鏡頭間是否違反拍攝規則,以達到輔助攝影初學者的目的,提供創新有效的動畫電影拍攝輔助工具。我們透過實驗讓不同攝影背景經驗的使用者操作,以驗證我們系統的可用性。
Movie is the art of "storytelling." In addition to arranging story elements in a movie, a di-rector must also consider how to present the story by shots arrangement and operations. Filmmaking is a time-consuming process. Although there are many post-production tools available in the market, it is rare to find a tool focusing on facilitating shot arrangement to improve the quality of a movie. In this work, we have developed an intelligent camera editing system for computer animation, in which users can easily set up virtual cameras through se-lecting shot icons recommended by the system. It can also provide intelligent feedbacks to novice users and check if the shots selected by the users violate the rules in virtual cinema-tography. In order to show that the system is an innovative and effective tool for making an animation film, we have conducted an evaluation study by inviting participants with different photographic backgrounds to experience the system and verify the usability of our system.參考文獻 [1] "Unity3D Game engine," [Online]. Available: http://unity3d.com/. [Accessed: 15-May-2016].[2] "Model-View-Controller," [Online]. Available: https://msdn.microsoft.com/en-us/library/ff649643.aspx. [Accessed: 15-May-2016].[3] "NGUI: Next-Gen UI," [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/2413. [Accessed: 15-May-2016].[4] M. Christie, P. Olivier, and J. M. Normand, "Camera control in computer graphics," in Proceedings of Computer Graphics Forum, 2008, pp. 2197-2218.[5] D. Nieuwenhuisen, and M. H. Overmars, "Motion planning for camera movements," in Proceedings of ICRA`04. IEEE International Conference, 2004, pp. 3870-3876.[6] É. Marchand, and N. Courty, "Controlling a camera in a virtual environment," in Pro-ceedings of The Visual Computer, 2002, 18.1: 1-19.[7] W. H. Bares, S. Thainimit, S. McDermott, and C. Boudreaux, "A model for con-straint-based camera planning." in Proceedings of AAAI spring symposium on smart graphics, 2000, pp. 84-91.[8] B. Tomlinson, B. Blumberg, and D. Nain, "Expressive autonomous cinematography for interactive virtual environments." in Proceedings of the fourth international confer-ence on Autonomous agents, ACM, 2000, pp. 317-324.[9] T. Oskam, R. W. Sumner, N. Thuerey, and M. Gross, "Visibility transition planning for dynamic camera control," in Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009, pp. 55-65.[10] L.-W. He, M. F. Cohen, and D. H. Salesin, "The virtual cinematographer: a paradigm for automatic real-time camera control and directing," in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 1996, pp. 217-224.[11] C. Lino, M. Christie, F. Lamarche, G. Schofield, and P. Olivier, "A real-time cinematog-raphy system for interactive 3d environments," in Proceedings of the 2010 ACM SIG-GRAPH/Eurographics Symposium on Computer Animation, 2010, pp. 139-148.[12] P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, "A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling," in Proceedings of Smart Graphics, 2014, pp. 121-132. [13] E. E. de Lima, C. T. Pozzer, M. C. d`Ornellas, A. E. Ciarlini, B. Feijó, and A. L. Furtado, "Virtual cinematography director for interactive storytelling," in Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 2009, pp. 263-270.[14] M. O. Riedl, J. P. Rowe, and D. K. Elson, "Toward intelligent support of authoring ma-chinima media content: story and visualization," in Proceedings of the 2nd Interna-tional Conference on INtelligent TEchnologies for interactive enterTAINment, 2008, p. 4.[15] N. Davis, A. Zook, B. O`Neill, B. Headrick, M. Riedl, A. Grosz, and M. Nitsche,"Creativity support for novice digital filmmaking," in Proceedings of the 2013 ACM SIGCHI Con-ference on Human Factors in Computing Systems, 2013, pp. 651-660.[16] "Free Far Sight," [Online]. Available: https://www.facebook.com/FreeFarSight/. [Ac-cessed: 9-July-2016].[17] C. Lino, M. Christie, R. Ranon, and W. Bares, "The director`s lens: an intelligent assis-tant for virtual cinematography," in Proceedings of the 19th ACM international con-ference on Multimedia, 2011, pp. 323-332.[18] C. Lino, and M. Christie, “Efficient composition for virtual camera control,” in Pro-ceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2012, pp. 65-70.[19] H.-Y. Wu and M. Christie, "Stylistic Patterns for Generating Cinematographic Se-quences," in Proceedings of 4th Workshop on Intelligent Cinematography and Editing Co-Located w/Eurographics, 2015.[20] E. Cherry and C. Latulipe, "Quantifying the Creativity Support of Digital Tools through the Creativity Support Index," in ACM Transactions on Computer-Human Interaction (TOCHI), 2014. 描述 碩士
國立政治大學
資訊科學學系
102753004資料來源 http://thesis.lib.nccu.edu.tw/record/#G0102753004 資料類型 thesis dc.contributor.advisor 李蔡彥 zh_TW dc.contributor.advisor Li, Tsai Yen en_US dc.contributor.author (Authors) 王柔文 zh_TW dc.contributor.author (Authors) Wang, Jou Wen en_US dc.creator (作者) 王柔文 zh_TW dc.creator (作者) Wang, Jou Wen en_US dc.date (日期) 2016 en_US dc.date.accessioned 21-Jul-2016 10:02:32 (UTC+8) - dc.date.available 21-Jul-2016 10:02:32 (UTC+8) - dc.date.issued (上傳時間) 21-Jul-2016 10:02:32 (UTC+8) - dc.identifier (Other Identifiers) G0102753004 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/99418 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊科學學系 zh_TW dc.description (描述) 102753004 zh_TW dc.description.abstract (摘要) 電影是門用畫面說故事的藝術,除了劇情上的編排,導演也必須思考如何運用鏡頭配置和運鏡技巧來渲染氣氛並傳達故事。電影拍攝製作上一直都是件費時費力的工程,儘管現在有不少電影後製工具,但專注在根據電影內容提升或改善拍攝手法的工具卻不多。本研究目標為開發智慧型電腦動畫攝影編輯輔助系統及互動操作平台,透過圖示化攝影機拍攝的結果作為選項的介面和推薦系統,讓使用者可以快速簡單的設置虛擬攝影機,配合智慧型回饋提醒系統檢查各鏡頭間是否違反拍攝規則,以達到輔助攝影初學者的目的,提供創新有效的動畫電影拍攝輔助工具。我們透過實驗讓不同攝影背景經驗的使用者操作,以驗證我們系統的可用性。 zh_TW dc.description.abstract (摘要) Movie is the art of "storytelling." In addition to arranging story elements in a movie, a di-rector must also consider how to present the story by shots arrangement and operations. Filmmaking is a time-consuming process. Although there are many post-production tools available in the market, it is rare to find a tool focusing on facilitating shot arrangement to improve the quality of a movie. In this work, we have developed an intelligent camera editing system for computer animation, in which users can easily set up virtual cameras through se-lecting shot icons recommended by the system. It can also provide intelligent feedbacks to novice users and check if the shots selected by the users violate the rules in virtual cinema-tography. In order to show that the system is an innovative and effective tool for making an animation film, we have conducted an evaluation study by inviting participants with different photographic backgrounds to experience the system and verify the usability of our system. en_US dc.description.tableofcontents 摘要 iAbstract ii致謝 iii目錄 iv圖目錄 vii表目錄 x第1章 導論 11.1 研究動機 11.2 研究目標 21.3 本論文之章節架構 4第2章 相關研究 52.1 攝影機規劃 52.2 虛擬攝影機的應用 62.3 攝影鏡頭風格模式化 82.3.1 電影攝影學 82.3.2 鏡頭風格模式 10第3章 系統架構 173.1 故事腳本 183.2 導演輔助編輯平台介面設計 203.2.1 系統介面 213.2.2 輔助編輯介面設計 253.2.3 智慧型使用者介面設計 293.2.3.1 介面顯示及隱藏 303.2.3.2 攝影風格規則的合理性和衝突 313.2.3.3 鏡頭編輯提示警告 323.3 電腦動畫攝影編輯輔助系統使用範例 343.3.1 電腦動畫攝影編輯輔助系統的操作方式 343.3.2 Shot配置細節步驟介紹 383.3.2.1 Shot的切割 383.3.2.2 設置Shot的拍攝方式 393.3.3 其他攝影風格規則設置範例 43第4章 實驗設計與結果分析 474.1 實驗目標 474.2 實驗流程 484.3 實驗對象 494.4 實驗結果與分析 534.4.1 引導式操作任務之使用者紀錄分析 544.4.2 指定任務之使用者紀錄分析 554.4.3 自由操作結果 594.4.4 問卷分析 604.4.5 CSI分析 63第5章 結論與未來發展 665.1 研究結論 665.2 改進與未來發展 67參考文獻 68附錄 71附錄1 實驗同意書 71附錄2 實驗流程 - 實驗操作說明之基本介紹 72附錄3 實驗流程 - 引導式操作任務 74附錄4 實驗流程 - 指定任務 77附錄5 實驗流程 - 問卷調查 78附錄6 受試者自由操作之實驗結果 81 zh_TW dc.format.extent 6198148 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0102753004 en_US dc.subject (關鍵詞) 虛擬攝影 zh_TW dc.subject (關鍵詞) 即時攝影機規劃 zh_TW dc.subject (關鍵詞) 智慧型編輯系統 zh_TW dc.subject (關鍵詞) Virtual Cinematography en_US dc.subject (關鍵詞) Real-Time Camera Planning en_US dc.subject (關鍵詞) Intelligent Editing System en_US dc.title (題名) 智慧型電腦動畫攝影編輯輔助系統 zh_TW dc.title (題名) Design of An Intelligent Camera Editing System for Computer Animation en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) [1] "Unity3D Game engine," [Online]. Available: http://unity3d.com/. [Accessed: 15-May-2016].[2] "Model-View-Controller," [Online]. Available: https://msdn.microsoft.com/en-us/library/ff649643.aspx. [Accessed: 15-May-2016].[3] "NGUI: Next-Gen UI," [Online]. Available: https://www.assetstore.unity3d.com/en/#!/content/2413. [Accessed: 15-May-2016].[4] M. Christie, P. Olivier, and J. M. Normand, "Camera control in computer graphics," in Proceedings of Computer Graphics Forum, 2008, pp. 2197-2218.[5] D. Nieuwenhuisen, and M. H. Overmars, "Motion planning for camera movements," in Proceedings of ICRA`04. IEEE International Conference, 2004, pp. 3870-3876.[6] É. Marchand, and N. Courty, "Controlling a camera in a virtual environment," in Pro-ceedings of The Visual Computer, 2002, 18.1: 1-19.[7] W. H. Bares, S. Thainimit, S. McDermott, and C. Boudreaux, "A model for con-straint-based camera planning." in Proceedings of AAAI spring symposium on smart graphics, 2000, pp. 84-91.[8] B. Tomlinson, B. Blumberg, and D. Nain, "Expressive autonomous cinematography for interactive virtual environments." in Proceedings of the fourth international confer-ence on Autonomous agents, ACM, 2000, pp. 317-324.[9] T. Oskam, R. W. Sumner, N. Thuerey, and M. Gross, "Visibility transition planning for dynamic camera control," in Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009, pp. 55-65.[10] L.-W. He, M. F. Cohen, and D. H. Salesin, "The virtual cinematographer: a paradigm for automatic real-time camera control and directing," in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 1996, pp. 217-224.[11] C. Lino, M. Christie, F. Lamarche, G. Schofield, and P. Olivier, "A real-time cinematog-raphy system for interactive 3d environments," in Proceedings of the 2010 ACM SIG-GRAPH/Eurographics Symposium on Computer Animation, 2010, pp. 139-148.[12] P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, "A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling," in Proceedings of Smart Graphics, 2014, pp. 121-132. [13] E. E. de Lima, C. T. Pozzer, M. C. d`Ornellas, A. E. Ciarlini, B. Feijó, and A. L. Furtado, "Virtual cinematography director for interactive storytelling," in Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 2009, pp. 263-270.[14] M. O. Riedl, J. P. Rowe, and D. K. Elson, "Toward intelligent support of authoring ma-chinima media content: story and visualization," in Proceedings of the 2nd Interna-tional Conference on INtelligent TEchnologies for interactive enterTAINment, 2008, p. 4.[15] N. Davis, A. Zook, B. O`Neill, B. Headrick, M. Riedl, A. Grosz, and M. Nitsche,"Creativity support for novice digital filmmaking," in Proceedings of the 2013 ACM SIGCHI Con-ference on Human Factors in Computing Systems, 2013, pp. 651-660.[16] "Free Far Sight," [Online]. Available: https://www.facebook.com/FreeFarSight/. [Ac-cessed: 9-July-2016].[17] C. Lino, M. Christie, R. Ranon, and W. Bares, "The director`s lens: an intelligent assis-tant for virtual cinematography," in Proceedings of the 19th ACM international con-ference on Multimedia, 2011, pp. 323-332.[18] C. Lino, and M. Christie, “Efficient composition for virtual camera control,” in Pro-ceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2012, pp. 65-70.[19] H.-Y. Wu and M. Christie, "Stylistic Patterns for Generating Cinematographic Se-quences," in Proceedings of 4th Workshop on Intelligent Cinematography and Editing Co-Located w/Eurographics, 2015.[20] E. Cherry and C. Latulipe, "Quantifying the Creativity Support of Digital Tools through the Creativity Support Index," in ACM Transactions on Computer-Human Interaction (TOCHI), 2014. zh_TW