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題名 建立以用戶為核心之設計思考流程: 以中華電信MOD隨選電影為例
Create a User-Centric Design Thinking Process: A Case of Multimedia on Demand Service in Chunghwa Telecom
作者 巫啓生
Wu, Wudy
貢獻者 苑守慈
Yuan, Daphne
巫啓生
Wu, Wudy
關鍵詞 設計思考
服務主導邏輯
MOD
中華電信
使用者深度訪問
定性研究方法
定量研究
design thinking
service-dominant logic
MOD
CHT
user-depth interview
Qualitative Research
Quantitative Research
日期 2016
上傳時間 9-八月-2016 10:49:21 (UTC+8)
摘要 CHT MOD (Chunghwa Telecom Multimedia On Demand) is a Taiwan-based consumer IPTV service, operated by Chunghwa Telecom. MOD customers can access linear televi-sion programs, video-on-demand and other services. It had over 161 broadcasting channels and over 12,000 hours of on-demand programs and served approximately 1.3 million cus-tomers. That includes 98 high definition (HD) channels and other HD video-on-demand programs, such as sports, movies and knowledge materials.
In this thesis, we reconstruct the holistic design process by adopting design thinking pro-cess incorporate with Service-Dominant Logic (SDL) approach, toward to customer-centric business logic and provides clarity as to what needs to be understood about the customers side. In this re-innovation design thinking process, we identify the key process in com-municating with stakeholders such as customers and resource providers by inspiring for the circumstance of potential problems and opportunities and learn how to capture unexpected insights and produce innovations in which we participate in customers’ value formation. Through the some technical of inspiring and ideation process such as focus group and in-depth interview with users, we synthesize user (interests, needs…) and business (con-straints, strength…) perspectives and drive incremental service innovations practically in detailed design of Video-on-Demand (VOD) services. In summary, this methodology and reformulating design thinking process giving CHT to aim for a deep understanding of cus-tomers and totally transferred the service creation process from a technology-driven toward to a user-centric design-thinking driven process.
參考文獻 1 B2B International (2016). What is an in-depth interview
2 Brown, T. (2008). Design thinking. Harvard business review, 86(6), 84.
3 Country Overview-Taiwan (2011). @ casbaa.com
4 Erickson, C. (2012). Research the Extremes of a User Community @ Atomic Object
5 Heinonen, K., & Strandvik, T. (2015). Customer-dominant logic: foundations and impli-cations. Journal of Services Marketing, 29(6/7), 472-484.
6 Khoshafian, S. (2007). Enabling the Service Oriented Enterprise. In The Business Trans-formation Conference, Washington.
7 Koehler, T. (2011). Introducing S-D Logic and its 10 foundational premises @ tobi-askoehler.com
8 Kwan, S. K. and Yuan, S. T. (2011). Customer-Driven Value Co-creation in Service Net-works, The Science of Service Systems, H. Demirkan et al. (eds.), Springer Sci-ence+Business Media, LLC.
9 Morgan, D. L. (1997). Focus groups as qualitative research. Qualitative Research Methods Series, 16(2).
10 Ordanini, A., & Parasuraman, A. (2010). Service innovation viewed through a ser-vice-dominant logic lens: a conceptual framework and empirical analysis. Journal of Ser-vice Research, 1094670510385332. 
11 Rohrer, C. (2014). When to Use Which User-Experience Research Methods @ Nielsen Norman Group
12 Usability.gov. System Usability Scale (2016)
13 Vargo, S. L., & Lusch, R. F. (2008). Service-dominant logic: continuing the evolu-tion. Journal of the Academy of marketing Science, 36(1), 1-10.
14 Waloszek, G. (2012). Introduction to Design Thinking @ SAP
15 Yoo, Y. (2010). Computing in everyday life: A call for research on experiential compu-ting. Mis Quarterly, 213-231.
16 Zacharia, Z. G., Nix, N. W., & Lusch, R. F. (2011). Capabilities that enhance outcomes of an episodic supply chain collaboration. Journal of Operations Management, 29(6), 591-603. 
描述 碩士
國立政治大學
國際經營管理英語碩士學位學程(IMBA)
103933024
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0103933024
資料類型 thesis
dc.contributor.advisor 苑守慈zh_TW
dc.contributor.advisor Yuan, Daphneen_US
dc.contributor.author (作者) 巫啓生zh_TW
dc.contributor.author (作者) Wu, Wudyen_US
dc.creator (作者) 巫啓生zh_TW
dc.creator (作者) Wu, Wudyen_US
dc.date (日期) 2016en_US
dc.date.accessioned 9-八月-2016 10:49:21 (UTC+8)-
dc.date.available 9-八月-2016 10:49:21 (UTC+8)-
dc.date.issued (上傳時間) 9-八月-2016 10:49:21 (UTC+8)-
dc.identifier (其他 識別碼) G0103933024en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/99792-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際經營管理英語碩士學位學程(IMBA)zh_TW
dc.description (描述) 103933024zh_TW
dc.description.abstract (摘要) CHT MOD (Chunghwa Telecom Multimedia On Demand) is a Taiwan-based consumer IPTV service, operated by Chunghwa Telecom. MOD customers can access linear televi-sion programs, video-on-demand and other services. It had over 161 broadcasting channels and over 12,000 hours of on-demand programs and served approximately 1.3 million cus-tomers. That includes 98 high definition (HD) channels and other HD video-on-demand programs, such as sports, movies and knowledge materials.
In this thesis, we reconstruct the holistic design process by adopting design thinking pro-cess incorporate with Service-Dominant Logic (SDL) approach, toward to customer-centric business logic and provides clarity as to what needs to be understood about the customers side. In this re-innovation design thinking process, we identify the key process in com-municating with stakeholders such as customers and resource providers by inspiring for the circumstance of potential problems and opportunities and learn how to capture unexpected insights and produce innovations in which we participate in customers’ value formation. Through the some technical of inspiring and ideation process such as focus group and in-depth interview with users, we synthesize user (interests, needs…) and business (con-straints, strength…) perspectives and drive incremental service innovations practically in detailed design of Video-on-Demand (VOD) services. In summary, this methodology and reformulating design thinking process giving CHT to aim for a deep understanding of cus-tomers and totally transferred the service creation process from a technology-driven toward to a user-centric design-thinking driven process.
en_US
dc.description.tableofcontents 1. Executive Summary 9
1.1. Introduction 9
1.2. Research Motivation 12
1.3. Design Challenges 15
1.4. Thesis Structures 15
2. Literature Review 17
2.1. Service-Dominant Logic 17
2.2. Design thinking 19
2.3. User-Experience Research Methods 21
2.3.1. Focus Group 22
2.3.2. In-depth Interview 23
2.3.3. System Usability Scale (SUS) 24
2.3.4. Research Method Selection by Phases of Service Development 25
3. Research Methodology and Reinventing Service Design Process 27
3.1. Inspiration of Customers 29
3.1.1. Target Audiences Definitions 29
3.1.2. Observation of User Behavior by Quantative Analysis 30
3.1.3. Observation of User Behavior by Qualitative Analysis 32
3.2. Inspiration of Business (Opportunity and Challenges) 37
3.2.1. Situation Analysis 37
3.3. Design Value Proposition and Solution 40
4. Design Results 45
4.1. Detail Design 45
4.2. Usability Testing 48
4.2.1. Testing Plan 48
4.2.2. Testing Result and the Feedback Analysis 51
4.3. Release Result 54
5. Conclusion, Suggestion and Future Research 56
5.1. Conclusion 56
5.2. Suggestion 57
5.3. Future Research 59
Reference 61
zh_TW
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0103933024en_US
dc.subject (關鍵詞) 設計思考zh_TW
dc.subject (關鍵詞) 服務主導邏輯zh_TW
dc.subject (關鍵詞) MODzh_TW
dc.subject (關鍵詞) 中華電信zh_TW
dc.subject (關鍵詞) 使用者深度訪問zh_TW
dc.subject (關鍵詞) 定性研究方法zh_TW
dc.subject (關鍵詞) 定量研究zh_TW
dc.subject (關鍵詞) design thinkingen_US
dc.subject (關鍵詞) service-dominant logicen_US
dc.subject (關鍵詞) MODen_US
dc.subject (關鍵詞) CHTen_US
dc.subject (關鍵詞) user-depth interviewen_US
dc.subject (關鍵詞) Qualitative Researchen_US
dc.subject (關鍵詞) Quantitative Researchen_US
dc.title (題名) 建立以用戶為核心之設計思考流程: 以中華電信MOD隨選電影為例zh_TW
dc.title (題名) Create a User-Centric Design Thinking Process: A Case of Multimedia on Demand Service in Chunghwa Telecomen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 1 B2B International (2016). What is an in-depth interview
2 Brown, T. (2008). Design thinking. Harvard business review, 86(6), 84.
3 Country Overview-Taiwan (2011). @ casbaa.com
4 Erickson, C. (2012). Research the Extremes of a User Community @ Atomic Object
5 Heinonen, K., & Strandvik, T. (2015). Customer-dominant logic: foundations and impli-cations. Journal of Services Marketing, 29(6/7), 472-484.
6 Khoshafian, S. (2007). Enabling the Service Oriented Enterprise. In The Business Trans-formation Conference, Washington.
7 Koehler, T. (2011). Introducing S-D Logic and its 10 foundational premises @ tobi-askoehler.com
8 Kwan, S. K. and Yuan, S. T. (2011). Customer-Driven Value Co-creation in Service Net-works, The Science of Service Systems, H. Demirkan et al. (eds.), Springer Sci-ence+Business Media, LLC.
9 Morgan, D. L. (1997). Focus groups as qualitative research. Qualitative Research Methods Series, 16(2).
10 Ordanini, A., & Parasuraman, A. (2010). Service innovation viewed through a ser-vice-dominant logic lens: a conceptual framework and empirical analysis. Journal of Ser-vice Research, 1094670510385332. 
11 Rohrer, C. (2014). When to Use Which User-Experience Research Methods @ Nielsen Norman Group
12 Usability.gov. System Usability Scale (2016)
13 Vargo, S. L., & Lusch, R. F. (2008). Service-dominant logic: continuing the evolu-tion. Journal of the Academy of marketing Science, 36(1), 1-10.
14 Waloszek, G. (2012). Introduction to Design Thinking @ SAP
15 Yoo, Y. (2010). Computing in everyday life: A call for research on experiential compu-ting. Mis Quarterly, 213-231.
16 Zacharia, Z. G., Nix, N. W., & Lusch, R. F. (2011). Capabilities that enhance outcomes of an episodic supply chain collaboration. Journal of Operations Management, 29(6), 591-603. 
zh_TW