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題名 研究虛擬實境對於博物館展覽是否為有效的傳播媒介 - 以故宮博物院為例
Is Virtual Reality An Effective Communication Medium For Museum Exhibitions? Using National Palace Museum As An Example
作者 石詠綺
貢獻者 張欣綠
石詠綺
關鍵詞 傳播媒介
虛擬實境
專注程度
享受程度
個性
相關經驗
Telepresence
VR
Attention
Engagement
Personality
Experience
日期 2017
上傳時間 28-八月-2017 11:24:47 (UTC+8)
摘要 在資訊科技越來越蓬勃發展的情況下,也讓博物館能帶來更好的使用者體驗。而現今已有許多博物館使用這些新技術,提供觀眾更有趣且吸引人的內容。本研究與國立故宮博物院合作,而故宮近年來也致力於新科技的採用與發展,虛擬實境則是其中一個例子,因此本篇會著重在探討虛擬實境在博物館展覽上是否為有效提升觀眾觀展興趣的互動媒介。當使用者在使用互動媒介的時候,會讓他們產生一種類似”身歷其境的”感覺,我們稱為”telepresence”而這種感覺則會進一步影響他們對於博物館的觀展意願。因此本篇論文會針對虛擬實境跟不同的互動媒介做比較,藉以了解比起其他互動媒介,虛擬實境是否能更能提升使用者體驗,這裡為了普及性及取材方便,採用故宮網站及影片來做比較。而為了衡量使用者體驗,我們則採用”享受程度”及”專注程度”來測量不同互動媒介所帶給他們的影響;此外個性以及使用者的過去相關經驗也是影響他們享受程度的重要因素,因此本篇研究也有將此兩個調節變數納入考量。而實驗內容則是隨機分配使用者使用其中一樣媒介,實驗結束後填寫相對應的問卷。實驗結果證明了互動媒介如果能帶來越高的 telepresence,則使用者會有更高的專注程度,越高的專注程度能讓使用者有更高的享受程度,而享受程度及專注程度皆能帶來較好的使用者體驗,進一步影響使用者的觀展意願;但高程度的 telepresence 並不會對享受程度有所影響,可能是因為互動媒介本身內容使用者並沒有興趣的關係,而兩個調節變數雖同樣不顯著,但試著探索性分析後發現擁有外向個性的人相較於其他人,在使用互動媒介時能有更高的專注程度,這也是未來可研究的方向。總結來說,本篇研究證明了虛擬實境能帶來較高的專注力,且專注力與享受程度能進一步地引起使用者的觀展興趣。
Information technologies provided important opportunities for museums to create more engaging visitor experience. Many museums have decided to adopt new technologies to provide more interesting and attracting offerings. This study collaborates with National Palace Museum and focus on investigating whether virtual reality is an effective communication medium for museum exhibition. When people use different communication medium they will have variety telepresence, and the telepresence may influences on their performance expectation. Therefore this study presented in this paper compared three communication mediums, video, website and virtual reality. For evaluating user experience, we took engagement and attention to measure the effect of telepresence; also the role of users’ personality and their prior experience of communication media in moderating these effects are also considered. The experiment is held in National Cheng-Chi University and the participators are all students from the university, we randomly let user use one of three communication medium then give them questionnaire after finishing the experiment. By the result of our research, we found that high level of telepresence can let the user more focus on the media, and higher attention can enforce their engagement, in the last, both attention and engagement can further impact user’s visitation behavior. In our result, even personality and relative experience are both insignificant, but we found that when using communication medium, extravert can have higher attention than the other users, it may be a future research. Overall, this study confirm that VR with higher telepresence can catch more attention from user, attention enforce their engagement, then higher level of attention and engagement create better user experience.
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描述 碩士
國立政治大學
資訊管理學系
104356008
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0104356008
資料類型 thesis
dc.contributor.advisor 張欣綠zh_TW
dc.contributor.author (作者) 石詠綺zh_TW
dc.creator (作者) 石詠綺zh_TW
dc.date (日期) 2017en_US
dc.date.accessioned 28-八月-2017 11:24:47 (UTC+8)-
dc.date.available 28-八月-2017 11:24:47 (UTC+8)-
dc.date.issued (上傳時間) 28-八月-2017 11:24:47 (UTC+8)-
dc.identifier (其他 識別碼) G0104356008en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/112152-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊管理學系zh_TW
dc.description (描述) 104356008zh_TW
dc.description.abstract (摘要) 在資訊科技越來越蓬勃發展的情況下,也讓博物館能帶來更好的使用者體驗。而現今已有許多博物館使用這些新技術,提供觀眾更有趣且吸引人的內容。本研究與國立故宮博物院合作,而故宮近年來也致力於新科技的採用與發展,虛擬實境則是其中一個例子,因此本篇會著重在探討虛擬實境在博物館展覽上是否為有效提升觀眾觀展興趣的互動媒介。當使用者在使用互動媒介的時候,會讓他們產生一種類似”身歷其境的”感覺,我們稱為”telepresence”而這種感覺則會進一步影響他們對於博物館的觀展意願。因此本篇論文會針對虛擬實境跟不同的互動媒介做比較,藉以了解比起其他互動媒介,虛擬實境是否能更能提升使用者體驗,這裡為了普及性及取材方便,採用故宮網站及影片來做比較。而為了衡量使用者體驗,我們則採用”享受程度”及”專注程度”來測量不同互動媒介所帶給他們的影響;此外個性以及使用者的過去相關經驗也是影響他們享受程度的重要因素,因此本篇研究也有將此兩個調節變數納入考量。而實驗內容則是隨機分配使用者使用其中一樣媒介,實驗結束後填寫相對應的問卷。實驗結果證明了互動媒介如果能帶來越高的 telepresence,則使用者會有更高的專注程度,越高的專注程度能讓使用者有更高的享受程度,而享受程度及專注程度皆能帶來較好的使用者體驗,進一步影響使用者的觀展意願;但高程度的 telepresence 並不會對享受程度有所影響,可能是因為互動媒介本身內容使用者並沒有興趣的關係,而兩個調節變數雖同樣不顯著,但試著探索性分析後發現擁有外向個性的人相較於其他人,在使用互動媒介時能有更高的專注程度,這也是未來可研究的方向。總結來說,本篇研究證明了虛擬實境能帶來較高的專注力,且專注力與享受程度能進一步地引起使用者的觀展興趣。zh_TW
dc.description.abstract (摘要) Information technologies provided important opportunities for museums to create more engaging visitor experience. Many museums have decided to adopt new technologies to provide more interesting and attracting offerings. This study collaborates with National Palace Museum and focus on investigating whether virtual reality is an effective communication medium for museum exhibition. When people use different communication medium they will have variety telepresence, and the telepresence may influences on their performance expectation. Therefore this study presented in this paper compared three communication mediums, video, website and virtual reality. For evaluating user experience, we took engagement and attention to measure the effect of telepresence; also the role of users’ personality and their prior experience of communication media in moderating these effects are also considered. The experiment is held in National Cheng-Chi University and the participators are all students from the university, we randomly let user use one of three communication medium then give them questionnaire after finishing the experiment. By the result of our research, we found that high level of telepresence can let the user more focus on the media, and higher attention can enforce their engagement, in the last, both attention and engagement can further impact user’s visitation behavior. In our result, even personality and relative experience are both insignificant, but we found that when using communication medium, extravert can have higher attention than the other users, it may be a future research. Overall, this study confirm that VR with higher telepresence can catch more attention from user, attention enforce their engagement, then higher level of attention and engagement create better user experience.en_US
dc.description.tableofcontents Table of Contents
CHAPTER 1: INTRODUCTION 1
CHAPTER 2: LITERATURE REVIEW 6
2.1 Telepresence and Communication Medium 6
2.2 Engagement 9
2.3 Attention 9
2.4 Personality 10
2.5 Relative Experience 11
CHAPTER 3: HYPOTHESES DEVELOPMENT 13
3.1 The Effect of Telepresence on Attention 14
3.2 The Effect of Telepresence on Engagement 15
3.3 The Effect of Attention on Engagement 16
3.4 The Effect of Attention and Engagement on Visitation Behavior 17
CHAPTER 4: RESEARCH METHOD 18
4.1 Experimental Design 18
4.2 Sample Selection and Experimental Procedure 20
CHAPTER 5: EXPECTATION CONTRIBUTION 27
5.1 Measurement Model Analysis 27
5.2 Structure Model Analysis 29
CHAPTER 6: DISCUSSION OF RESULTS 31
CHAPTER 7: CONCLUSION 34
7.1 Implications of the Findings 34
7.2 Limitations and Future Research 35
Reference 36
Appendix A 44
Appendix B 45
zh_TW
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dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0104356008en_US
dc.subject (關鍵詞) 傳播媒介zh_TW
dc.subject (關鍵詞) 虛擬實境zh_TW
dc.subject (關鍵詞) 專注程度zh_TW
dc.subject (關鍵詞) 享受程度zh_TW
dc.subject (關鍵詞) 個性zh_TW
dc.subject (關鍵詞) 相關經驗zh_TW
dc.subject (關鍵詞) Telepresenceen_US
dc.subject (關鍵詞) VRen_US
dc.subject (關鍵詞) Attentionen_US
dc.subject (關鍵詞) Engagementen_US
dc.subject (關鍵詞) Personalityen_US
dc.subject (關鍵詞) Experienceen_US
dc.title (題名) 研究虛擬實境對於博物館展覽是否為有效的傳播媒介 - 以故宮博物院為例zh_TW
dc.title (題名) Is Virtual Reality An Effective Communication Medium For Museum Exhibitions? Using National Palace Museum As An Exampleen_US
dc.type (資料類型) thesisen_US
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