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題名 使用者於行動裝置應用程式之購票行為研究—以表演工作坊App為例
A Study of User Ticket-Booking Behavior via Mobile App: An Example of Performance Workshop作者 曹紘瑋
Tsao, Hung-Wei貢獻者 白佩玉
Bai, Pei-Yu
曹紘瑋
Tsao, Hung-Wei關鍵詞 嘗試理論
行動應用程式
科技接受模型
藝文售票
購票行為日期 2018 上傳時間 10-八月-2018 11:14:30 (UTC+8) 摘要 隨著寬頻網路的發展,智慧型手機和平板電腦等行動裝置的普及率提高,讓越來越多網路服務可以藉由行動裝置透過行動應用程式(Mobile Applications,以下簡稱App)為人們提供服務。由於目前使用行動應用程式作為銷售管道的藝文團體不再少數,讓行動應用程式可以提供消費者一個新的管道銷售票券。由於藝文表演相對於一般商品與其他一般電子商務的產品不同,過去關於行動應用程式的消費者研究可能較不適用於此領域。是否可以更深入了解消費者心理後針對行動應用程式優化,藉此銷售藝文產品提供更好的互動關係,是本研究選題的最大動機。本研究以國內著名劇團《表演工作坊》為對象,了解《表演工作坊》之工作人員及潛在消費者對利用App購票的使用行為,探討藝文產業消費者的使用習慣與看法。本研究之主架構係以Bagozzi & Warshaw(1990)的嘗試理論並加入Davis(1986)在科技接受模型之外部因素對使用者行為的影響,探討使用者在操作行動購票程式的嘗試行為,且透過質化訪談的方式歸納出可能影響嘗試行為的潛在因素進行分析,透過質化與量化的交互驗證。本研究透過質化訪談歸納出五項科技行為的正向因素,其中發現「品牌適當性」、「語言精準度」、「內容相關性」與「輸入可用性」等四項均對於「對嘗試的態度」有正向之影響;依嘗試理論之假設,探討「對嘗試的態度」、「過去嘗試的頻率」與「對嘗試的主觀規範」對於嘗試意圖之影響,此三項構念對於嘗試意圖均有顯著的影響;再依照嘗試理論設定,探討「過去嘗試的頻率」、「最近的嘗試行為」與「對嘗試的主觀規範」對於嘗試行為之影響,得到「最近的嘗試行為」與「對嘗試的主觀規範」對於嘗試行為具有正向的影響。 參考文獻 中文文獻1.內政部統計處(2018)。人口數。網址來源:https://www.moi.gov.tw/stat/chart.aspx2.劉柏廷(2006)。科技接受模式,結合計劃行為理論與科技接受模式,科技接受與使用統一理論之實證分析與比較:以台北市停車收費採用PDA為例。國立交通大學運輸科技與管理學系碩士論文。3.何苔麗、徐慧霞、章家誠(2012)。手機應用程式服務使用態度及再購意願研究--以蘋果公司的App Store為例。中華科技大學學報,頁169-189。4.林東清、孫培真、徐景智(2000)。影響資訊系統使用者抗拒行為之原因:以計劃行為理論為基礎之整合研究。資訊管理研究,2(2),頁1-26。5.國家通訊傳播委員會(2018)。2017 年第 4 季 2G/3G/4G 行動通訊市場統計資訊。取自網址:https://www.ncc.gov.tw/chinese/files/18033/3773_38979_180402_1.pdf6.黃品茲(2011)。應用計劃行為理論探討彰化地區高職學生不道德學習行為意向之研究。國立彰化師範大學商業教育學系碩士論文,未出版,彰化縣。孫培真、周至宏(2011)。教師嘗試使用先進資訊科技創新教學之研究。中山管理評論,19:2期,頁423-465朱碧靜(2013)。科技接受模型 Technology Acceptance Model, TAM。圖書館學7.與資訊科學大辭典。取自網址:http://terms.naer.edu.tw/detail/1678678/葉盈君(2012)。淺談計畫行為理論。國家教育研究院電子報,網址來源:https://epaper.naer.edu.tw/index.php?edm_no=51&content_no=14218.文化部(2018)。2017年文化創意產業年報。取自網址:http://cci.culture.tw/cht/index.php?code=list&ids=20英文文獻1.Agarwal, R., and Venkatesh, V. (2002). “Assessing a Firm’s Web Presence: A Heuristic Evaluation Procedure for the Measurement of Usability”, Information Systems Research ,Vol.13 No.2, pp. 168-186.2.Ajzen, I., and Driver, B. L. (1992). “Application of the Theory of Planned Behavior to Leisure Choice”, Journal of Leisure Research, Vol.24 No.3, pp. 207-2243.Ajzen, I. (1985). From intention to actions: A theory of planned behavior. In J. Kuhl & J. Beckman (Eds.), Action control: From cognition to behavior (pp.11-39). Berlin; New York: Springer-Verlag.4.Ajzen, I. (1989). Attitude structure and behavior. In A. R. Pratkanis, S. J. Breckler, & A. G. Greenwald (Eds.), Attitude structure and function (pp. 241-274). Hillsdale, N.J.: L. Erlbaum Associates.5.Ajzen, I., and Madden, T.J. (1986). “Prediction of Goal-Directed Behavior: Attitude, Intentions, and Perceived Behavior Control”, Journal of Experimental Social Psychology, Vol.22, pp. 453-474.6.Apple. 2012. “iOS Developer Library—User Experience Guide- lines”, available online at: http://developer.apple.com/library/ios/ documentation/userexperience/conceptual/mobilehig/ MobileHIG.pdf (accessed June 14, 2012).7.Lederer, A. L., Maupin, D. J., Sena, M. P., and Zhuang, Y. (2000), “The technology acceptance model and the World Wide Web” Decision Support Systems, Vol.29 No.3, pp. 269-282.8.Bagozzi, R. P., Davis, F. D., Warshaw, P. R.(1992), “Development and a Test of a Theory of Technological Learning and Usage”, Human Relations, Vol.45 No.7, pp. 659-686.9.Bagozzi, R. P., Warshaw, P. R.(1990), “Trying to consume”. Journal of Consumer Research, Vol.17, pp.127–140.10.Davis, Fred D., Bagozzi, Richard P. and Warshaw, Paul R. (1989), “User Acceptance of Computer Technology: A Comparison of Two Theoretical Models”, Management Science, Vol.35 No.8), pp. 982-1003.11.Dou, W.,Lim, K. H.,Su, C., Zhou, N., and Cui, N. (2010). “Brand Positioning Strategy Using Search Engine Marketing”, MIS Quarterly, Vol.34 No.2, pp. 261-279.12.Fornell, C., and Larcker, D. F. (1981), “Evaluating Structural Equation Models with Unobservable Variables and Measurement Error”, Journal of Marketing Research, Vol.18 No.1, pp. 39-50.13.Hess, T. J., Fuller, M. A., and Campbell, D. (2009), “Designing Interfaces with Social Presence: Using Vividness and Extra-version to Create Social Recommendation Agents”, Journal of the Association for Information Systems, Vo.10 No.12, pp. 889-919.14.Hong, W., Thong, J. Y. L., and Tam, K. Y. (2004a), “Does Animation Attract Online Users’ Attention? The Effects of Flash on Information Search Performance and Perceptions”, Information Systems Research, Vol.15 No.1, pp. 60-86.15.Hoehle, H., and Venkatesh, V. (2015), "Mobile Application Usability: Conceptualization and Instrument Development", MIS Quarterly, Vol.39 No.2 pp. 435-472.16.Kim, H., Kim, J., and Lee, Y. (2005). “An Empirical Study of Use Contexts in the Mobile Internet, Focusing on the Usability of Information Architecture,” Information Systems Frontiers (7:2), pp. 175-186.17.Miles, M. B., and Huberman, A. M. (1999), Qualitative Data Analysis: A Sourcebook of New Methods (2nd ed.), Thousand Oaks, CA: Sage Publications.18.Pousttchi, K., and Schurig, M. (2004). “Assessment of Today’s Mobile Banking Applications from the View of Customer Requirements in Proceedings of the 37th Annual Hawaii International Conference on System Sciences, January 5-8”, Los Alamitos, CA: IEEE Computer Society Press, pp. 5-15.19.Devaraj, S., Fan, M., Kohli, R. (2002), “Antecedents of B2C Channel Satisfaction and Preference: Validating e-Commerce Metrics,” Information Systems Research, Vol.13 No.3, pp. 227-395.20.Devaraj, S., Fan, M., Kohli, R. (2006), “Examination of online channel preference: Using the structure-conduct-outcome framework”, Decision Support Systems Vol.42 No.2, pp. 1089-1103.21.Valacich, J. S., Parboteeah, D., and Wells, J. D. (2007), “Not All Interface Characteristics are Created Equal: The Online Consumer’s Hierarchy of Needs”, Communications of the ACM, Vol.50 No.9, pp. 84-90.22.Venkatesh, V., and Agarwal, R. (2006). “Turning Visitors into Customers: A Usability-Centric Perspective on Purchase Behavior in Electronic Channels”, Management Science, Vol.52 No.3), pp. 367-382.23.Venkatesh, V., and Ramesh, V. (2006). “Web and Wireless Site Usability: Understanding Differences and Modeling Use”, MIS Quarterly, Vol.30 No.1), pp. 181-206.24.Wells, J. D., Fuerst, W. L., and Palmer, J. W. (2005), “Designing Consumer Interfaces for Experiential Tasks: An Empirical Investigation”, European Journal of Information Systems, Vol.14 No.3), pp. 273-287. 描述 碩士
國立政治大學
企業管理研究所(MBA學位學程)
103363055資料來源 http://thesis.lib.nccu.edu.tw/record/#G1033630551 資料類型 thesis dc.contributor.advisor 白佩玉 zh_TW dc.contributor.advisor Bai, Pei-Yu en_US dc.contributor.author (作者) 曹紘瑋 zh_TW dc.contributor.author (作者) Tsao, Hung-Wei en_US dc.creator (作者) 曹紘瑋 zh_TW dc.creator (作者) Tsao, Hung-Wei en_US dc.date (日期) 2018 en_US dc.date.accessioned 10-八月-2018 11:14:30 (UTC+8) - dc.date.available 10-八月-2018 11:14:30 (UTC+8) - dc.date.issued (上傳時間) 10-八月-2018 11:14:30 (UTC+8) - dc.identifier (其他 識別碼) G1033630551 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/119328 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 企業管理研究所(MBA學位學程) zh_TW dc.description (描述) 103363055 zh_TW dc.description.abstract (摘要) 隨著寬頻網路的發展,智慧型手機和平板電腦等行動裝置的普及率提高,讓越來越多網路服務可以藉由行動裝置透過行動應用程式(Mobile Applications,以下簡稱App)為人們提供服務。由於目前使用行動應用程式作為銷售管道的藝文團體不再少數,讓行動應用程式可以提供消費者一個新的管道銷售票券。由於藝文表演相對於一般商品與其他一般電子商務的產品不同,過去關於行動應用程式的消費者研究可能較不適用於此領域。是否可以更深入了解消費者心理後針對行動應用程式優化,藉此銷售藝文產品提供更好的互動關係,是本研究選題的最大動機。本研究以國內著名劇團《表演工作坊》為對象,了解《表演工作坊》之工作人員及潛在消費者對利用App購票的使用行為,探討藝文產業消費者的使用習慣與看法。本研究之主架構係以Bagozzi & Warshaw(1990)的嘗試理論並加入Davis(1986)在科技接受模型之外部因素對使用者行為的影響,探討使用者在操作行動購票程式的嘗試行為,且透過質化訪談的方式歸納出可能影響嘗試行為的潛在因素進行分析,透過質化與量化的交互驗證。本研究透過質化訪談歸納出五項科技行為的正向因素,其中發現「品牌適當性」、「語言精準度」、「內容相關性」與「輸入可用性」等四項均對於「對嘗試的態度」有正向之影響;依嘗試理論之假設,探討「對嘗試的態度」、「過去嘗試的頻率」與「對嘗試的主觀規範」對於嘗試意圖之影響,此三項構念對於嘗試意圖均有顯著的影響;再依照嘗試理論設定,探討「過去嘗試的頻率」、「最近的嘗試行為」與「對嘗試的主觀規範」對於嘗試行為之影響,得到「最近的嘗試行為」與「對嘗試的主觀規範」對於嘗試行為具有正向的影響。 zh_TW dc.description.tableofcontents 第一章 緒論 1第一節 研究背景與動機 1第二節 研究目的 3第二章 文獻探討 4第一節 表演藝術售票管道 4第二節 嘗試理論 7第三節 科技接受模型 12第四節 行動應用程式可用性 14第三章 研究方法─質化研究 19第一節 質化研究方法 19第二節 質化訪談分析 20第四章 研究方法─量化研究 34第一節 研究架構及假設 34第二節 量化研究方法 37第三節 量化分析 42第五章 結論與建議 55第一節 研究發現 55第二節 實務建議 58第三節 未來研究與建議 59參考文獻 61附錄 66 zh_TW dc.format.extent 4851144 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G1033630551 en_US dc.subject (關鍵詞) 嘗試理論 zh_TW dc.subject (關鍵詞) 行動應用程式 zh_TW dc.subject (關鍵詞) 科技接受模型 zh_TW dc.subject (關鍵詞) 藝文售票 zh_TW dc.subject (關鍵詞) 購票行為 zh_TW dc.title (題名) 使用者於行動裝置應用程式之購票行為研究—以表演工作坊App為例 zh_TW dc.title (題名) A Study of User Ticket-Booking Behavior via Mobile App: An Example of Performance Workshop en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 中文文獻1.內政部統計處(2018)。人口數。網址來源:https://www.moi.gov.tw/stat/chart.aspx2.劉柏廷(2006)。科技接受模式,結合計劃行為理論與科技接受模式,科技接受與使用統一理論之實證分析與比較:以台北市停車收費採用PDA為例。國立交通大學運輸科技與管理學系碩士論文。3.何苔麗、徐慧霞、章家誠(2012)。手機應用程式服務使用態度及再購意願研究--以蘋果公司的App Store為例。中華科技大學學報,頁169-189。4.林東清、孫培真、徐景智(2000)。影響資訊系統使用者抗拒行為之原因:以計劃行為理論為基礎之整合研究。資訊管理研究,2(2),頁1-26。5.國家通訊傳播委員會(2018)。2017 年第 4 季 2G/3G/4G 行動通訊市場統計資訊。取自網址:https://www.ncc.gov.tw/chinese/files/18033/3773_38979_180402_1.pdf6.黃品茲(2011)。應用計劃行為理論探討彰化地區高職學生不道德學習行為意向之研究。國立彰化師範大學商業教育學系碩士論文,未出版,彰化縣。孫培真、周至宏(2011)。教師嘗試使用先進資訊科技創新教學之研究。中山管理評論,19:2期,頁423-465朱碧靜(2013)。科技接受模型 Technology Acceptance Model, TAM。圖書館學7.與資訊科學大辭典。取自網址:http://terms.naer.edu.tw/detail/1678678/葉盈君(2012)。淺談計畫行為理論。國家教育研究院電子報,網址來源:https://epaper.naer.edu.tw/index.php?edm_no=51&content_no=14218.文化部(2018)。2017年文化創意產業年報。取自網址:http://cci.culture.tw/cht/index.php?code=list&ids=20英文文獻1.Agarwal, R., and Venkatesh, V. (2002). “Assessing a Firm’s Web Presence: A Heuristic Evaluation Procedure for the Measurement of Usability”, Information Systems Research ,Vol.13 No.2, pp. 168-186.2.Ajzen, I., and Driver, B. L. (1992). “Application of the Theory of Planned Behavior to Leisure Choice”, Journal of Leisure Research, Vol.24 No.3, pp. 207-2243.Ajzen, I. (1985). From intention to actions: A theory of planned behavior. In J. Kuhl & J. Beckman (Eds.), Action control: From cognition to behavior (pp.11-39). Berlin; New York: Springer-Verlag.4.Ajzen, I. (1989). Attitude structure and behavior. In A. R. Pratkanis, S. J. Breckler, & A. G. Greenwald (Eds.), Attitude structure and function (pp. 241-274). Hillsdale, N.J.: L. Erlbaum Associates.5.Ajzen, I., and Madden, T.J. (1986). “Prediction of Goal-Directed Behavior: Attitude, Intentions, and Perceived Behavior Control”, Journal of Experimental Social Psychology, Vol.22, pp. 453-474.6.Apple. 2012. “iOS Developer Library—User Experience Guide- lines”, available online at: http://developer.apple.com/library/ios/ documentation/userexperience/conceptual/mobilehig/ MobileHIG.pdf (accessed June 14, 2012).7.Lederer, A. L., Maupin, D. J., Sena, M. P., and Zhuang, Y. (2000), “The technology acceptance model and the World Wide Web” Decision Support Systems, Vol.29 No.3, pp. 269-282.8.Bagozzi, R. P., Davis, F. D., Warshaw, P. R.(1992), “Development and a Test of a Theory of Technological Learning and Usage”, Human Relations, Vol.45 No.7, pp. 659-686.9.Bagozzi, R. P., Warshaw, P. R.(1990), “Trying to consume”. Journal of Consumer Research, Vol.17, pp.127–140.10.Davis, Fred D., Bagozzi, Richard P. and Warshaw, Paul R. (1989), “User Acceptance of Computer Technology: A Comparison of Two Theoretical Models”, Management Science, Vol.35 No.8), pp. 982-1003.11.Dou, W.,Lim, K. H.,Su, C., Zhou, N., and Cui, N. (2010). “Brand Positioning Strategy Using Search Engine Marketing”, MIS Quarterly, Vol.34 No.2, pp. 261-279.12.Fornell, C., and Larcker, D. F. (1981), “Evaluating Structural Equation Models with Unobservable Variables and Measurement Error”, Journal of Marketing Research, Vol.18 No.1, pp. 39-50.13.Hess, T. J., Fuller, M. A., and Campbell, D. (2009), “Designing Interfaces with Social Presence: Using Vividness and Extra-version to Create Social Recommendation Agents”, Journal of the Association for Information Systems, Vo.10 No.12, pp. 889-919.14.Hong, W., Thong, J. Y. L., and Tam, K. Y. (2004a), “Does Animation Attract Online Users’ Attention? The Effects of Flash on Information Search Performance and Perceptions”, Information Systems Research, Vol.15 No.1, pp. 60-86.15.Hoehle, H., and Venkatesh, V. (2015), "Mobile Application Usability: Conceptualization and Instrument Development", MIS Quarterly, Vol.39 No.2 pp. 435-472.16.Kim, H., Kim, J., and Lee, Y. (2005). “An Empirical Study of Use Contexts in the Mobile Internet, Focusing on the Usability of Information Architecture,” Information Systems Frontiers (7:2), pp. 175-186.17.Miles, M. B., and Huberman, A. M. (1999), Qualitative Data Analysis: A Sourcebook of New Methods (2nd ed.), Thousand Oaks, CA: Sage Publications.18.Pousttchi, K., and Schurig, M. (2004). “Assessment of Today’s Mobile Banking Applications from the View of Customer Requirements in Proceedings of the 37th Annual Hawaii International Conference on System Sciences, January 5-8”, Los Alamitos, CA: IEEE Computer Society Press, pp. 5-15.19.Devaraj, S., Fan, M., Kohli, R. (2002), “Antecedents of B2C Channel Satisfaction and Preference: Validating e-Commerce Metrics,” Information Systems Research, Vol.13 No.3, pp. 227-395.20.Devaraj, S., Fan, M., Kohli, R. (2006), “Examination of online channel preference: Using the structure-conduct-outcome framework”, Decision Support Systems Vol.42 No.2, pp. 1089-1103.21.Valacich, J. S., Parboteeah, D., and Wells, J. D. (2007), “Not All Interface Characteristics are Created Equal: The Online Consumer’s Hierarchy of Needs”, Communications of the ACM, Vol.50 No.9, pp. 84-90.22.Venkatesh, V., and Agarwal, R. (2006). “Turning Visitors into Customers: A Usability-Centric Perspective on Purchase Behavior in Electronic Channels”, Management Science, Vol.52 No.3), pp. 367-382.23.Venkatesh, V., and Ramesh, V. (2006). “Web and Wireless Site Usability: Understanding Differences and Modeling Use”, MIS Quarterly, Vol.30 No.1), pp. 181-206.24.Wells, J. D., Fuerst, W. L., and Palmer, J. W. (2005), “Designing Consumer Interfaces for Experiential Tasks: An Empirical Investigation”, European Journal of Information Systems, Vol.14 No.3), pp. 273-287. zh_TW dc.identifier.doi (DOI) 10.6814/THE.NCCU.MBA.063.2018.F08 -