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題名 Interactive augmented reality game for enhancing library instruction in elementary schools
作者 Wang, Y.-S.;Chen, Chen C.-M.;Hong, C.-M.;Tsai, Y.-N.
陳志銘
Chen, Chihming
蔡雁農
Tsai, Yennung
貢獻者 圖檔所
關鍵詞 Amount of information; Computer Assisted Instruction; Human computer interfaces; Interactive technology; Learning environments; Library instruction; Media in education; Situated learning theories; Augmented reality; Education computing; Libraries; Students; Computer aided instruction
日期 2013
上傳時間 6-九月-2018 17:40:59 (UTC+8)
摘要 Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library`s learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction. © 2013 IEEE.
關聯 Proceedings - International Computer Software and Applications Conference, 2013, 論文編號 06605822, Pages 391-396
2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013; Kyoto; Japan; 22 July 2013 到 26 July 2013; 類別編號E4987; 代碼 100165
資料類型 conference
DOI http://dx.doi.org/10.1109/COMPSACW.2013.128
dc.contributor 圖檔所
dc.creator (作者) Wang, Y.-S.;Chen, Chen C.-M.;Hong, C.-M.;Tsai, Y.-N.en_US
dc.creator (作者) 陳志銘zh_TW
dc.creator (作者) Chen, Chihmingen_US
dc.creator (作者) 蔡雁農zh_TW
dc.creator (作者) Tsai, Yennungen_US
dc.date (日期) 2013
dc.date.accessioned 6-九月-2018 17:40:59 (UTC+8)-
dc.date.available 6-九月-2018 17:40:59 (UTC+8)-
dc.date.issued (上傳時間) 6-九月-2018 17:40:59 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/120031-
dc.description.abstract (摘要) Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library`s learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction. © 2013 IEEE.en_US
dc.format.extent 209 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Proceedings - International Computer Software and Applications Conference, 2013, 論文編號 06605822, Pages 391-396
dc.relation (關聯) 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013; Kyoto; Japan; 22 July 2013 到 26 July 2013; 類別編號E4987; 代碼 100165
dc.subject (關鍵詞) Amount of information; Computer Assisted Instruction; Human computer interfaces; Interactive technology; Learning environments; Library instruction; Media in education; Situated learning theories; Augmented reality; Education computing; Libraries; Students; Computer aided instructionen_US
dc.title (題名) Interactive augmented reality game for enhancing library instruction in elementary schoolsen_US
dc.type (資料類型) conference
dc.identifier.doi (DOI) 10.1109/COMPSACW.2013.128
dc.doi.uri (DOI) http://dx.doi.org/10.1109/COMPSACW.2013.128