dc.contributor.advisor | 郭更生 | zh_TW |
dc.contributor.advisor | Geng-Sheng Kuo | en_US |
dc.contributor.author (作者) | 高士翔 | zh_TW |
dc.contributor.author (作者) | Shih-Hsiang (Sean) Kao | en_US |
dc.creator (作者) | 高士翔 | zh_TW |
dc.creator (作者) | Shih-Hsiang (Sean) Kao | en_US |
dc.date (日期) | 2008 | en_US |
dc.date.accessioned | 14-九月-2009 09:53:11 (UTC+8) | - |
dc.date.available | 14-九月-2009 09:53:11 (UTC+8) | - |
dc.date.issued (上傳時間) | 14-九月-2009 09:53:11 (UTC+8) | - |
dc.identifier (其他 識別碼) | G0929330111 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/31375 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 國際經營管理碩士班(IMBA) | zh_TW |
dc.description (描述) | 92933011 | zh_TW |
dc.description (描述) | 97 | zh_TW |
dc.description.abstract (摘要) | 開放原始碼軟體平台與互補性資產建構—以Google與 Intel 為例 | zh_TW |
dc.description.abstract (摘要) | Open source software is Open Innovation only if it has a business model driving it (West and Gallagher 2006). Open Innovation is the paradigm describing the scenario in which firms use a broad range of external sources for innovation and seek a broad range of commercialization alternatives for internal innovation (Chesbrough 2003). The Platform Leader builds the platform and concentrates its efforts on promoting and directing innovation of complementary products in favor of its R&D direction (Cusumano and Gawer 2002). The author has chosen leaders in two distinctive industry sectors— Google, the leader in search engine industry, and Intel, the leader in the microprocessor business for the personal computer industry—as the case study companies for this research. Both cases fit the definition of open innovation since both Google and Intel have specific business models for their open source software platforms. This research explores how industry leaders exploit open source software platforms to realize their specific strategic intents. The research problems are: (1) how companies can incorporate external creativity and innovation to maintain their own innovative momentum; (2) what are the key factors and strategies for building a successful open source software platform and its ecosystem; (3) how can a company use an open source software platform as part of its strategy to enter new markets and promote development of complementary assets to build its competitive advantages. The author proposes the following framework to analyze how leading firms design open source platform strategies: (1) analyze the firm’s core competencies; (2) analyze the firm’s strategic intent for their open source software platform; (3) analyze the firm’s strategies for designing the architecture of their open source software platform; (4) analyze the firm’s strategies for designing the ecosystem around the platform. Based on the analysis of the two comparative cases, the author has been convinced of the following propositions: 1. Firms can use open source software platform to incorporate external creativity and innovations that promote the development of complementary assets and to build or at least maintain their competitive advantage against competitors. 2. Instead of a purely open or purely proprietary platform strategy, platform owners can utilize a hybrid strategy, which combines the advantages of open source and closed source to retain control and differentiation. 3. As opposed to a company-owned open source software platform, a community-owned open source software platform will attract more communities’ involvements and stimulate more innovation. 4. When developing complementary assets, firms should adopt an open innovation approach to incorporate external creativity and innovations; however, when building their core competencies, firms should adopt a more closed innovation approach to maintain their distinctive competitive advantages. 5. One of the key determining factors of a successful open source platform strategy is the platform owner’s ability to create value and enable every partner within the ecosystem to share some portion of it. | en_US |
dc.description.abstract (摘要) | TABLE OF CONTENTS III LIST OF TABLES V LIST OF FIGURES VI ACKNOWLEDGEMENT VIII 1.0 INTRODUCTION 1 1.1 Research Motivation 1 1.2 Research Objectives 4 1.3 Research Problems 5 1.4 Research Methods 5 1.5 Research Procedure 7 2.0 LITERATURE SURVEY 8 2.1 Models of Innovation 8 2.1.1 Incremental, Semi-Radical, and Radical Innovation 8 2.1.2 Disruptive Innovation 10 2.2 Source of Innovations 13 2.2.1 Lead Users 13 2.2.2 Open Source Software Communities 13 2.2.3 Open versus Closed Innovation Model 14 2.3 Open Source as Open Innovation 19 2.4 Platform and Ecosystem 21 2.4.1 Platform 21 2.4.2 Ecosystem 23 2.5 Strategies for Implementing Open Source Software Platforms and Ecosystems 25 2.5.1 Core Competencies of the Firm 26 2.5.2 Complementary Assets 29 2.5.3 Strategies for Designing Platform Architecture and Ecosystem 30 2.5.4 Proposed Analysis Framework for Designing Open Source Platform Strategies 36 3.0 CASE OF GOOGLE AND THE ANDROID PLATFORM 37 3.1 Case Background—Google 37 3.1.1 A Summary of the Search Engine Industry 37 3.1.2 A Summary of Google 38 3.1.3 Primary Products and Services of Google 38 3.1.4 Major Success Factors of Google in Its Early Stages 41 3.2 Case Analysis—Google 44 3.2.1 Core Competencies of Google 44 3.2.2 Software API Platform for Open Innovation in PC Market 50 3.3 Open Source Software Platform Strategy for Promoting Complementary Asset Developments—Case of the Android Platform 53 3.3.1 History of Android 53 3.3.2 Google’s Strategic Intent for the Android Platform 53 3.3.3 Strategy for Designing Platform Architecture and Ecosystem 55 3.3.4 Current Market Status of Android 65 4.0 CASE OF INTEL AND THE MOBLIN PLATFORM 68 4.1 Case Background—Intel and the Moblin Project 68 4.1.1 Summary of Intel History 68 4.1.2 Intel Atom Processor and the Mobile Internet Devices (MIDs) 70 4.1.3 The Moblin Project 75 4.2 Case Analysis—Intel and the Moblin Platform 77 4.2.1 Core Competencies of Intel 77 4.2.2 Intel’s Strategic Intent for the Moblin Platform 79 4.2.3 Open Source Software Platform Strategy for Promoting Complementary Asset Developments—Case of the Moblin Platform 82 5.0 CONCLUSIONS AND LIMITATIONS 91 5.1 Propositions 91 5.2 Conclusions 94 5.3 Limitations 96 5.4 Suggestions for Future Studies 96 REFERENCE 97 WEBSITE REFERENCE 100 | - |
dc.description.tableofcontents | TABLE OF CONTENTS III LIST OF TABLES V LIST OF FIGURES VI ACKNOWLEDGEMENT VIII 1.0 INTRODUCTION 1 1.1 Research Motivation 1 1.2 Research Objectives 4 1.3 Research Problems 5 1.4 Research Methods 5 1.5 Research Procedure 7 2.0 LITERATURE SURVEY 8 2.1 Models of Innovation 8 2.1.1 Incremental, Semi-Radical, and Radical Innovation 8 2.1.2 Disruptive Innovation 10 2.2 Source of Innovations 13 2.2.1 Lead Users 13 2.2.2 Open Source Software Communities 13 2.2.3 Open versus Closed Innovation Model 14 2.3 Open Source as Open Innovation 19 2.4 Platform and Ecosystem 21 2.4.1 Platform 21 2.4.2 Ecosystem 23 2.5 Strategies for Implementing Open Source Software Platforms and Ecosystems 25 2.5.1 Core Competencies of the Firm 26 2.5.2 Complementary Assets 29 2.5.3 Strategies for Designing Platform Architecture and Ecosystem 30 2.5.4 Proposed Analysis Framework for Designing Open Source Platform Strategies 36 3.0 CASE OF GOOGLE AND THE ANDROID PLATFORM 37 3.1 Case Background—Google 37 3.1.1 A Summary of the Search Engine Industry 37 3.1.2 A Summary of Google 38 3.1.3 Primary Products and Services of Google 38 3.1.4 Major Success Factors of Google in Its Early Stages 41 3.2 Case Analysis—Google 44 3.2.1 Core Competencies of Google 44 3.2.2 Software API Platform for Open Innovation in PC Market 50 3.3 Open Source Software Platform Strategy for Promoting Complementary Asset Developments—Case of the Android Platform 53 3.3.1 History of Android 53 3.3.2 Google’s Strategic Intent for the Android Platform 53 3.3.3 Strategy for Designing Platform Architecture and Ecosystem 55 3.3.4 Current Market Status of Android 65 4.0 CASE OF INTEL AND THE MOBLIN PLATFORM 68 4.1 Case Background—Intel and the Moblin Project 68 4.1.1 Summary of Intel History 68 4.1.2 Intel Atom Processor and the Mobile Internet Devices (MIDs) 70 4.1.3 The Moblin Project 75 4.2 Case Analysis—Intel and the Moblin Platform 77 4.2.1 Core Competencies of Intel 77 4.2.2 Intel’s Strategic Intent for the Moblin Platform 79 4.2.3 Open Source Software Platform Strategy for Promoting Complementary Asset Developments—Case of the Moblin Platform 82 5.0 CONCLUSIONS AND LIMITATIONS 91 5.1 Propositions 91 5.2 Conclusions 94 5.3 Limitations 96 5.4 Suggestions for Future Studies 96 REFERENCE 97 WEBSITE REFERENCE 100 | zh_TW |
dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0929330111 | en_US |
dc.subject (關鍵詞) | 開放式創新 | zh_TW |
dc.subject (關鍵詞) | 開放原始碼軟體 | zh_TW |
dc.subject (關鍵詞) | 平台 | zh_TW |
dc.subject (關鍵詞) | 生態系統 | zh_TW |
dc.subject (關鍵詞) | Open Innovation | en_US |
dc.subject (關鍵詞) | Open Source Software | en_US |
dc.subject (關鍵詞) | Platform | en_US |
dc.subject (關鍵詞) | Ecosystem | en_US |
dc.subject (關鍵詞) | Google | en_US |
dc.subject (關鍵詞) | Intel | en_US |
dc.subject (關鍵詞) | Android | en_US |
dc.subject (關鍵詞) | Moblin | en_US |
dc.title (題名) | 開放原始碼軟體平台與互補性資產建構—以Google與 Intel 為例 | zh_TW |
dc.title (題名) | Open Source Software Platform for Promoting Complementary Asset Developments–a Case Study of Google and Intel | en_US |
dc.type (資料類型) | thesis | en |
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