學術產出-學位論文

題名 移動式點對點串流協定的設計與實作
Mobile Peer-to-Peer Streaming Protocol Design and Implementation
作者 呂哲康
Lu, Che Kang
貢獻者 蔡子傑
Tsai, Tzu Chieh
呂哲康
Lu, Che Kang
關鍵詞 行動式
點對點
串流協定
移動式
Mobile
Peer-to-Peer
Streaming Protocol
日期 2007
上傳時間 17-九月-2009 14:00:33 (UTC+8)
摘要 近年來網路多媒體應用日漸盛行,從聲音、影像到網路電視的應用,皆流行於人們的生活之中。我們可以使用Skype 軟體撥打免費的網路電話或是節費電話,我們也可以使用軟體透過網路來觀賞電視節目,而大部分這類型的應用軟體皆使用點對點的技術來獲取更好的傳輸效率。點對點技術同樣是一項新的、受歡迎的應用。從一開始使用者使用點對點傳輸軟體來下載檔案、分享資料,到現在使用點對點傳輸軟體來收聽音樂、觀賞電視節目。無線網路,特別是IEEE 802.11 無線網路,近年來同樣地受到使用者的廣泛使用。使用者可以在任何一處使用網路,即使是在行走之中使用。多媒體結合無線網路是一項非常好的應用,然而,無線網路的一些基本問題,例如移動、傳輸不穩定,常常會降低網路的傳輸效率。因此,我們提出一個新的移動式點對點串流協定,來解決無線網路上多媒體應用的傳輸問題,讓影音的撥放可以更順暢。
Network multimedia applications are popular in recent years. From voice over IP, video over IP, to IPTV, they are in people’s life now. We can use Skype to dial a free network call or a cheap PSTN call, and we can use some
applications to watch TV programs from Internet. Most of them use peer-to-peer technology to get better performance. Peer-to-peer technology is also a new and popular technique in recent years. People use peer-to-peer software to download files and share data in the beginning, and now they use peer-to-peer software to listen to music, and to watch TV programs. Wireless networks, especially the IEEE 802.11 network, is also popular now. People can access Internet anywhere even they are walking. It`s a good idea to use multimedia streaming applications in wireless networks, but however, the essential problems of wireless networks will reduce the performance of these applications, such as mobility, and channel instability. We propose a new
mobile peer-to-peer streaming protocol to solve the performance problems caused by wireless networks and let the media be played more continuously and smoothly.
參考文獻 [1] PPLive, http://www.pplive.com/
[2] PPStream, http://www.ppstream.com/
[3] P2PTV, Wikipedia, http://en.wikipedia.org/wiki/P2PTV
[4] Eric Setton, Taesang Yoo, Xiaoqing Zhu, Andrea Goldsmith, and Bernd Girod, “Cross-Layer Design of Ad Hoc Networks for Real-Time Video Streaming”, Stanford University, IEEE Wireless Communications, August 2005
[5] C. Siva Ram Murthy, B. S. Manoj, “Ad Hoc Wireless Networks Architectures and Protocols”, Chapter 12 “Wireless Sensor Netowrks”, Prentice Hall, May 24, 2004
[6] RFC3448, TCP Friendly Rate Control (TFRC) : Protocol Specification, IETF, January, 2003
[7] RFC4828, TCP Friendly Rate Control (TFRC) : The Small Packet (SP) Variant, IETF, April, 2007
[8] Ubuntu Linux, http://www.ubuntu.com/
[9] Ralink Technology Corp, http://www.ralinktech.com.tw/
[10] http://rt2x00.serialmonkey.com/wiki/index.php?title=Main_Page
描述 碩士
國立政治大學
資訊科學學系
93971009
96
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0093971009
資料類型 thesis
dc.contributor.advisor 蔡子傑zh_TW
dc.contributor.advisor Tsai, Tzu Chiehen_US
dc.contributor.author (作者) 呂哲康zh_TW
dc.contributor.author (作者) Lu, Che Kangen_US
dc.creator (作者) 呂哲康zh_TW
dc.creator (作者) Lu, Che Kangen_US
dc.date (日期) 2007en_US
dc.date.accessioned 17-九月-2009 14:00:33 (UTC+8)-
dc.date.available 17-九月-2009 14:00:33 (UTC+8)-
dc.date.issued (上傳時間) 17-九月-2009 14:00:33 (UTC+8)-
dc.identifier (其他 識別碼) G0093971009en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/32667-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊科學學系zh_TW
dc.description (描述) 93971009zh_TW
dc.description (描述) 96zh_TW
dc.description.abstract (摘要) 近年來網路多媒體應用日漸盛行,從聲音、影像到網路電視的應用,皆流行於人們的生活之中。我們可以使用Skype 軟體撥打免費的網路電話或是節費電話,我們也可以使用軟體透過網路來觀賞電視節目,而大部分這類型的應用軟體皆使用點對點的技術來獲取更好的傳輸效率。點對點技術同樣是一項新的、受歡迎的應用。從一開始使用者使用點對點傳輸軟體來下載檔案、分享資料,到現在使用點對點傳輸軟體來收聽音樂、觀賞電視節目。無線網路,特別是IEEE 802.11 無線網路,近年來同樣地受到使用者的廣泛使用。使用者可以在任何一處使用網路,即使是在行走之中使用。多媒體結合無線網路是一項非常好的應用,然而,無線網路的一些基本問題,例如移動、傳輸不穩定,常常會降低網路的傳輸效率。因此,我們提出一個新的移動式點對點串流協定,來解決無線網路上多媒體應用的傳輸問題,讓影音的撥放可以更順暢。zh_TW
dc.description.abstract (摘要) Network multimedia applications are popular in recent years. From voice over IP, video over IP, to IPTV, they are in people’s life now. We can use Skype to dial a free network call or a cheap PSTN call, and we can use some
applications to watch TV programs from Internet. Most of them use peer-to-peer technology to get better performance. Peer-to-peer technology is also a new and popular technique in recent years. People use peer-to-peer software to download files and share data in the beginning, and now they use peer-to-peer software to listen to music, and to watch TV programs. Wireless networks, especially the IEEE 802.11 network, is also popular now. People can access Internet anywhere even they are walking. It`s a good idea to use multimedia streaming applications in wireless networks, but however, the essential problems of wireless networks will reduce the performance of these applications, such as mobility, and channel instability. We propose a new
mobile peer-to-peer streaming protocol to solve the performance problems caused by wireless networks and let the media be played more continuously and smoothly.
en_US
dc.description.tableofcontents CHAPTER 1 Introduction................................... 1
1.1. Multimedia and Peer-to-Peer Technology.............. 2
1.2. Wireless Network ................................... 3
1.3. Organization ....................................... 4
CHAPTER 2 Related Work................................... 5
2.1. Existing Peer-to-Peer Video Streaming Software ..... 5
2.2. Cross-Layer Design ................................. 6
CHAPTER 3 Problems and Motivation........................ 9
3.1. Mobility ........................................... 9
3.2. Peer Joined and Disjoined ......................... 12
3.3. Motivation ........................................ 13
CHAPTER 4 Protocol Design .............................. 17
4.1. Design Goal ....................................... 17
4.2. Protocol Definition ............................... 18
4.2.1. Peer Discovery....................................19
4.2.2. Media Transmission................................30
CHAPTER 5 Implementation and Results ................... 40
5.1. Implementation..................................... 40
5.2. Experiment Results................................. 54
CHAPTER 6 Conclusions and Future Works ................. 64
zh_TW
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dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0093971009en_US
dc.subject (關鍵詞) 行動式zh_TW
dc.subject (關鍵詞) 點對點zh_TW
dc.subject (關鍵詞) 串流協定zh_TW
dc.subject (關鍵詞) 移動式zh_TW
dc.subject (關鍵詞) Mobileen_US
dc.subject (關鍵詞) Peer-to-Peeren_US
dc.subject (關鍵詞) Streaming Protocolen_US
dc.title (題名) 移動式點對點串流協定的設計與實作zh_TW
dc.title (題名) Mobile Peer-to-Peer Streaming Protocol Design and Implementationen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) [1] PPLive, http://www.pplive.com/zh_TW
dc.relation.reference (參考文獻) [2] PPStream, http://www.ppstream.com/zh_TW
dc.relation.reference (參考文獻) [3] P2PTV, Wikipedia, http://en.wikipedia.org/wiki/P2PTVzh_TW
dc.relation.reference (參考文獻) [4] Eric Setton, Taesang Yoo, Xiaoqing Zhu, Andrea Goldsmith, and Bernd Girod, “Cross-Layer Design of Ad Hoc Networks for Real-Time Video Streaming”, Stanford University, IEEE Wireless Communications, August 2005zh_TW
dc.relation.reference (參考文獻) [5] C. Siva Ram Murthy, B. S. Manoj, “Ad Hoc Wireless Networks Architectures and Protocols”, Chapter 12 “Wireless Sensor Netowrks”, Prentice Hall, May 24, 2004zh_TW
dc.relation.reference (參考文獻) [6] RFC3448, TCP Friendly Rate Control (TFRC) : Protocol Specification, IETF, January, 2003zh_TW
dc.relation.reference (參考文獻) [7] RFC4828, TCP Friendly Rate Control (TFRC) : The Small Packet (SP) Variant, IETF, April, 2007zh_TW
dc.relation.reference (參考文獻) [8] Ubuntu Linux, http://www.ubuntu.com/zh_TW
dc.relation.reference (參考文獻) [9] Ralink Technology Corp, http://www.ralinktech.com.tw/zh_TW
dc.relation.reference (參考文獻) [10] http://rt2x00.serialmonkey.com/wiki/index.php?title=Main_Pagezh_TW