dc.contributor.advisor | 王心玲 | zh_TW |
dc.contributor.advisor | Wang, Hsin-ling | en_US |
dc.contributor.author (作者) | 吳哲硯 | zh_TW |
dc.contributor.author (作者) | Wu, Che-yen | en_US |
dc.creator (作者) | 吳哲硯 | zh_TW |
dc.creator (作者) | Wu, Che-yen | en_US |
dc.date (日期) | 2003 | en_US |
dc.date.accessioned | 17-九月-2009 16:16:45 (UTC+8) | - |
dc.date.available | 17-九月-2009 16:16:45 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-九月-2009 16:16:45 (UTC+8) | - |
dc.identifier (其他 識別碼) | G0090551007 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/33328 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 英國語文學研究所 | zh_TW |
dc.description (描述) | 90551007 | zh_TW |
dc.description (描述) | 92 | zh_TW |
dc.description.abstract (摘要) | 在《坎特伯里故事集》中,喬叟曾多次直接指出或間接暗示旅程中的故事競賽為一遊戲。然而,對此文本的研究文獻,卻鮮少從遊戲觀點切入分析。即便有,也多是從語言角度,來處理文本中各角色間的口語遊戲,或喬叟本人的文字遊戲,離真正的遊戲本身,似還有一段距離。有鑑於此,我試著以惠欽格及凱洛斯對遊戲的論述,做為理論框架,來分析《坎特伯里故事集》中的遊戲元素。我首先將找出證據,來證明整個朝聖之旅符合遊戲的定義,然後以其中三個故事為例,來分析四種遊戲範疇。本論文將分為五章,在第一章,我先說明遊戲長期以來被人忽視的地位,接著我將引入惠辛格及凱洛斯的論述。惠辛格提出遊戲的概念、定義,及功能;凱洛斯作為惠辛格在遊戲論述領域中的繼承人,則將惠辛格的成就,加以推展及補充,並將遊戲定義為四個範疇:競爭、機會、模仿、暈眩。所有的遊戲都可被歸納為這四類。在第一章的後半部,我將逐一從文本中,找出證據,來證明《坎特伯里故事集》在在都符合遊戲的定義。在第二章,我將討論<騎士的故事>中競爭與機會之運作。在第三章中,我將從模仿的層面來分析<赦罪修士的故事>。在第四章中,我將從暈眩的角度來看<修女院教士的故事>。在第五章中,我將總結前四章的要點,然後探討文學作為遊戲的可能性。最末,從遊戲的往復特性來看,我將主張《坎特伯里》遊戲尚未結束,它是遊戲昇華為藝術的最佳範本。 | zh_TW |
dc.description.abstract (摘要) | In many places of The Canterbury Tales, Geoffrey Chaucer points out that this story-telling contest would be a game. However, researches on this text have scarcely been done from the perspective of game. In view of this, I try to apply Jonah Huizinga and Roger Caillois’ concepts of game as the main theoretical framework to The Canterbury Tales. In this thesis, I justify the pilgrimage as a big game first and then discuss the elements of play in three tales respectively. The thesis is divided into five chapters. In chapter one, I recount the subordinate position of game first and then introduce Huizinga and Caillois’ discourses. Huizinga comes up with the concept, definition, and function of game; Caillois modifies Huizinga’s notions and then categorizes games into four kinds: agon, alea, mimicry, and ilinx. In the following part of chapter one, I prove that The Canterbury Tales as a whole matches the notion of a game. In chapter two, I discuss the exercises of agon and alea in The Knight’s Tale. In chapter three, I analyze The Pardoner’s Tale from the aspect of mimicry. In chapter four, I see The Nun’s Priest’s Tale from the perspective of ilinx. In chapter five, I summarize the previous chapters first, and then explore the possibility of literature as the game. I argue that the game of The Canterbury Tales is not over and that it is the sublimation form of game into art. | en_US |
dc.description.tableofcontents | Acknowledgment........................ivChinese Abstract......................ixEnglish Abstract......................xiChapter OneIntroduction...........................1Chapter TwoAgon/Alea in The Knight’s Tale.......20Chapter ThreeMimicry in The Pardoner’s Tale.......38Chapter FourIlinx in The Nun’s Priest’s Tale....56Chapter FiveConclusion............................72Works Cited...........................87 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0090551007 | en_US |
dc.subject (關鍵詞) | 喬叟 | zh_TW |
dc.subject (關鍵詞) | 遊戲 | zh_TW |
dc.subject (關鍵詞) | 玩 | zh_TW |
dc.subject (關鍵詞) | 惠欽格 | zh_TW |
dc.subject (關鍵詞) | 凱洛斯 | zh_TW |
dc.subject (關鍵詞) | 伽達默 | zh_TW |
dc.subject (關鍵詞) | 巴赫汀 | zh_TW |
dc.subject (關鍵詞) | 高夫曼 | zh_TW |
dc.subject (關鍵詞) | 競爭 | zh_TW |
dc.subject (關鍵詞) | 機會 | zh_TW |
dc.subject (關鍵詞) | 模仿 | zh_TW |
dc.subject (關鍵詞) | 暈眩 | zh_TW |
dc.subject (關鍵詞) | Chaucer | en_US |
dc.subject (關鍵詞) | game | en_US |
dc.subject (關鍵詞) | play | en_US |
dc.subject (關鍵詞) | Huizinga | en_US |
dc.subject (關鍵詞) | Caillois | en_US |
dc.subject (關鍵詞) | Gadamer | en_US |
dc.subject (關鍵詞) | Bakhtin | en_US |
dc.subject (關鍵詞) | Goffman | en_US |
dc.subject (關鍵詞) | agon | en_US |
dc.subject (關鍵詞) | alea | en_US |
dc.subject (關鍵詞) | mimicry | en_US |
dc.subject (關鍵詞) | ilinx | en_US |
dc.title (題名) | 遊戲尚未結束:喬叟《坎特伯里故事集》中的遊戲元素 | zh_TW |
dc.title (題名) | The Game Is Not Over: The Elements of Play in Geoffrey Chaucer`s The Canterbury Tales | en_US |
dc.type (資料類型) | thesis | en |
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