學術產出-學位論文

題名 區域創新系統下數位遊戲產業技術與知識網絡研究
Technology and Knowledge Networks of Digital Game Industry in Regional Innovation System
作者 蔡佩純
TSAI ,PEI CHUAN
貢獻者 邊泰明
蔡佩純
TSAI ,PEI CHUAN
關鍵詞 區域創新系統
創新網絡
數位遊戲產業
知識網絡
技術網絡
Regional Innovation System
innovative network
Digital Games Industry
knowledge network
technology network
日期 2003
上傳時間 18-九月-2009 16:14:08 (UTC+8)
摘要 在創新系統中,產、學、研為新技術與知識積蓄的點,創新網絡中節點與節點之間的互動扮演重要的角色。區域內領導性廠商為了取得技術優勢,提供經費購買技術、引進技術等外部資源建立核心能力,在區域內形成產、學、研的技術聯盟組織,形塑區域特殊產業。各單位所交織形成的網絡動態為有助於區域創新活動的決定性因素。

透過這樣的角度來檢視台灣,本研究以區域創新系統的角度出發,觀察「數位遊戲」這項新興產業在技術與知識網絡中,行動者之間彼此的互動連結。將廠商、相關研究機構、產業公協會、人才培育機構、大專院校與育成中心視為區域創新網絡的驅動角色,透過問卷調查與社會學中的網絡分析工具,觀察網絡中技術與知識的互動關係。本研究的主要結論如下:

ㄧ、由本研究實證結果發現,台灣北部區域所形塑遊戲產業產官學研合作所環繞的創新氛圍十分強烈。北部區域中,又以台北縣中和「遠東世紀廣場科技園區」與台北市「南港軟體工業園區」分別為遊戲產業高度密集聚點。
二、由於台灣數位遊戲產業各廠商之間的封閉性,各單位間技術與知識的互動關係偏低。廠商之間的網絡活動主要是以垂直性的關係為主,而非水平性的關係。廠商傾向倚賴國際之間網絡技術資源。
三、知識網絡中越是有能力的單位,越可能處於技術網絡的核心位置。也就是原本在遊戲產業中處於優勢地位的單位,基於資訊流通與知識傳遞方便的優勢,技術能力的掌握能力亦強,少數特定單位重複扮演技術與知識互動的重要角色。本研究從網絡結構中證實了技術與知識的高度關係。
四、技術網絡的連結模式呈現環環相扣的環狀結構,彼此交流與技術互動的相當頻繁與快速。知識網絡的星狀連結模式,具有明顯的核心單位,此類結構有利於知識的傳遞,處於散佈節點的單位居處特別重要的地位。
In the innovation system, firms, schools and research institutes are new technology and knowledge storage places. The interactions between nodes play important roles in the innovation networks. In order to gain technology advantages, leading firms provide expenses to purchase and introduce technology to establish core ability. They form consortia with other firms, schools, and research institutes to build up regional specific industries in the regions. The dynamic network formed from the interaction of units is the main factor to facilitate regional innovative activities.
This thesis is on the basis of Regional Innovation System (RIS) in Taiwan and takes “Digital Games” for example. Each actor interacts in the technology and knowledge networks in the RIS. Regarding firms, associate research institutes and industry associations as driving roles in the innovative networks, this thesis applies innovation networks surveys and the methodology of Social network analysis in Sociology to observe technology and knowledge interactions in the innovative networks. The major conclusions are as follows:

First, “Far East Century Scientific Square” in Jhonghe City and “ Nan-Gang Software Industrial Park” in Taipei City are surrounded extremely strongly innovation milieu in the north of Taiwan.

Secondly, owing to self-contained, digital games firms are deficient in interaction with each other. Activities in the networks are vertical relations almost, not horizontal ones. Firms tend to depending on international technology resources in the networks.

The third, many competent actors basing on the advantage of information and knowledge transfer very quickly and conveniently in knowledge networks are located in the core of technology networks. A small number of firms repeatedly play the important role in technology and knowledge networks. From the network structure, this thesis proved technology and knowledge have a close relationship.

Finally, technology networks display circular structures which exchange and transfer quite frequently and quickly; knowledge networks display star structure which have apparent core units and which are advantageous to transfer knowledge.
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二、英文部分
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Frank, M. and F. Sekia(2003),“Territorial innovation models﹕a critical survey,” Regional Studies 3:289-302.
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Gelsing, L.(1992), Innovation and the development of industrial networks. In National systems of innovation:Towards a theory of innovation and interactive learning, edited by B.-Å. Lundvall, 116-281. London Printer.
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三、網站部份
資策會資訊市場情報中心http://mic.iii.org.tw/index.asp
2003數位內容產業白皮書
「巴哈姆特」電玩資訊網站http://www.gamer.com.tw/
描述 碩士
國立政治大學
地政研究所
91257014
92
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0091257014
資料類型 thesis
dc.contributor.advisor 邊泰明zh_TW
dc.contributor.author (作者) 蔡佩純zh_TW
dc.contributor.author (作者) TSAI ,PEI CHUANen_US
dc.creator (作者) 蔡佩純zh_TW
dc.creator (作者) TSAI ,PEI CHUANen_US
dc.date (日期) 2003en_US
dc.date.accessioned 18-九月-2009 16:14:08 (UTC+8)-
dc.date.available 18-九月-2009 16:14:08 (UTC+8)-
dc.date.issued (上傳時間) 18-九月-2009 16:14:08 (UTC+8)-
dc.identifier (其他 識別碼) G0091257014en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/35859-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 地政研究所zh_TW
dc.description (描述) 91257014zh_TW
dc.description (描述) 92zh_TW
dc.description.abstract (摘要) 在創新系統中,產、學、研為新技術與知識積蓄的點,創新網絡中節點與節點之間的互動扮演重要的角色。區域內領導性廠商為了取得技術優勢,提供經費購買技術、引進技術等外部資源建立核心能力,在區域內形成產、學、研的技術聯盟組織,形塑區域特殊產業。各單位所交織形成的網絡動態為有助於區域創新活動的決定性因素。

透過這樣的角度來檢視台灣,本研究以區域創新系統的角度出發,觀察「數位遊戲」這項新興產業在技術與知識網絡中,行動者之間彼此的互動連結。將廠商、相關研究機構、產業公協會、人才培育機構、大專院校與育成中心視為區域創新網絡的驅動角色,透過問卷調查與社會學中的網絡分析工具,觀察網絡中技術與知識的互動關係。本研究的主要結論如下:

ㄧ、由本研究實證結果發現,台灣北部區域所形塑遊戲產業產官學研合作所環繞的創新氛圍十分強烈。北部區域中,又以台北縣中和「遠東世紀廣場科技園區」與台北市「南港軟體工業園區」分別為遊戲產業高度密集聚點。
二、由於台灣數位遊戲產業各廠商之間的封閉性,各單位間技術與知識的互動關係偏低。廠商之間的網絡活動主要是以垂直性的關係為主,而非水平性的關係。廠商傾向倚賴國際之間網絡技術資源。
三、知識網絡中越是有能力的單位,越可能處於技術網絡的核心位置。也就是原本在遊戲產業中處於優勢地位的單位,基於資訊流通與知識傳遞方便的優勢,技術能力的掌握能力亦強,少數特定單位重複扮演技術與知識互動的重要角色。本研究從網絡結構中證實了技術與知識的高度關係。
四、技術網絡的連結模式呈現環環相扣的環狀結構,彼此交流與技術互動的相當頻繁與快速。知識網絡的星狀連結模式,具有明顯的核心單位,此類結構有利於知識的傳遞,處於散佈節點的單位居處特別重要的地位。
zh_TW
dc.description.abstract (摘要) In the innovation system, firms, schools and research institutes are new technology and knowledge storage places. The interactions between nodes play important roles in the innovation networks. In order to gain technology advantages, leading firms provide expenses to purchase and introduce technology to establish core ability. They form consortia with other firms, schools, and research institutes to build up regional specific industries in the regions. The dynamic network formed from the interaction of units is the main factor to facilitate regional innovative activities.
This thesis is on the basis of Regional Innovation System (RIS) in Taiwan and takes “Digital Games” for example. Each actor interacts in the technology and knowledge networks in the RIS. Regarding firms, associate research institutes and industry associations as driving roles in the innovative networks, this thesis applies innovation networks surveys and the methodology of Social network analysis in Sociology to observe technology and knowledge interactions in the innovative networks. The major conclusions are as follows:

First, “Far East Century Scientific Square” in Jhonghe City and “ Nan-Gang Software Industrial Park” in Taipei City are surrounded extremely strongly innovation milieu in the north of Taiwan.

Secondly, owing to self-contained, digital games firms are deficient in interaction with each other. Activities in the networks are vertical relations almost, not horizontal ones. Firms tend to depending on international technology resources in the networks.

The third, many competent actors basing on the advantage of information and knowledge transfer very quickly and conveniently in knowledge networks are located in the core of technology networks. A small number of firms repeatedly play the important role in technology and knowledge networks. From the network structure, this thesis proved technology and knowledge have a close relationship.

Finally, technology networks display circular structures which exchange and transfer quite frequently and quickly; knowledge networks display star structure which have apparent core units and which are advantageous to transfer knowledge.
en_US
dc.description.tableofcontents 第一章 緒論
第一節 研究動機與目的
第二節 研究方法與限制
第三節 研究架構與流程
第二章 文獻探討
第一節 區域創新系統(RIS)相關文獻探討
第二節 RIS形成的網絡觀點
第三節 區域創新網絡內產業的跨組織合作
第四節 創新網絡之技術與知識流動衡量相關研究
第三章 台灣地區數位遊戲產業現況分析
第一節 數位遊戲產業之發展
第二節 數位遊戲產業特性
第三節 數位遊戲產業開發結構
第四節 數位遊戲產業之網絡分析
第四章 研究方法
第一節 資料來源與研究對象
第二節 社會網絡分析方法
第三節 問卷設計
第四節 實證方法
第五章 數位遊戲產業之技術與知識網絡
第一節 資料處理與樣本數統計
第二節 技術與知識網絡結構角色分析
第三節 技術與知識網絡的聚合型態與互動模式
第六章 結論與建議
第一節 研究結論
第二節 提升區域創新能力之初步建議
第三節 研究建議
參考文獻
附錄一 廠商、創新中介機構問卷
附錄二 學校、育成中心問卷
附錄三 技術與知識網絡中個案的集中度
附錄四 技術網絡與知識網絡使用K-plexs分析法之資料
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dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0091257014en_US
dc.subject (關鍵詞) 區域創新系統zh_TW
dc.subject (關鍵詞) 創新網絡zh_TW
dc.subject (關鍵詞) 數位遊戲產業zh_TW
dc.subject (關鍵詞) 知識網絡zh_TW
dc.subject (關鍵詞) 技術網絡zh_TW
dc.subject (關鍵詞) Regional Innovation Systemen_US
dc.subject (關鍵詞) innovative networken_US
dc.subject (關鍵詞) Digital Games Industryen_US
dc.subject (關鍵詞) knowledge networken_US
dc.subject (關鍵詞) technology networken_US
dc.title (題名) 區域創新系統下數位遊戲產業技術與知識網絡研究zh_TW
dc.title (題名) Technology and Knowledge Networks of Digital Game Industry in Regional Innovation Systemen_US
dc.type (資料類型) thesisen
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