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題名 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory
作者 葉玉珠
Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C.
貢獻者 師培中心
關鍵詞 Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies
日期 2015-02
上傳時間 20-十一月-2014 12:19:57 (UTC+8)
摘要 This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.
關聯 Computers & Education, 81, 143-153
資料類型 article
DOI http://dx.doi.org/10.1016/j.compedu.2014.09.011
dc.contributor 師培中心en_US
dc.creator (作者) 葉玉珠zh_TW
dc.creator (作者) Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C.en_US
dc.date (日期) 2015-02en_US
dc.date.accessioned 20-十一月-2014 12:19:57 (UTC+8)-
dc.date.available 20-十一月-2014 12:19:57 (UTC+8)-
dc.date.issued (上傳時間) 20-十一月-2014 12:19:57 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/71601-
dc.description.abstract (摘要) This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.en_US
dc.format.extent 1714800 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.relation (關聯) Computers & Education, 81, 143-153en_US
dc.subject (關鍵詞) Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategiesen_US
dc.title (題名) How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memoryen_US
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1016/j.compedu.2014.09.011en_US
dc.doi.uri (DOI) http://dx.doi.org/10.1016/j.compedu.2014.09.011en_US