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題名 AN AUTHORING TOOL FOR GENERATING SHADOW PLAY ANIMATIONS WITH MOTION PLANNING TECHNIQUES
作者 Li, Tsai-yen
李蔡彥
Hsu, Shu-Wei
貢獻者 資科系
關鍵詞 Animations; Motion planning; Rapid-exploring random tree (RRT); Chi- nese shadow play; Secondary motion
日期 2007
上傳時間 17-六月-2015 14:54:07 (UTC+8)
摘要 Shadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of sec- ondary motions. For the character`s upper body, we try to bias the search of the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation.
關聯 International Journal of Innovative Computing, Information and Control Volume 3, Number 6(B), 1603—1614
資料類型 article
dc.contributor 資科系-
dc.creator (作者) Li, Tsai-yen-
dc.creator (作者) 李蔡彥zh_TW
dc.creator (作者) Hsu, Shu-Weien_US
dc.date (日期) 2007-
dc.date.accessioned 17-六月-2015 14:54:07 (UTC+8)-
dc.date.available 17-六月-2015 14:54:07 (UTC+8)-
dc.date.issued (上傳時間) 17-六月-2015 14:54:07 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/75872-
dc.description.abstract (摘要) Shadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of sec- ondary motions. For the character`s upper body, we try to bias the search of the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation.-
dc.format.extent 2094955 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) International Journal of Innovative Computing, Information and Control Volume 3, Number 6(B), 1603—1614-
dc.subject (關鍵詞) Animations; Motion planning; Rapid-exploring random tree (RRT); Chi- nese shadow play; Secondary motion-
dc.title (題名) AN AUTHORING TOOL FOR GENERATING SHADOW PLAY ANIMATIONS WITH MOTION PLANNING TECHNIQUES-
dc.type (資料類型) articleen