dc.contributor | 資科系 | - |
dc.creator (作者) | Li, Tsai-Yen | - |
dc.creator (作者) | 李蔡彥 | zh_TW |
dc.creator (作者) | Hsu, ShuWei | en_US |
dc.creator (作者) | 許書瑋 | zh_TW |
dc.date (日期) | 2007-12 | - |
dc.date.accessioned | 13-七月-2015 17:02:43 (UTC+8) | - |
dc.date.available | 13-七月-2015 17:02:43 (UTC+8) | - |
dc.date.issued (上傳時間) | 13-七月-2015 17:02:43 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/76542 | - |
dc.description.abstract (摘要) | Shadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of secondary motions. For the character`s upper body, we try to bias the search in the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation. | - |
dc.format.extent | 176 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | International Journal of Innovative Computing, Information and Control, 3(6 B), 1603-1614 | - |
dc.title (題名) | An authoring tool for generating shadow play animations with motion planning techniques | - |
dc.type (資料類型) | article | en |