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題名 An authoring tool for generating shadow play animations with motion planning techniques
作者 Li, Tsai-Yen
李蔡彥
Hsu, ShuWei
許書瑋
貢獻者 資科系
日期 2007-12
上傳時間 13-七月-2015 17:02:43 (UTC+8)
摘要 Shadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of secondary motions. For the character`s upper body, we try to bias the search in the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation.
關聯 International Journal of Innovative Computing, Information and Control, 3(6 B), 1603-1614
資料類型 article
dc.contributor 資科系-
dc.creator (作者) Li, Tsai-Yen-
dc.creator (作者) 李蔡彥zh_TW
dc.creator (作者) Hsu, ShuWeien_US
dc.creator (作者) 許書瑋zh_TW
dc.date (日期) 2007-12-
dc.date.accessioned 13-七月-2015 17:02:43 (UTC+8)-
dc.date.available 13-七月-2015 17:02:43 (UTC+8)-
dc.date.issued (上傳時間) 13-七月-2015 17:02:43 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/76542-
dc.description.abstract (摘要) Shadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of secondary motions. For the character`s upper body, we try to bias the search in the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation.-
dc.format.extent 176 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) International Journal of Innovative Computing, Information and Control, 3(6 B), 1603-1614-
dc.title (題名) An authoring tool for generating shadow play animations with motion planning techniques-
dc.type (資料類型) articleen