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題名 A cognition-based game platform and its authoring environment for learning chinese characters
作者 Liu, Chao-Lin
劉昭麟
Chou, Chia-Ru
Tzeng, Yu-Lin
Lee, Chia-Ying
Huang, Wei-Jie
黃瑋杰
貢獻者 資訊科學系
關鍵詞 grapheme-phoneme conversion;language-dependent authoring tools;phonological components;serious games;visually similar Chinese characters
日期 2012-06
上傳時間 27-八月-2015 17:34:00 (UTC+8)
摘要 We present integrated services for playing and building games for learning Chinese characters. This work is unique on two aspects: (1) students play games that are designed based on psycholinguistic principles and (2) teachers compile the games with software tools that are supported by sublexical information in Chinese. Players of the games experience and learn the grapheme-morpheme relationships underlying the writings and pronunciations of Chinese characters. Both visual and audio stimuli are employed to enhance the learning effects in the games. The software tools, utilizing structural knowledge about Chinese characters, offer instrumental information to facilitate the compilation of games. Preliminary studies with 116 participating students, in an elementary school in Taipei, showed that students who were given a one-month period to play the games improved their response time in naming tasks for reading Chinese characters. In addition, evaluation of the authoring tools by 20 native speakers of Chinese indicated that using the tools significantly improved the efficiency of preparing the games and the quality of the resulting games.
關聯 ITS`12 Proceedings of the 11th international conference on Intelligent Tutoring Systems,657-659
資料類型 article
DOI http://dx.doi.org/10.1007/978-3-642-30950-2_108
dc.contributor 資訊科學系-
dc.creator (作者) Liu, Chao-Lin-
dc.creator (作者) 劉昭麟zh_TW
dc.creator (作者) Chou, Chia-Ruen_US
dc.creator (作者) Tzeng, Yu-Linen_US
dc.creator (作者) Lee, Chia-Yingen_US
dc.creator (作者) Huang, Wei-Jieen_US
dc.creator (作者) 黃瑋杰zh_TW
dc.date (日期) 2012-06-
dc.date.accessioned 27-八月-2015 17:34:00 (UTC+8)-
dc.date.available 27-八月-2015 17:34:00 (UTC+8)-
dc.date.issued (上傳時間) 27-八月-2015 17:34:00 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/78005-
dc.description.abstract (摘要) We present integrated services for playing and building games for learning Chinese characters. This work is unique on two aspects: (1) students play games that are designed based on psycholinguistic principles and (2) teachers compile the games with software tools that are supported by sublexical information in Chinese. Players of the games experience and learn the grapheme-morpheme relationships underlying the writings and pronunciations of Chinese characters. Both visual and audio stimuli are employed to enhance the learning effects in the games. The software tools, utilizing structural knowledge about Chinese characters, offer instrumental information to facilitate the compilation of games. Preliminary studies with 116 participating students, in an elementary school in Taipei, showed that students who were given a one-month period to play the games improved their response time in naming tasks for reading Chinese characters. In addition, evaluation of the authoring tools by 20 native speakers of Chinese indicated that using the tools significantly improved the efficiency of preparing the games and the quality of the resulting games.-
dc.format.extent 207381 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) ITS`12 Proceedings of the 11th international conference on Intelligent Tutoring Systems,657-659-
dc.subject (關鍵詞) grapheme-phoneme conversion;language-dependent authoring tools;phonological components;serious games;visually similar Chinese characters-
dc.title (題名) A cognition-based game platform and its authoring environment for learning chinese characters-
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1007/978-3-642-30950-2_108-
dc.doi.uri (DOI) http://dx.doi.org/10.1007/978-3-642-30950-2_108-