National Chengchi University, Social Science Center,Research & Development (Social network graph considers only
internal connections of NCCU
)
PEI-JUNG CHENG (75)
2024-12
聊天機器人的智能干預為學業拖延問題帶來新解方
2023-10
Design teams’ behaviors and idea development in using “IDEATOR”
2023-06
Drawing tool incorporating tangible user interface concepts enhancing children's understanding and development of color cognition
2022-12
Introducing and Clarifying the Ideas Makes Team Work Successful
2022-11
Research on the Convenience Store Online Shopping App`s Interface Usability and Perceived Ease of Use
2022-07
擴增實境教材與平面教材對於幼兒認知物體特徵的影響
2022-05
Effect of colour sensing and drawing pen on children’s colour perception and feature detection of objects when drawing
2022-05
探討不同人稱觀點之聊天機器人對改善拖延的影響
2022-05
探討電商平台應用不同動態循環圖形對消費者之等待忍受度的影響
2021-09
The Influence of Different Drawing Tools on the Learning Motivation and Color Cognition of the fourth grade students at the Elementary school
2021-07
The Influence of Different Drawing Tools on the Learning Motivation and Color Cognition of the fourth grade students at the Elementary school
2021-07
資訊呈現形式對閱聽人的影響
2021-07
Development of more concept words leads to the generation of more idea sketches
2020-09
增進幼兒創造力之團隊互動遊具設計研究
2020-07
Usability Evaluation on Intuitive Interaction between Product Interfaces and Older Adults with Dementia
2020-03
通訊軟體LINE貼圖使用率與使用者對話脈絡的關係
2020
Development of More Concept Words Leads to the Generation of More Idea Sketches
2020
Usability Evaluation on Intuitive Interaction between Product Interfaces and Older Adults with Dementia
2019-12
A Study of the Consumers’ Preference on Contemporary Fashion Illustration Style Image
2019-09
Making Ideation Visible: An Early-Design Tool for Designers
2019-09
Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO
2019-09
A Study on the Visual Presentation of Humanized Devils in Illustration Design
2019-05
電子繪本互動程度差異對兒童理解力的影響
2019-01
How Does ‘IDEATOR’ Work for Designers in the Ideation?
2018-11
A Study of the Elderly’s Using Intention and Operating Behavior on Smart Mobile Devices
2018-06
行動購物程式之操作介面改善對網購者信任度的影響
2018-05
以上班族行為觀察探究辦公用收納與擺設的方式
2018-05
汝瓷在當代的創新發展研究
2018-05
圖版遊戲元素之材質觸感研究
2018-01
Perceived Affordances in Older People with Dementia: Designing Intuitive Product Interfaces
2017-11
動態圖像對於情緒療癒之研究
2017-07
A Study on Children’s Preference for Shapes of Electronic Drawing Pen
2017-07
A Study on the Usability of the Interface and Operational Mode of Children`s Drawing Software
2017-06
Exploring Consumers` Trust Difference between Shopping on Website and Mobile App Service Process
2017-05
Validation of A Brainstorming Tool "IDEATOR"
2016-11
幼兒在團體遊戲中的互動行為對於創造力之影響
2016-05
The influences of drawing with graphics software on children`s cognitive development
2016-04
Dissimilarities of designer ideation by identified searching-retrieving behavior in referencing online-offline material
2016-03
Effects of color temperature and luminance of LEDs on color judgements involving various printing materials
2016-02
Development of a mobile app for generating creative ideas based on exploring designers’ on-line resource searching and retrieval behavior
2016-02
A Study of the Style of Digital Sketch Pens Used by Children
2016-02
A Study on the Relationship between the Personified Roles’ Postures and the Interaction with the Main Character in Eastern and Western 2D Animated Movies
2016-02
Exploring the Relationship between the Appearance Design and Personality Expression of the Personified Characters in Eastern and Western 2D Animated Film
2015-11
Dissimilarities between referencing printed and online materials in the ideation
2015-05
Children’s intuitive and post use assessment of electronic drawing pens made for children
2015-05
手機介面icon之語意辨識-以年輕族群為主
2014-12
The Analysis of Designers’ On-line Retrieving and Referring Behavior
2014-05
設計背景與非設計背景學生在溝通語彙上面的差異
2014-05
設計類學生美術基礎能力與水平創意思考的關係
2014-05
智慧型手機內建功能圖示與使用者認知基模之正規圖像的差異
2014-05
團隊互動模式與設計成果的關係
2014-05
觀看影片與圖片對於兒童描述能力差異之研究
2013-08
A Study on the Interactive Interface of Mind-mapping Apps Based on User Experience
2013-08
Affordances of Virtual Touch Button in User-Computer Interaction
2013-08
How the Designers` Keyword Thinking Influences on their Ideation
2013-08
How the Plan of Shapes and Colors for the Notification Icons of Social Networking Websites Influences on Users` Priority Response Order
2013-08
A Study on Aging Group’s Color Association with the Categories of the Commodities
2013-05
心智圖App 操作介面研究
2013-05
生活物品類別與收納空間對應聯想的色彩-以高齡族群為例
2013-05
社群網站通知圖示造型認知的優先程度研究
2012-12
Applicability of affordance concept in user-computer interaction
2012-12
Establishing the structure of interactive touch advance organizer for School-age Children
2012-12
The Considerations in Using a Mind Mapping APP
2012-05
心智圖APP在智慧型手機上的介面提示性研究
2012-05
色彩與生活物品聯想之對應關係研究
2011-01
Affordances in Design Process," Proceedings of the Second International Conference on Creativity and Innovation in Design
2011-01
以通用設計原則探究止痛藥包裝上之用藥指示資訊的呈現方式
2011-01
Characters of Designers’ Searching-Retrieving Behavior in the Ideation
2011-01
What you see is what you design—Exploring the influence of inspiration images in designers’ ideation
2009-09
A Study on the Visual Presentation of Humanized Devils in Illustration Design
2009-01
Roles of Referring-Sketching Action for the Design Ideation
2008-12
探究設計師概念構思過程中的搜尋行為特性
2008-09
Study on Searching-retrieving Behaviour in Designers` Ideation Process
2007-07
設計行動學
2004-07
中文成語情緒意象與文字編排形式關係之研究
SHU-WEI HSU
PEI-JUNG CHENG
Nation Chengchi University Library All Rights Reserved.
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