2023-11 |
後疫情時代下翻轉教室的轉變—試論ADL學習模式 |
conference |
pdf(0) |
2023-09 |
玩轉想像:整合問題導向學習與ORID焦點討論策略融入想像力鷹架對數位內容課程提升學習成效之研究 |
report |
pdf(3) |
2023-05 |
VTuber感染力、風格與閱聽眾情感依附關係初探 |
conference |
|
2023-03 |
Digital health literacy and well-being among university students: Mediating roles of fear of COVID-19, information satisfaction, and internet information search |
article |
web page(235) |
2022-11 |
Association of Digital Health Literacy with Future Anxiety as Mediated by Information Satisfaction and Fear of COVID-19: A Pathway Analysis among Taiwanese Students |
article |
web page(286) |
2022-07 |
COVID-19-related fear, stress and depression in school principals: impacts of symptoms like COVID-19, information confusion, health-related activity limitations, working hours, sense of coherence and health literacy |
article |
web page(167) |
2022-06 |
Multivariate time series analysis on variables that influence pandemic expansion |
conference |
web page(211) |
2021-09 |
Oxford COVID-19 Vaccine Hesitancy in School Principals: Impacts of Gender, Well-Being, and Coronavirus-Related Health Literacy |
article |
pdf(267) |
2021-07 |
數位設計教育中創新行為模式與跨領域創新研究之促發想像的影響因素 |
article |
pdf(235) |
2021-06 |
後疫情時代的數位傳播—科技創新、智慧教育、與數位人文的觀點 |
article |
pdf(258) |
2020-12 |
設計想像力—仿生設計結合Unity程式語言與擴增實境應用 |
conference |
web page(267) |
2020-05 |
Optimal replenishment decisions for perishable products under cash, advance, and credit payments considering carbon tax regulations |
article |
pdf(294) |
2019-08 |
A Novel Evolution-Based Recommendation System |
conference |
pdf(250) |
2019-08 |
The Matter of Deep Reinforcement Learning Towards Practical AI Applications |
conference |
pdf(191) |
2019-07 |
Simulation analysis of IoT_based police force effectiveness on hostage rescue |
conference |
pdf(212) |
2019-07 |
The Application of Game with Artificial Intelligence |
conference |
pdf(280) |
2019-03 |
政治娛樂化的影響 |
article |
web page(246) |
2019-01 |
智慧觀光數位治理—台中市服務型觀光需求之創新市場調查評鑑 |
conference |
web page(225) |
2018-10 |
An inventory replenishment system with two inventory-based substitutable products |
article |
pdf(465) |
2018-10 |
科技文創與科際整合的觀察 |
article |
pdf(306) |
2018-08 |
Smart Orca: Using Interactive Toys as the English Learning Analytics Tool to Evaluate Learner Behavior |
conference |
web page(250) |
2018-06 |
翻轉就業的十字路口?西進的變與不變 |
article |
web page(254) |
2018-06 |
Evaluative Framework for Interactive Sensory and Emotional Design: Health Care Reminder on Computer Sedentary Groups |
conference |
pdf(289) |
2018-04 |
文化是否有前瞻屬性? |
article |
web page(285) |
2018-04 |
談「文化經濟永續意涵」 |
article |
web page(244) |