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Title: 近未來虛擬身體與意識的延展 - 以《遞迴虛境》為例
Virtual Body and Consciousness in Future - A Case Study of ";Recursive Virtuality"
Authors: 張文瀚
Chang, Wen-Han
Contributors: 陶亞倫

Tao, Ya-Lun
Liao, Chun-Feng

Chang, Wen-Han
Keywords: 近未來
near future
virtual body
virtual reality
Date: 2019
Issue Date: 2019-09-05 17:26:50 (UTC+8)
Abstract: 在當今科技蓬勃發展的新媒體時代,人類意識所投射的對象逐漸從現實走入虛擬,而在不久的將來延展實境、5G網路、腦機介面等等新興技術成熟之時,人類將以虛擬身體作為意識延展的載體,與之結合成為人機合體人(Cyborg)。


In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Interface being mature, humans will use virtual body as a carrier of the extension of consciousness, combined with it to become a “Cyborg”.

Will virtuality replace reality someday? And what kind of mental state will future human be in this situation? Through the related research and concept combing, this research designs and creates the artwork “Recursive Virtuality” to create the infinite recursively “virtual reality in virtual reality”, which enables the viewer to experience the incompetent state of mind and consciousness blending into reality and virtuality of future human. This artwork is made to awaken the modern people who are immersed in the hypnosis of digital technology, and let the society pay more attention to the doubts that may be brought about by the development of digital technology in the near future.

The research is divided into five chapters: The first chapter introduces the background, motivation, purpose, methods and limitations of the creative research. The second chapter discusses the impact of digital technology development on reality and virtuality through the study of contemporary and developing digital technology, surmise the mental state of future human from the perspective of neuroscience and post-humanism, and analyzed the creation of related topics. After combing through literature, the third chapter presents the creative concept, media and structure of the interactive virtual reality artwork “Recursive Virtuality”, and introduces the exhibition process, feedbacks from the audience and the experiences obtained by conducting the exhibition in the fourth chapter. Finally, the fifth chapter presents the conclusion and future prospects of this research.
Reference: 中文文獻

Lettvin, J. Y., Maturana, H. R., McCulloch, W. S., & Pitts, W. H. What the frog's eye tells the frog's brain. Proceedings of the IRE, 1959, 47, 1940-1951.
M. Weiser. "The Computer for the 21st Century" - Scientific American Special Issue on Communications, Computers, and Networks, September, 1991.

TED(2017)亞尼.賽斯: 你的大腦如何幻想出你意識到的現實。2019 年 3 月 8 日,取自
TED(2014)David Chalmers: How do you explain consciousness?。2019 年 3 月 8 日,取自
TED(2010)Amber Case: We are all cyborgs now。2019 年 3 月 8 日,取自
黃敬哲(科技新報)(2018)5G 到底有多厲害?談新一代通訊技術發展與演變。2019 年 3 月 8 日,取自
IGN(YouTube)(2017)VR Speedrunning Is Insane to Watch, but Impressive!。2019 年 3 月 8 日,取自
Description: 碩士
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Data Type: thesis
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[數位內容碩士學位學程] 學位論文

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