Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/60128
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dc.contributor.advisor廖文宏<br>吳岳剛zh_TW
dc.contributor.author陳正和zh_TW
dc.contributor.authorChen ,Cheng Hoen_US
dc.creator陳正和zh_TW
dc.creatorChen ,Cheng Hoen_US
dc.date2010en_US
dc.date.accessioned2013-09-04T08:09:59Z-
dc.date.available2013-09-04T08:09:59Z-
dc.date.issued2013-09-04T08:09:59Z-
dc.identifierG0098462010en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/60128-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description98462010zh_TW
dc.description99zh_TW
dc.description.abstract本論文運用隨境遊戲(Pervasive Game)其具備空間,時間,社交延展的特性,透過遊戲機制以及故事設計,將兩個遊戲空間的玩家-街頭手機玩家以及線上3D社群遊戲串聯在一起,並且為了讓遊戲內容與真實世界產生關連以及應用,本研究以一具備古蹟導覽以及觀光消費的景點-淡水為例,以便於更清楚的呈現設計概念,並在過程中探討加入其他應用,如廣告行銷應用的可能性。\n\n 在設計方法上,分為概念發想設計以及雛型實作及探討兩部分。首先透過文獻探討,找出1.隨境遊戲定義、實作架構、評估方法及案例分析 2.現今社群平台提供的互動機制、社群應用行動化趨勢、及遊戲與廣告行銷社群化的原則與案例 3.電腦遊戲中如何處理冒險類型遊戲的設計,及當中的重要元素為何?。從文獻探討中歸納出設計原則後,接著進行故事與遊戲機制設計,並透過影片模擬應用情境,呈現設計概念。最後進行架構規劃與可操作之系統雛形實作。創作過後,也針對初期玩家體驗的心得進行討論。\n\n 在結論部分,我們也探討了設計過程中未被採用的設定,並且探討其優缺點。期望此隨境遊戲的敘事框架與雛型經驗實作經驗,能轉移到其他具備同性質的應用情境,並提供給後續研究參考。zh_TW
dc.description.tableofcontents第一章. 緒論 1\n1.1. 研究的背景與動機 1\n1.2. 研究目標設定 2\n1.3. 研究範圍說明 3\n1.4. 設計方法與步驟-隨境遊戲設計 3\n2. 第二章. 文獻探討與案例研究 6\n2.1. 隨境遊戲(PERVASIVE GAME) 6\n2.1.1. 隨境遊戲的定義,以及與傳統遊戲的比較 6\n2.1.2. 以智慧型手機為載體的隨境遊戲實作技術/架構探討 9\n2.1.3. 隨境遊戲的研究與評估方法 14\n2.1.4. 隨境遊戲的案例 19\n2.1.5. 案例的討論與比較: 25\n2.2. 社群媒體,以及在上面的遊戲與廣告應用 27\n2.2.1. 社群媒體平台 簡述以及其行動化趨勢 27\n2.2.2. 社群媒體的應用-遊戲與廣告 29\n2.2.3. 相關案例介紹-遊戲以及廣告的社群應用案例 34\n2.3. 遊戲設計原則 39\n2.3.1. 冒險遊戲的故事設計 39\n2.3.2. 冒險遊戲與動作遊戲的結合-冒險動作類遊戲 39\n2.3.3. 冒險遊戲的挑戰元素設計 40\n2.3.4. 冒險遊戲的其他設計考量-NPC,地圖,日誌系統 40\n2.4. 總結與討論 40\n3. 第三章. 遊戲設計 42\n3.1. 設計前提說明 42\n3.2. 故事創作 44\n3.3. 遊戲機制 46\n3.4. 導覽遊戲情境劇本 53\n4. 第四章. 遊戲雛型實作與概念評估 66\n4.1. 遊戲系統架構雛形規劃 66\n4.1.1. 平台與開發工具的選擇: 66\n4.2. 玩家意見探訪: 70\n5. 第五章. 反思與未來展望 73\n5.1. 未採用之構想討論 73\n5.1.1. 故事素材類型: 73\n5.1.2. 遊戲類型以及其核心玩法: 74\n5.1.3. 兩個遊戲世界的相依性以及互動性: 74\n5.1.4. 社交媒體互動機制: 75\n5.2. 創作呈現總結 75\n5.3. 創作限制 76\n5.4. 未來可能的衍伸 77\n參考文獻: 79zh_TW
dc.format.extent4939131 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen_US-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0098462010en_US
dc.subject隨境遊戲zh_TW
dc.subject擴增實境zh_TW
dc.subject虛擬實境zh_TW
dc.subject行動導覽zh_TW
dc.title社群隨境遊戲運用於觀光景點-以淡水為例zh_TW
dc.titleMulti-player Pervasive Social Game(MPSG) in Tamsuien_US
dc.typethesisen
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