Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/62039
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dc.contributor.advisor郭正佩<br>陳儒修zh_TW
dc.contributor.advisorKuo, Pei Jeng<br>Chen, Ru Shouen_US
dc.contributor.author蘇瑋誠zh_TW
dc.contributor.authorSu, Wei Chenen_US
dc.creator蘇瑋誠zh_TW
dc.creatorSu, Wei Chenen_US
dc.date2013en_US
dc.date.accessioned2013-12-02T09:54:22Z-
dc.date.available2013-12-02T09:54:22Z-
dc.date.issued2013-12-02T09:54:22Z-
dc.identifierG0099462012en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/62039-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description99462012zh_TW
dc.description102zh_TW
dc.description.abstract本創作主要為基於習慣、記憶、生命記錄理念而開發的應用程式,希望以眾多的行動應用為基礎,藉由本創作主動提醒的機制,讓使用者更容易回想過去的記憶、再次體驗重遊的經驗和感受,並試圖了解使用者在經由提醒下的影響。\n本創作為實作於iPhone上App,使用Objective-C程式語言撰寫,稱之為「iRemind」。實驗結果的三e指標、介面使用經驗皆有達到實驗所設定的目標,結果發現,大多受測者滿意本創作的設計與功能,也滿意本創作提出主動提醒的概念,認為有助於回憶事件,而且覺得是有趣的。但頻繁的提醒記憶會影響使用者在體驗過程的愉悅性,在主動提醒機制上,需要符合使用者需求進行相關設計,因此最後本文有提出幾項建議與設計作為參考。zh_TW
dc.description.abstractThis research developed an application based on the concept of people’s habits, memories, and life-logs. We not only hoped that users can recall their memories or re-experience the feeling of their travels easily by the mechanism of active reminder, but also wanted to realize the effect on users.\nThe system was implemented on iPhone, so we used Objective-c as primary language. And we named it “iRemind”. The “3-E indicators” of the experiment results and interface of user experience all achieved the desired goal. Most of users approved iRemind’s design, function and the concept of the active reminder, and they believe it also helps them recall past events. Besides, they think it’s interesting. But when it reminds too frequently, the enjoyment of user experience will be reduced. Therefore, the mechanism of active reminder design should consider users’ needs. In the end, we proposed some suggestions for future improvement.en_US
dc.description.tableofcontents摘要 2\nAbstract 3\n謝誌 4\n目錄 5\n圖目錄 8\n表目錄 11\n第1章 緒論 13\n1.1 研究背景與範圍 13\n1.2 研究動機 17\n1.3 研究目的 19\n1.4 研究流程 20\n第2章 文獻探討 21\n2.1 習慣 21\n2.1.1 習慣與空間、地方的關係 21\n2.1.2 習慣的定義 24\n2.1.3 習慣的形成 25\n2.2 記憶 30\n2.2.1 記憶的架構 30\n2.2.2 記憶的缺陷 35\n2.2.3 人類記憶與數位記憶 40\n2.3 生命記錄 45\n2.3.1 何謂生命記錄 45\n2.3.2 生命記錄的起源 47\n2.3.3 穿戴式裝置 48\n2.3.4 當記憶遇見科技 51\n2.3.5 生命記錄在手機上的應用 53\n第3章 創作理念與方法 63\n3.1 創作理念 63\n3.2 創作方法 64\n3.2.1 系統概觀 64\n3.2.2 介面設計與系統功能 65\n第4章 系統實測與回饋 74\n4.1 實測概要與目標 74\n4.2 實測對象與條件 75\n4.3 先導實驗方法與任務 76\n4.3.1 問卷設計 77\n4.3.2 先導實驗任務 78\n4.4 先導實驗結果 79\n4.4.1 量表數據分析 79\n4.4.2 使用者回饋整理 82\n4.4.3 小結 85\n4.5 正式實驗方法與任務 86\n4.5.1 問卷修正 87\n4.5.2 實驗任務修正 87\n4.6 正式實驗結果 89\n4.6.1 數據量表分析 89\n4.6.2 使用者回饋整理 99\n4.6.3 小結 113\n第5章 結論與未來展望 117\n5.1 結論與設計建議 117\n5.2 限制 120\n5.3 未來展望 121\n參考文獻 124\n附錄1 線上問卷 132\n附錄2 受測者資料 146\n附錄3 先導實驗樣本 147\n附錄4 正式實驗樣本 150\n附錄5 系統介面 153zh_TW
dc.format.extent37563058 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen_US-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0099462012en_US
dc.subject生命記錄zh_TW
dc.subject記憶zh_TW
dc.subject習慣zh_TW
dc.subjectAppzh_TW
dc.subjectiPhonezh_TW
dc.subjectlife-logen_US
dc.subjectmemoryen_US
dc.subjecthabiten_US
dc.subjectAppen_US
dc.subjectiPhoneen_US
dc.title基於慣性個人日誌之情節記憶典藏暨檢索系統zh_TW
dc.titleEpisodic Memory Archiving and Retrieving System Based on Repetitive Personal Journalen_US
dc.typethesisen
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