Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/75217
DC FieldValueLanguage
dc.contributor電算中心
dc.creatorLin, Che-Cheng;Shen, M.-Y.
dc.date2010
dc.date.accessioned2015-05-21T07:32:52Z-
dc.date.available2015-05-21T07:32:52Z-
dc.date.issued2015-05-21T07:32:52Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/75217-
dc.description.abstractMost of the E-learning systems are passive in nature (i.e. pull technology) waiting for the learners to use, and consequently deficient in enhancing and prolong the learning motivation. In view of this weakness, this study aims to propose a model of E-learning system based on a push technology and learning motivation to create an active learning environment and motivate the learners to keep learning. In this model, every E-learning unit with a variety of learning modules will be designed as a virtual role, regularly sending message to the learners via information technology such as instant communication and push technology. This E-learning system is motivating and effective by turning the pull status into the push information to the learners such as memo, reminder signals, and learning records, etc. As soon as the opt-in learners choose their desired E-learning course unit and set up the learning target and path, the E-learning system will automatically guide them to learn. © Common Ground, Brian Willis.
dc.format.extent176 bytes-
dc.format.mimetypetext/html-
dc.relationInternational Journal of the Humanities, Volume 8, Issue 1, Pages 401-412
dc.titleA model of e-learning system based on push technology and learning motivation
dc.typearticleen
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item.openairetypearticle-
item.cerifentitytypePublications-
item.grantfulltextrestricted-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
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