Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/112446
DC FieldValueLanguage
dc.contributor資科系zh_TW
dc.creator蔡子傑zh_TW
dc.creatorTsai, Tzu Chiehen_US
dc.creatorSu, Gon Jongen_US
dc.creatorCheng, Chung Yuen_US
dc.date2016
dc.date.accessioned2017-08-31T06:03:41Z-
dc.date.available2017-08-31T06:03:41Z-
dc.date.issued2017-08-31T06:03:41Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/112446-
dc.description.abstractThis paper presents wearable computing in the Art and interactive performance. With AR/VR technology, human can play with virtual characters. However, people might feel bored to type keyboard or joysticks to play with computer and video game characters. We develop our motion sensors to capture user’s motion. In this way, it becomes more interesting and fresh to swing your hands or shake your hips to interact with virtual characters. In the future, the wearable computing will be more and more popular, so we try to merge these sensors to let everyone can wear these tiny and cute sensors to experience. We believe this will be a new bright spot of the world.en_US
dc.format.extent593674 bytes-
dc.format.mimetypeapplication/pdf-
dc.relationLecture Notes in Electrical Engineering, 375, 993-1006en_US
dc.subjectArts computing; Computer games; Interactive computer graphics; Virtual reality; Wearable computers; Wearable technology; Bright spots; Interactive performance; Motion sensors; Video game; Virtual character; Wearable computing; Wearable devices; Wearable sensorsen_US
dc.titleInteractive performance using wearable devices: Technology and innovative applicationsen_US
dc.typebook/chapter
dc.identifier.doi10.1007/978-981-10-0539-8_97
dc.doi.urihttp://dx.doi.org/10.1007/978-981-10-0539-8_97
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.grantfulltextrestricted-
item.openairetypebook/chapter-
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