Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/125903
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dc.contributor.advisor林玲遠<br>李蔡彥zh_TW
dc.contributor.advisorLin, Ling-Yuan<br>Li, Tsai-Yenen_US
dc.contributor.author黃新zh_TW
dc.contributor.authorHuang, Hsingen_US
dc.creator黃新zh_TW
dc.creatorHuang, Hsingen_US
dc.date2019en_US
dc.date.accessioned2019-09-05T09:26:12Z-
dc.date.available2019-09-05T09:26:12Z-
dc.date.issued2019-09-05T09:26:12Z-
dc.identifierG0102462011en_US
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/125903-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description數位內容碩士學位學程zh_TW
dc.description102462011zh_TW
dc.description.abstractAR(Augmented Reality,擴增實境)已經發展了一段時間,隨著資訊技術的進步,與手機運算效能的提升,AR的應用也越來越普及。是時候檢視AR的美學層面了。\n\n  由於AR的呈現與資訊技術的發展關係密切,至今AR多被視為一種特定的資訊技術實踐,關於AR的研究也多半從資訊技術的角度切入,目前較少對於其美學的研究。\n\n  「虛擬影像和現實環境」的互動關係,是AR這種形式最特別的部分。本研究從美學研究的觀點出發,藉由文獻、當代案例、與研究者自身實踐的經驗,探討AR在空間中、時間中、與抽象化的美學概念。\n\n  本研究從研究者製作26個AR相關專案的經驗出發,透過實踐反思,提出「AR感」的概念,將AR視為某一種表現形式。並透過大量的案例觀察,提出AR的十二種表現形式,試圖依不同的視覺表現方式將AR分類,試圖促進AR在美學層面的思考。並在AR的抽象化關係探討中,建議以「替換」而非「擴增」的概念來思考AR。zh_TW
dc.description.abstractAfter decades of development, Augmented Reality (AR) technologies have begun to grow into maturity in recent years. It is time to reflect on its aesthetical dimension. We know that AR is about the relationship between the virtual and the real. Since AR-based applications render a virtual layer on top of reality, people tend to consider it as an ‘enhancement’ – enhancement or augmentation of reality – which would imply a unidirectional, fixed relationship. By re-examining the relationship between the virtual and the real, this paper aims to suggest an aesthetical framework specific to AR media. Except from case study, the researcher’s own practical experience as an AR artist is also reflected. The relationship between the virtual and the real is explored from three aspects: spacial, temporal, and conceptual. A more relational and dynamic understanding of the relationship is delineated and concluded as the concept of ‘alternativity’. This discussion would provide new insights into AR-based applications, and let us see the technology from new perspectives.en_US
dc.description.tableofcontents一、前言  1\n1.研究者的姿態:跨領域的實踐者  1\n2.本研究的姿態:實務與理論之橋  2\n3.實務與理論之河  3\n4.研究方法:基於實踐導向的分析型研究  4\n5.AR製作經歷  5\n\n二、當代的AR考據  7\n1.AR的定義  7\n  AR與MR  7\n2.近代的 AR 研究  9\n3.AR的分類  10\n  AR的虛實關係  10\n  AR的動作模式  11\n  AR的十二種表現模式  13\n   Fixed-Informative  13\n   Fixed-Surface  14\n   Fixed-Surrounding  15\n   Observative-Informative  16\n   Observative-Surface  16\n   Observative-Surronding  17\n   Exploratory-Informative  18\n   Exploratory-Surface  19\n   Exploratory-Surrounding  19\n   Portrait-Informative  20\n   Portrait-Surface  21\n   Portrait-Surrounding  21\n  小結:不同動作模式關注重點不同  22\n3.問題意識:PSOTT  23\n4.研究問題  24\n\n三、研究理論:AR的虛實之間  25\n1.視覺的擬真-虛擬與現實的縫合  25\n1.1 AR中的空間  25\n   3D空間裡的縫合:光影與現實之間的關係  25\n   2D空間裡的縫合:影像的材質感  26\n   影像置於與空間中的位置  27\n1.2 AR中的時間  29\n   AR中的動畫行為  29\n2.概念的再思考-AR的擴增與替換  31\n2.1 AR感  31\n   光雕投影  31\n   街頭錯視畫(Optical illusion street art)  32\n   小模型類  33\n   定義AR感:一種「關係」的表現形式  35\n2.2 AR的「現實-虛擬」關係  35\n   「加」的關係  35\n   「替換」的關係  36\n   隱性的「替換」關係  36\n   小結:AR在虛擬-現實關係的多種可能  38\n\n四、 結論  40\n\n五、 參考資料  43\n中文期刊與研討會論文  43\n中文網路資料  43\n外文期刊與研討會論文  43\n外文書籍資料  44\n外文網路資料  45\n\n六、 附錄:研究者作品列表  47zh_TW
dc.format.extent3674237 bytes-
dc.format.mimetypeapplication/pdf-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0102462011en_US
dc.subject擴增實境zh_TW
dc.subject新媒體zh_TW
dc.subject跨領域zh_TW
dc.subject實踐導向研究zh_TW
dc.subjectaugmented realityen_US
dc.subjectnew mediaen_US
dc.subjectcross-disciplineen_US
dc.subjectpractice-led researchen_US
dc.title虛實之間-擴增實境的美學初探zh_TW
dc.titleThe Aesthetics of Augmented Reality: finding a dynamic relationship between the virtual and the realen_US
dc.typethesisen_US
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International Journal of Art & Design Education, 38(1), 153-167.\n\nMacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001, 29-30 Oct. 2001). Augmented reality as a new media experience. Paper presented at the Proceedings IEEE and ACM International Symposium on Augmented Reality.\n\nMilgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum (Vol. 2351): SPIE.\n\nScrivener, S. (2000). Reflection in and on action and practice in creative-production doctoral projects in art and design.\n\nvan Krevelen, D. W. F., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1-20.\n\nYeon Ma, J., & Choi, J.-S. (2007). The Virtuality and Reality of Augmented Reality (Vol. 2).\n\nGeroimenko, V. (2018). Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 211-225). Cham: Springer International Publishing.\n\nHugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In (pp. 47-63).\n\nLee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.\n\nLichty, P. (2014). The Aesthetics of Liminality: Augmentation as an Art Form. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 99-125). Cham: Springer International Publishing.\n\nManovich, L. (2002). The language of new media. Cambridge: Mass: MIT Press.\n\nMcCloud, S. (1994). Understanding comics : the invisible art: First HarperPerennial edition. New York : HarperPerennial, 1994. ©1993.\n\nSutu. (2016). Prosthetic Reality: Eyejack.\n\nAlvarez, C. G. V. (Producer). (2019). David Bowie Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/651739881904724/\n\nAORUS. (2017). Daremos 2 #AORUS GTX 1060 6G. Siga os passos abaixo para ter a sua chance de ganhar uma delas! Retrieved from https://www.facebook.com/AorusBR/photos/a.629560580472181/1451160198312211/\n\nBBC (Producer). (2012). Frozen Planet Augmented Reality. Retrieved from https://youtu.be/fv71Pe9kTU0\n\nCarrero, N. (Producer). (2019). Inner Child. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/652414175170628/\n\nchannel, T. O. P. Y. (2015). Discover Pokémon in the Real World with Pokémon GO! Retrieved from https://youtu.be/2sj2iQyBTQs\n\nChannel, T. W. (Producer). (2013). Today`s National Weather Forecast. Retrieved from https://youtu.be/t2aWyRtnRCg\n\nGarner, T. (Producer). (2019). Manga Anger. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/653096511769061/\n\nGoogle (Producer). (2014). Say hello to Project Tango! Retrieved from https://youtu.be/Qe10ExwzCqk\n\nInc., S. D. (Producer). (2019). Asian Pacific American Heritage Month Filter. Retrieved from https://www.facebook.com/Speed3DInc/videos/674663379641395/\n\nKaraii, C. (Producer). (2019). Rotating Chain Halo. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/583259235419456/\n\nLab, D. R. (Producer). (2017). Magic Bench. Retrieved from https://youtu.be/JnLk2_Xbr90\n\nLondon, M. o. (Producer). (2010). Street Museum. Retrieved from https://youtu.be/qSfATEZiUYo\n\nLynx (Producer). (2010). Even Angel Will Fall. Retrieved from https://youtu.be/B1HtfpUIfds\n\nMax, P. (Producer). (2014). Unbelievable Bus Shelter. Retrieved from https://youtu.be/Go9rf9GmYpM\n\nMurtazin, M. (Producer). (2019). Flying Face Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/639156053163107/\n\nNewyellow. (2017). Rendering Light and Shadow with Unity in AR. 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dc.identifier.doi10.6814/NCCU201900988en_US
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