政大學術集成

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Books & Chapters in Books [13/25]
Exhibition [35/35]
Proceedings [115/134]
Articles [71/71]
Research Reports [0/2]
Past Exams [4/4]
Database [4/4]
VNCCU [1/1]

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International college of Innovation [1/1]
College of Liberal Arts [8828/12613]
College of Social Science [18670/25064]
College of Commerce [22779/31553]
College of Foreign Languages and Literature [4061/5828]
College of Law [5761/6719]
College of Science [5811/7648]
College of International Affairs [4184/5969]
College of Education [4871/6144]
Affiliated Centers [2145/4150]
Administration [238/273]
Journals of NCCU [10986/11048]
Conferences of NCCU [1800/1809]
Journal of NCCU [1279/1281]

Community Statistics


Item counts issued in 3 years:504(6.48%)
Items With Fulltext:5785(74.37%)

Download counts of the item
Download times greater than 0:5661(97.86%)
Download times greater than 100:5012(86.64%)
Total Bitstream Download Counts:9214051(6.11%)

Last Update: 2021-08-03 21:21

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Showing items 1326-1350 of 7777. (312 Page(s) Totally)
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DateTitleAuthors
2009 Usability of e-government Taipei city web accessibility for the visually impaired persons (blind) 吳怡玉; Goh, Yi Yee
2017-12 The Usage of Will Expression in Korean and the Misuse of Native Chinese Speakers -Based On the Analyzation Result Performed Under the Pattern of TTT 郭秋雯; Kuo, Chiu-Wen
2002 User Behavior and the “Globalness” of Internet: From a Taiwan Users' Perspective 劉駿州; 戴皖文; 孫式文; 汪琪; Liu, Chun-Chou; Day, Wan-Wen; Sun, Se-Wen; Wang, Georgette
1998 User’s evaluation of homepage as a function of two design factors: An online field experiment 郭貞
2006-09 Uses and gratification or addiction: Research on online photo album users in Taiwan 許瓊文
2013 Using active video games for physical activity promotion: A systematic review of the current state of research. 林日璇; Peng, Wei*; Crouse, Julia; Lin, Jih-Hsuan
2008-10 Using Data Mining for Analyzing Experiential Marketing in Blogs 許志堅; Chen, Fu-Mei; Li, Yan-Ze; Sheu, Jyh-Jian; Yang, Wei-Pang
2010 Using GPS to design narrative-centered environments for guided discovery learning: “Façade” - a case study of a nonlinear story Huang, Lingyi; 黃齡儀
2013-05 Using Rogers' diffusion of innovation model to examine the willingness to pay for public television in Taiwan 劉幼琍; Liu, Yu-li
2019-09 Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO Fan, Ya-Fen; 鄭霈絨; Cheng, Pei-Jung
2018-08 Using Thematic Analysis to Facilitate Meaning‐Making in Practice‐Led Art and Design Research 林玲遠; Lin, Fabia Ling‐Yuan
2017-05 Validation of A Brainstorming Tool &quot;IDEATOR&quot; 鄭霈絨; Pei-JungCheng
1992-08 Value conflict in Chinese Journalism:Between advocacy and detachment 鍾蔚文
2001-04 Values of public relations: Effects on organization-public relationships mediating conflict resolution 黃懿慧
2020 Video games, virtual reality, and fear responses 林日璇; Lin, Jih-Hsuan Tammy
2010-06 Views from the Field: Public Relations Industry-Academia Relationships Cheng, Huei; Gregorio, Federico de
2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
2003-05 Voter Cynicism Perception of Media Negativism and Voting Behavior in Taiwan's 2001 Election 彭芸; Peng, Wein Bonnie
2002-07 Voters' Media Use and Campaign Participation in 2000 Taiwan Presidential Election 彭芸
2011-10 Walking out of Sadness: the Other Side of Taiwan Cinema 陳儒修; Chen, Ru-Shou Robert
2018-09 Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising 林日璇; Wu, Dai-Yun; Lin, Jih-Hsuan Tammy
2019-02 “We are all Diba members tonight”: Cyber-nationalism as emotional and playful actions online 王喆
2009-07 We(Wii) are in control: The analysis of women’s social consumption of Nintendo Wii at home 方念萱
2015-06 Web 2.0 時代台灣消費者購物模式的轉變:檢驗AISAS 網路消費模式 郭貞; Kuo, Cheng

Showing items 1326-1350 of 7777. (312 Page(s) Totally)
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