Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/32663
DC FieldValueLanguage
dc.contributor.advisor李蔡彥zh_TW
dc.contributor.author游富勝zh_TW
dc.creator游富勝zh_TW
dc.date2006en_US
dc.date.accessioned2009-09-17T05:59:44Z-
dc.date.available2009-09-17T05:59:44Z-
dc.date.issued2009-09-17T05:59:44Z-
dc.identifierG0093753031en_US
dc.identifier.urihttps://nccur.lib.nccu.edu.tw/handle/140.119/32663-
dc.description碩士zh_TW
dc.description國立政治大學zh_TW
dc.description資訊科學學系zh_TW
dc.description93753031zh_TW
dc.description95zh_TW
dc.description.abstract透過程序方式有效且快速的自動產生出生動的3D電腦動畫,一直以來是該領域中研究人員所追尋的目標。以中國舞獅在梅花樁上的運動為例,用傳統的動畫製作方式,要能在短時間內產生出符合雙人舞獅演員協同運動的限制,並在佈滿不規則梅花樁的場景中搜尋一條可行走的路徑,是相當費時費力的。我們提出了一套動畫產生系統,讓雙人舞獅演員在隨機產生梅花樁的虛擬環境中,透過協同運動的計畫器,搜尋出可行走的路徑。我們的路徑規劃演算法是依據最佳化優先搜尋演算法的精神來建置,最後並以程序的方式自動模擬出行走過程的3D電腦動畫。這些動畫包含梅花樁上常見的表演動作,如跳躍和轉身等。我們的實驗結果顯示,擬真的舞獅跳梅花樁動畫,可以用互動的方式由協同運動計畫器自動產生。zh_TW
dc.description.tableofcontents目錄\n第一章 導論 1\n1.1 研究動機 1\n1.2 研究目標 2\n1.3 論文貢獻 3\n1.4 本論文章節架構 4\n第二章 相關研究 5\n2.1 協同式運動計畫 5\n2.2 虛擬人物腳步的動畫模擬和運動計畫 6\n2.3 中國舞獅動畫 8\n第三章 系統總覽 9\n3.1 系統流程與架構 9\n3.2 環境初始 11\n3.3 運動計畫器 13\n3.4 動畫生成元件 14\n第四章 舞獅的路徑規劃 16\n4.1 組態的定義 16\n4.2 組態的合法性 17\n4.3 虛擬位能場及目標函數 22\n4.4 舞獅運動的型態 24\n4.5 路徑規劃演算法 26\n4.6 人物重心位置的決定 27\n第五章 動畫生成 29\n5.1 關鍵姿勢的定義 29\n5.2 關鍵姿勢的內插 32\n5.3 跳躍動作的生成方式 34\n第六章 實驗結果與討論 36\n6.1 系統實作及實驗數據 36\n6.2 舞獅的路徑規劃 37\n6.2.1 實驗一 38\n6.2.2 實驗二 40\n6.2.3 實驗三 42\n6.2.4 實驗四 45\n6.2.5 實驗五 47\n6.2.6 實驗六 48\n6.3 3D動畫擷圖 49\n6.4 討論 52\n第七章 結論與未來發展 53\n7.1 結論 53\n7.2 未來展望 54\n參考文獻 55zh_TW
dc.format.extent119928 bytes-
dc.format.extent86843 bytes-
dc.format.extent120662 bytes-
dc.format.extent160448 bytes-
dc.format.extent185621 bytes-
dc.format.extent329731 bytes-
dc.format.extent423020 bytes-
dc.format.extent475461 bytes-
dc.format.extent488201 bytes-
dc.format.extent7523073 bytes-
dc.format.extent106847 bytes-
dc.format.extent134598 bytes-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.format.mimetypeapplication/pdf-
dc.language.isoen_US-
dc.source.urihttp://thesis.lib.nccu.edu.tw/record/#G0093753031en_US
dc.subject電腦動畫zh_TW
dc.subject運動計畫zh_TW
dc.subject中國舞獅zh_TW
dc.title3D動畫中協同運動計畫-以中國舞獅走梅花樁為例zh_TW
dc.typethesisen
dc.relation.reference參考文獻zh_TW
dc.relation.reference[1] A. Bruderlin and T. W. Calvert, “Goal-Directed, Dynamic Animation of Human Walking,” Proc. of ACM SIGGRAPH, 1989.zh_TW
dc.relation.reference[2] J.R. Chen and T.Y. Li, “Rhythmic Character Animation: Interactive Chinese Lion Dance,” Proc. of International Conf. on Computer Animation and Social Agents, 2005.zh_TW
dc.relation.reference[3] J.P. Desai, Motion Planning and Control of Cooperative Robotic Systems, PhD Thesis, University of Pennsylvania, 1998. Available at URL:zh_TW
dc.relation.referencehttp://www.ircs.upenn.edu/download/techreports/1998/98-27.pdfzh_TW
dc.relation.reference[4] C. Esteves, G.. Arechavaleta, J. Pettre and J. P. Laumond, “Animation Planning for Virtual Mannequins Cooperation,” in Proc. of Eurographics/ACM SIGGRAPH Symp. on Computer Animation, 2004. Available at URL:zh_TW
dc.relation.referencehttp://www.laas.fr/RIA/RIA-research-motion-character.htmlzh_TW
dc.relation.reference[5] J. Kuffner, “Goal-Directed Navigation for Animated Characters Using Real-time Path Planning and Control” Proc. of CAPTECH’98 Workshop on Modeling and Motion capture Techniques for Virtual Environments, Springer-Verlag, 1998.zh_TW
dc.relation.reference[6] J. Kuffner, K.Nishiwaki, S. Kagami, M. Inaba, H. Inoue, “Motion Planning for Humanoid Robots under Obstacle and Dynamic Balance Constraints,” Proc. of IEEE Intl. Conf. on Robotics and Automation, May 2001.zh_TW
dc.relation.reference[7] J. Latombe, Robot Motion Planning, Kluwer, Boston, MA, 1991.zh_TW
dc.relation.reference[8] J. Schwartz. M. Sharir, “On the “piano movers” problem II, General techniques for computing topological properties of real algebraic manifolds,” Advances in Applied Mathematics, 4:298-351,1983.zh_TW
dc.relation.reference[9] M. Girard and A.A. Maciejewski, “Computational Modeling for the Computer Animation of Legged Figures,” Computer Graphics, (Proceedings of SIGGRAPH95), 19(3), pp. 263-270, 1985.zh_TW
dc.relation.reference[10] M. G. Pandy and N. Berme, “A Numerical Method for Simulating the Dynamics of Human Walking,” Journal of Biomechanics, 1988.zh_TW
dc.relation.reference[11] Open Inventor, an object-oriented toolkit interactive 3D graphics. URL:zh_TW
dc.relation.referencehttp://oss.sgi.com/projects/inventor/zh_TW
item.cerifentitytypePublications-
item.openairetypethesis-
item.fulltextWith Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_46ec-
item.grantfulltextopen-
item.languageiso639-1en_US-
Appears in Collections:學位論文
Files in This Item:
File Description SizeFormat
75303101.pdf117.12 kBAdobe PDF2View/Open
75303102.pdf84.81 kBAdobe PDF2View/Open
75303103.pdf117.83 kBAdobe PDF2View/Open
75303104.pdf156.69 kBAdobe PDF2View/Open
75303105.pdf181.27 kBAdobe PDF2View/Open
75303106.pdf322 kBAdobe PDF2View/Open
75303107.pdf413.11 kBAdobe PDF2View/Open
75303108.pdf464.32 kBAdobe PDF2View/Open
75303109.pdf476.76 kBAdobe PDF2View/Open
75303110.pdf7.35 MBAdobe PDF2View/Open
75303111.pdf104.34 kBAdobe PDF2View/Open
75303112.pdf131.44 kBAdobe PDF2View/Open
Show simple item record

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.