Please use this identifier to cite or link to this item:
https://ah.lib.nccu.edu.tw/handle/140.119/39754
DC Field | Value | Language |
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dc.contributor | National Sun Yet-San University | en_US |
dc.contributor | 國立政治大學資訊科學系 | en_US |
dc.creator | 李蔡彥 | zh_TW |
dc.date | 2007-10 | en_US |
dc.date.accessioned | 2010-05-27T08:49:53Z | - |
dc.date.available | 2010-05-27T08:49:53Z | - |
dc.date.issued | 2010-05-27T08:49:53Z | - |
dc.identifier.uri | http://nccur.lib.nccu.edu.tw/handle/140.119/39754 | - |
dc.description.abstract | 在電腦動畫的領域裡,模擬人群的應用逐漸在電玩、電影及動線規劃等應用上,扮演著重要的角色。過去的人群模擬研究著重於碰撞避免及隊形維持,對於人群的互動機制則較少貢獻。我們利用bottom-up 的方式,建立一個即時人群模擬的平台,特別在於人群中的agent 因擁有個別化的虛擬力參數而具異質性,並可藉由彼此訊息的傳遞,達到群體運動的可控制及客製化(customization)為目的。我們在此論文中將以動畫實例說明此人群模擬模型的有效性,並在3D 動畫軟體中具體呈現。 | - |
dc.language | en-US | en_US |
dc.language.iso | en_US | - |
dc.relation | Proceedings of 2007 Computer Graphics Workshop | en_US |
dc.subject | A Crowd Simulation Framework;Communication Mechanism ;Customized Events | en_US |
dc.subject | 3D 動畫;人群模擬;agent-based 模擬;溝通模型 | - |
dc.title | A Crowd Simulation Framework with Communication Mechanism and Customized Events | en_US |
dc.title.alternative | 具溝通機制及客製化事件的人群模擬 | - |
dc.type | conference | en |
item.fulltext | With Fulltext | - |
item.cerifentitytype | Publications | - |
item.openairetype | conference | - |
item.languageiso639-1 | en_US | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.grantfulltext | open | - |
Appears in Collections: | 會議論文 |
Files in This Item:
File | Description | Size | Format | |
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cgw2007a.pdf | 1.26 MB | Adobe PDF2 | View/Open |
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