Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/75050
DC FieldValueLanguage
dc.contributor資科系-
dc.creatorLi, Tsai-yen-
dc.creator李蔡彥zh_TW
dc.creatorLuo, Zhiqiangen_US
dc.creatorLin, Chih-Chungen_US
dc.creatorYeo, Song Huaten_US
dc.creatorChen, I-Mingen_US
dc.date2010-
dc.date.accessioned2015-05-08T08:04:25Z-
dc.date.available2015-05-08T08:04:25Z-
dc.date.issued2015-05-08T08:04:25Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/75050-
dc.description.abstractAutomatic motion generation for digital character under the real-time user control is a challenging problem for computer graphic research and virtual environment applications such as on-line games. The present study introduces a methodology to generate a glove puppet animation which is controlled by a new input device, called the Smart Glove, capturing the hand motion. An animation system is proposed to generate the puppet animation based on the procedural animation and motion capture data from Smart Glove. As the control of the puppet character in the animation takes into account the design of Smart Glove and the operation of the puppet in reality, the physical hand motion can either activate the designed procedural animation through motion recognition or tune the parameters of the procedural animation to build the new puppet motion, which allows the direct user control on the animation. The potential application and improvement of the current animation system are also discussed.-
dc.format.extent130 bytes-
dc.format.mimetypetext/html-
dc.relationInternational Conference on Cyberworlds - CW Page(s):46 - 52-
dc.titleBuilding Hand Motion-Based Character Animation: The Case of Puppetry-
dc.typearticleen
dc.identifier.doi10.1109/CW.2010.24-
dc.doi.urihttp://dx.doi.org/10.1109/CW.2010.24-
item.grantfulltextrestricted-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypearticle-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
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